NorthernPolarity wrote: Wouldnt this just reintroduce the problem of prologue healing though? This feels like an unnecessarily large overhaul for really what just comes down to the confusion between burst of healing and true healing, since i dont think anyone is confused/bothered by how long it takes for different characters to heal naturally outside of battle. That true healing vs burst of healing issue can probably just be changed in a simpler fashion like renaming burst of healing to shielding or something along those lines.
Phantron wrote: You can't regenerate health faster than the expected match 3 damage because match 3 does more damage than most people think and if there is even a halfway decent character who can negate that every turn, he's going to be overwhelmingly better than anyone else remotely in the same tier as him. Especailly for PvE, it could be completely feasible to use a character that cannot even do damage but can regen 5% health a turn but that's completely messed up. To make high health attractive, all characters should regenerate a % of their HP over time. It can be something like say 1% per minute for all 3*s, so it'd take 1 hour 40 minutes for a person to cover from 1 health back to full. You can throw in some additional faster regen but it shouldn't be based on stuff like "Hulk regens in the comic". It should be something to balance a character who otherwise might be a bit weak. Now that works out for Hulk because Hulk doesn't do much and could use the extra boost, but it doesn't make sense for Daken who does plenty of awesome things by himself. I've said this before but just because there are numbers in this game doesn't make this a RPG and even if it does, it doesn't mean you have to have healing just because RPG usually have healing. Street Fighter does not have any kind of healing in the vast majority of its incarnations and that didn't make game any less complex. It was simply a concept that wouldn't make much sense in a fighting game, and I believe the same holds true here. High health characters already have a significant advantage in reusability. Right now, the threshold of requiring a health pack is around 3000 HP. That is, try to start with any of your guy with 3K HP and you're usually asking for a thorough spanking against another top tier team assuming no boosts are involved. The Hood, despite being way overpowered, is indeed held back by how easily he dips to the 3K range and then you either have to risk him potentially knocked out by a single move or burn a health pack for every 2000 damage he accumulated. On the other hand, a character like Hulk can obviously take a lot of damage before he drops into the 3K range so he's easy to reuse.
ronin-san wrote: I don't understand your levels 1-7. Beast doesn't have improved healing. He's just an agile furball. Same with Thor. Thor's extremely durable, but that doesn't mean "heals quicker". Black Widow is a normal human with a heightened immune system. That's just an athlete pounding multivitamins She's not even a mutate, like Spider-Man or Captain America. eh... I think there is a confusion with durability and healing. That it takes longer to crack the armor doesn't mean the gooey inside heals quicker.
mohio wrote: ronin-san wrote: I don't understand your levels 1-7. Beast doesn't have improved healing. He's just an agile furball. Same with Thor. Thor's extremely durable, but that doesn't mean "heals quicker". Black Widow is a normal human with a heightened immune system. That's just an athlete pounding multivitamins She's not even a mutate, like Spider-Man or Captain America. eh... I think there is a confusion with durability and healing. That it takes longer to crack the armor doesn't mean the gooey inside heals quicker. I'm sure OP can verify but I think these are based off of actual numbers from marvel. Like if you have those old trading cards that have values for strength, speed, intelligence, durability, etc. (love those cards, gonna go look at mine ). Anyway for whatever reason marvel decided to give everything a value from 1-7 (don't think there were 0s but there might've been), which is why OP went with that. It might even be explained in his link from his original post on overhauling the whole game (which is quite long, but thought provoking, and might have answered your questions).
Phantron wrote: I remember seeing those marvel charts, but I think some character like Sentry or Thor would just be godlike in every category that matters, since those characters aren't meant to be balanced relative to each other in their original universe. Even if you have say a character can only have 25 total points or whatever, someone with a 7 (godlike) in health and 1 (useless) in damage isn't necessarily balanced with someone with a 1 in health and 7 in damage. In fact they almost certainly will not be balanced in the context of this game which greatly favors offense over the ability to withstand damage.