Iron Man (Model 40) Updates Coming Soon

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David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited February 2016 in MPQ News and Announcements
Hello,

As mentioned in the February Community Video the next Marvel Puzzle Quest character slated for updated abilities is Iron Man (Model 40). The update is planned for arrival with the R94 patch.

Here’s details from Demiurge:

"Iron Man is one of the premier characters of the Marvel Universe and one of the first 3-Star characters we made. Unfortunately, as more heroes were released, Model 40 fell behind, leaving him a little rusty. We hope these changes will give players a reason to get excited to have Tony Stark and his Model 40 suit on their team again.

For Unibeam, we added more base damage, reduced the number of AP pools the ability drains, and added more damage as the ability upgrades. For Ballistic Salvo, we reduced the cost to 16 AP, changed the AP pools it drains from, removed the stun, and added to the total amount of tiles it destroys. Lastly, for Recharge, we made the ability get cheaper as it levels up and changed the AP pools it generates."

***IRON MAN (MODEL 40)***

NEW - Unibeam - Red 13 redtile.png
Iron Man diverts excess power to a focused energy beam blasted from Model 40’s chest. Deals 1036 damage and drains up to 4 of the team's Yellow, Purple and Black AP.
Level 2: Deals 1198 Damage.
Level 3: Deals 1281 damage and drains up to 3 of the team's Yellow, Purple and Black AP.
Level 4: Deals 1599 damage.
Level 5: Deals 2172 damage and drains up to 2 of the team's Yellow, Purple and Black AP.
MAX: Iron Man diverts excess power to a focused energy beam blasted from Model 40’s chest. Deals 6781 damage and drains up to 2 of the team's Yellow, Purple and Black AP.
    (Old Values: Unibeam - Red 13 Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color. Level 2: 10% damage Level 3: Drains 3 AP from other colors. Level 4: 10% damage Level 5: Drains 2 AP from other colors. Max Level: 3559 damage)

NEW - Ballistic Salvo - Blue 16 bluetile.png
Tony Stark shoots to thrill, letting loose a barrage of charged homing missiles at his enemies. Deals 508 damage to the enemy team, destroys 3 random basic tiles and drains 3 of the team’s Yellow, Purple and Black AP. (Destroyed tiles do not generate AP.)
Level 2: Deals 601 damage to the enemy team.
Level 3: Deals 625 damage to the enemy team and drains the team's Yellow, Purple and Black AP.
Level 4: Deals 757 damage to the enemy team and destroys 4 random basic tiles.
Level 5: Deals 1035 damage to the enemy team and destroys 6 random basic tiles.
MAX: Tony Stark shoots to thrill, letting loose a barrage of charged homing missiles at his enemies. Deals 3235 damage to the enemy team, destroys 6 random basic tiles and drains 3 of the team’s Yellow, Purple and Black AP. (Destroyed tiles do not generate AP.)
    (Old Values: Ballistic Salvo - Blue 20 Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors. Level 2: 10% damage Level 3: Reduces non-Blue AP drain to 2. Level 4: 10% damage Level 5: Stuns current target for 2 turns. Max Level: 2669 damage)

NEW - Recharge - Yellow 8 yellowtile.png
Tony recharges Model 40’s weapon systems to give his opponents a taste of what this baby’s capable of. Creates 3 2-Turn Countdown tiles that restore 3 Red & Blue AP each, but stun Iron Man for 2 turns.
Level 2: Each Tile also Restores 2 Green AP.
Level 3: Recharge costs 7 AP to fire.
Level 4: Recharge costs 6 AP to fire and each tiles produces 3 Green AP.
Level 5: Each Countdown tiles produces 4 Red & Blue AP, 3 Green AP and 1 Purple AP.
MAX: Tony recharges Model 40’s weapon systems to give his opponents a taste of what this baby’s capable of. Creates 3 2-Turn Countdown tiles that restore 4 Red AP, 4 Blue AP, 3 Green AP & 1 Purple AP each, but stun Iron Man for 2 turns.
    (Old Values: Recharge - Yellow 6 Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP. Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP. Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP. Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.)