New Fortify Tiles & Ability Changes

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David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited February 2016 in MPQ News and Announcements
With Green Goblin on the way the team at Demiurge would like to provide some info on a new gameplay feature and a few ability changes. Here's word from the devs:
    "Hey all, Green Goblin introduces a new feature called
Fortify Tiles. Tiles that are Fortified cannot be destroyed. Because of this, a few heroes were able to gain an unfair advantage when using a power that destroyed friendly tiles. To address this, we have changed a handful of abilities from destroying tiles to converting them to basic tiles. These abilities are:
    -Punch A Snowman (Iceman) -Fisk Gambit (Kingpin) -Master Stroke (Mystique) -Density: Heavy (Vision) -Density: Light (Vision)

More on Fortify Tiles:
    - Fortified tiles give the player a unique ability to protect tiles that are valuable to them. - When a tile is Fortified, it has a neon border around it. - Matching or destroying a tile that is Fortified removes the Fortified effect leaving the tile on the board. - Any kind of tile can be fortified with the exception of Locked tiles and already Fortified tiles. - Fortified tiles, unlike locked tiles, continue to function normally. This means that countdown tiles continue to tick down, strike and protect tiles continue to contribute to match and power strength and attack tiles will continue to do damage at the end of the turn. - Tiles that are Fortified can move/fall or match like any other non-locked tile."