Vision (Android Avenger) Updates Coming Soon

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David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited February 2016 in MPQ News and Announcements
Hello everyone,

Here are details from Demiurge regarding planned updates for Vision (Android Avenger) arriving along with the R95 update.
    "With Vision, we wanted to help him out mechanically and give him a bit of a boost. We tweaked his AI to avoid casting his Density abilities if the same one was on the board. You will no longer see Vision casting Density: Heavy if a Heavy Countdown tiles is already on the board. You will also see a universal increase in all his abilities' power."

Density: Heavy - bluetile.png 5
Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 128 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
Level 2: Vision deals 154 more damage.
Level 3: Vision deals 179 more damage.
Level 4: Vision deals 230 more damage.
Level 5: Vision deals 333 more damage.

MAX: Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 1040 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
    (Old Values: Density: Heavy - 5 AP Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile. Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 229 more damage.)

Attack Protocol - redtile.png 10
Changes based on Vision’s density.
Solar Beam - Deals 187 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 220 damage per tile.
Heavy Strike - Deals 279 damage to the enemy team.
Level 2: Solar Beam deals 271 damage. Light Disruption deals 292 damage per tile converted. Heavy Strike hits the enemy team for 335 damage.
Level 3: Solar Beam deals 357 damage. Light Disruption deals 364 damage per tile converted. Heavy Strike hits the enemy team for 391 damage.
Level 4: Solar Beam deals 527 damage. Light Disruption deals 507 damage per tile converted. Heavy Strike hits the enemy team for 502 damage.
Level 5: Solar Beam deals 868 damage. Light Disruption deals 795 damage per tile converted. Heavy Strike hits the enemy team for 725 damage.

MAX: Changes based on Vision’s density.
Solar Beam - Deals 2710 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 2481 damage per tile.
Heavy Strike - Deals 2259 damage to the enemy team.
    (Old Values: Attack Protocol - 10 AP Changes based on Vision's density. Solar Beam - Deals 184 damage and destroys a random + of tiles. Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile. Heavy Strike - Deals 274 damage to the enemy team. Level 2: Solar beam deals 267 damage. Light disruption deals 192 damage per tile converted. Heavy strike hits the enemy team for 329 damage. Level 3: Solar beam deals 351 damage. Light disruption deals 247 damage per tile converted. Heavy strike hits the enemy team for 384 damage. Level 4: Solar beam deals 519 damage. Light disruption deals 356 damage per tile converted. Heavy strike hits the enemy team for 493 damage. Level 5: Solar beam deals 854 damage. Light disruption deals 575 damage per tile converted. Heavy strike hits the enemy team for 712 damage.)

Density: Light - yellowtile.png 5
Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 128 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
Level 2: Reduces damage to Vision by 154.
Level 3: Reduces damage to Vision by 179.
Level 4: Reduces damage to Vision by 230.
Level 5: Reduces damage to Vision by 333.

MAX: Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 1040 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
    (Old Values: Density: Light - 5 AP Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile. Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229.)


*Note: At this time there is no plan to offer an increased sell-back rate for Vision after the updates are live.