pabasa130 wrote: I'm very pessimistic for my 2/1/1 Cyclops. Oh well.
MaxxPowerz wrote: I was lucky enough to obtain the optimal covers for him 5/5/3. Shouldn't have a problem winning this fight, having that fifth uncanny strategist cover makes matters significantly easier, even if my character is only lol 155
GrimSkald wrote: MaxxPowerz wrote: I was lucky enough to obtain the optimal covers for him 5/5/3. Shouldn't have a problem winning this fight, having that fifth uncanny strategist cover makes matters significantly easier, even if my character is only lol 155 Cyclops' blue is much, much better at 5 than 3, while his yellow is still quite useful at 3. If you're at that stage of the game, he's worth Championing and respecing to 5/3/5 - all in all he's one of the best characters out there. Arguably as good as IMHB - easily as good if not better for climbing, a mixed bag for defense (his powers work better with a player behind him, but they still work ok with the AI,) and not quite as good for hops. That being said, so long as he's a decent level at all, you shouldn't have a problem with his DPDQ.
MaxxPowerz wrote: Agree, his blue power is amazing, it's a just a shame that it always come down to that power or his yellow being under leveled. While the conventional wisdom might be to go all in on called shot, his uncanny strategist is underrated. At max covers it gives out 4 ap. With the right board setup and some lucky cascades you can collect up to 8 ap a turn. Called Shot is great but it is also subject to luck, and the damage output isn't all that impressive. Also if the endgame here is to collect enough tu tiles to fire off his nuke, your better off just matching those instead. They are both formidable, but I feel like people overlook his Yellow ability.