DTStump wrote: EDIT: actually, having a look at previous runs of the event, 42k is a rather low target compared to 55k or even 59k. So the trend of low max prog targets seems to be confirmed.
DTStump wrote: What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh?
Quebbster wrote: DTStump wrote: What in the seven seas... after hitting the Patch essential node (wave node), the 24h timer started... eh? Wave nodes are supposed to start the timer after two plays per the announcement. Did it start after the first?
DFiPL wrote: That bug's been present for at least a couple of weeks. I am enjoying event tokens dropping with the first clear of a wave node.
ZootSax wrote: Finally, the randomly boosted team of Cap Falcon (2/4/3 for mine), Rocket&Groot and Quicksilver has been surprisingly effective. Blue matches fuel/boost Rocket's tiles while also setting up QS's nuke. The one thing I like with the random boosted characters is finding new/odd teams.
Kishida wrote: I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone.
sambrookjm wrote: Kishida wrote: I'm still playing with a primarily 2* roster, but I have to say that the wave nodes in this are comically... dare I say fun?... using Daken/Patch/Moonstone. You could say it's fun...right up until the Muscle's Threaten ability goes off, creating strike tiles and causing an uber-cascade, doing 10K points of damage and taking out your Patch, anyway.