ronin-san wrote: You need a way to consume Web tiles, or people would start running kill-button strategies with 1* Venom.
Malcrof wrote: He would have to play like a 3* or even 4* version of Venom, so when he is being used, you cannot select Venom to use with him, OR a venom team up, this will prevent Devor exploits. We have never had a counter to Torch's green, and with Antman in the game now with his yellow, this could be a nifty trick.. would it work on Blades black as well? a little surgical strike.. i would just make it damage per web tile, destroying the tiles and reducing the enemy AP by each tile destroyed? i like the match 5 portion of this, little nuke and an extra turn. Hoping that 750 heal is at max covers, as it sits, for a passive, that is more than KK, and all the other heals require decent AP. I would lose the shield portion of it though, too much on a single ability, and 50hp is not usually enough for someone to sacrifice shields for! Not bad though, great support char. The forum would explode if we finally get a 3* or 4* venom and he was only support like 3* spidey though. I do like the moveset.
GundamY wrote: Malcrof wrote: He would have to play like a 3* or even 4* version of Venom, so when he is being used, you cannot select Venom to use with him, OR a venom team up, this will prevent Devor exploits. We have never had a counter to Torch's green, and with Antman in the game now with his yellow, this could be a nifty trick.. would it work on Blades black as well? a little surgical strike.. i would just make it damage per web tile, destroying the tiles and reducing the enemy AP by each tile destroyed? i like the match 5 portion of this, little nuke and an extra turn. Hoping that 750 heal is at max covers, as it sits, for a passive, that is more than KK, and all the other heals require decent AP. I would lose the shield portion of it though, too much on a single ability, and 50hp is not usually enough for someone to sacrifice shields for! Not bad though, great support char. The forum would explode if we finally get a 3* or 4* venom and he was only support like 3* spidey though. I do like the moveset. Thanks Malcrof! I can always count on you when it comes to balancing movesets! So to answer your questions about Anti-Venom's ability "Blood Clotting System", yes, the passive allows Anti-Venom (and his teammates if max level) to prevent bleeding from Deadpool, Gorgon, and Blade's attacks. I was gonna call it "Platelet Protection", but Anti-Venom is technically made from white blood cells instead of red I'll admit, the Web Tiles right now are nigh useless without my Anti-Venom's , but if we want to prevent it for being too OP, I can just use the previous suggestions to drain the user's black AP to prevent 1* Venom's "Devour" spamming. It's got X-Force Wolverine's "Surgical Strike" and She-Hulk's "Furious Charge" incorporated, so that's fine by me. Anti-Venom is a missionary/lethal protector after all. I'm glad that you like the ability. The reason why I said "Treat Shield Tiles as Web Tiles" is because Anti-Venom would use an emergency reserve in case he ran out of Web Tiles. And I was thinking about him teaming up with 3* Spidey with the shield spamming so they can get extra tanky.
To make it a perfect rainbow for the 2 chars, change to , then perfect synergy with 3* spidey. Still low on offence between the 2, maybe tweak the , since it is a passive, maybe give it an active part, 12 AP active, Venom blows the web tiles to defend against invaders.. 3* IW green.