Morphis wrote: One question: is it going to happen again (in any form) that we will be unable to get some of the new card for some time or will all be available this time? Hope you realized that move(beside the lack of advertise) was a bad one. That at least in my opinion, that honestly is kinda spread.
Rootbreaker wrote: I was also pretty happy with a lot of the balance changes. Need to try lots of new cards again though. Morphis wrote: One question: is it going to happen again (in any form) that we will be unable to get some of the new card for some time or will all be available this time? Hope you realized that move(beside the lack of advertise) was a bad one. That at least in my opinion, that honestly is kinda spread. Did you see this?Oath of the Gatewatch Cards More than 50 new cards from Oath of the Gatewatch have been added to the game (*Note: not all available at launch). Cards are visible in the collection viewer!
"David wrote: Moore"]Dreadwaters • Now drains 6 mana per Trapped gem activation and gives its owner 3 mana per Trapped gem activation. o Dreadwaters did not fit, theme-wise, with Blue’s focus. We redesigned it so it fits better and is a more valuable card, with both mana drain and mana gains.
span_argoman wrote: Immediate thoughts are that there are many good changes although some seem questionable. Not sure if Ajani really needed the cost increase for the second ability. Sure the first ability was undercosted but that was probably also the reason why it made the second ability look undercosted too. The first ability being so cheap meant that players wouldn't need to worry about setting aside loyalty for disabling. And comparatively Chandra's second ability deals 4 damage to all opponent creatures for 9 loyalty whereas Ajani deals 6 to one creature. Sure the life gain is sweet, but most times it's more for taking out an enemy creature and 12 loyalty is kinda overcosted for that. I guess I'll just see how things work out.
span_argoman wrote: Immediate thoughts are that there are many good changes although some seem questionable. Not sure if Ajani really needed the cost increase for the second ability. Sure the first ability was undercosted but that was probably also the reason why it made the second ability look undercosted too. The first ability being so cheap meant that players wouldn't need to worry about setting aside loyalty for disabling. And comparatively Chandra's second ability deals 4 damage to all opponent creatures for 9 loyalty whereas Ajani deals 6 to one creature. Sure the life gain is sweet, but most times it's more for taking out an enemy creature and 12 loyalty is kinda overcosted for that. I guess I'll just see how things work out. Avaricious Dragon and Abbot of Keral Keep have become much less useful. I guess this plays to the theme of Red destroying the board and hopefully getting cascades but imo Abbot needs to be 2 mana cheaper to be comparable with Volcanic Rambler which is only an uncommon. Otherwise you're paying 5 mana for +1/+2, draw & increased board destruction which may or may not gain you anything. *edit*The comments for these two changes are that straight mana gain is not for Red. But you just previewed Goblin Dark-Dwellers from Oath of the Gatewatch which does the same thing. Guess you have to patch that one soon too? The nerf to Skysnare was unnecessary. Versus Dwynen it will now be 2 mana more for +1/+0 and with no Activate ability that can boost your creatures and gain life which makes it more or less inferior. If anything the stats collected on green creature costs were probably distorted by Animist's Awakening. Grip of Desolation costing 5 is a little mind-boggling. So an uncommon card now has the same effect as two rare Black cards (Unholy Hunger & Ruinous Path) for essentially cheaper? It's 3 mana cheaper than Unholy Hunger, and has no worry about overflowing mana being lost on the Awaken mana sink like Ruinous Path does. And it has Ingest 2 to boot. The nerf to Undergrowth Champion's summoning cost did nothing. It's not strong cause it's cheap to summon. It's strong cause it gets like +5/+5 boosts from supports on the board and a continuing stream of +X/+X from landfalls and whatnot. And these boosts take >10 attacks/damage spells/removal spells to finally whittle down (if you are even able to), during which your board is completely wiped out. Increasing the cost by 4 mana really only delays the whole spectacle by maybe one turn. Aside from those though the rest of the changes look promising, especially for Koth and Eldrazi Scions. Many other goods changes too so great job on the update!
ThatRandomGuy wrote: Hey JC, given your tone in that feedback comment, I just want to say don't let people like that bring you guys down. For every armchair perfectionist out there, I'm sure there are tons more people like myself who are super excited and grateful for what you guys are delivering, and how much effort you guys put in to making this game great. I'm super pumped for a lot of these changes.
ThatRandomGuy wrote: The Koth changes are fantastic. He got everything I thought he needed (+1 to Black and Green, swap ability 1 & 2) and more! Super excited to give him a try now.
ThatRandomGuy wrote: Some people seem upset by the fact some cards aren't immediately available again, but I like the sound of earning them through missions, rather than simply being artificially withheld like currently. I'm willing to give it a try at least before I decry it.
ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks.
ThatRandomGuy wrote: Gaea's Revenge This change is terrifying. 16 Haste power is massive, and without a giant wall up it'll crush anything in it's path. It also still has it's immunity to remove spells. This could be a headache to deal with that leaves you little time to answer it. I'm interested to see where this lands - it might be too good now.
ThatRandomGuy wrote: Hixus, Prison Warden Not entirely sure this buff was warranted. Hixus could already decide games randomly based off where it spawned. Now it's just easier to reinforce if it lands in a desirable location.
ThatRandomGuy wrote: Molten Vortex I'm actually super pumped about this change. This could allow for a new style of Red deck to emerge.
ThatRandomGuy wrote: Flameshadow Conjurering This new mana cost is aggressively pushed. Will become great as the game gets more playable Berserkers.
ThatRandomGuy wrote: Priest of the Blood Rite NINE? Holy ****, this is a new staple for Black in my opinion. (And I don't have it...)
ThatRandomGuy wrote: Relic Seeker A much deserved nerf. It's probably still good though.
ThatRandomGuy wrote: Skysnare Spider Dwynen now emerges as the clear winner between these two, in my opinion.
ThatRandomGuy wrote: Complete Disregard While this card likely still isn't good enough due to how reinforcement works in this game, I'm still super happy that this no longer is a complete embarassment put next to Scour. Speaking of which, that card likely should have been bumped a bit.
ThatRandomGuy wrote: Grip of Desolation I would go so far as to call this better then Unholy Hunger now, and that surprises me. (I hope I finally pull this in the BFZ packs I've hoarded...)
ThatRandomGuy wrote: Eldrazi Scions This change seems crazy good. Consider Drowner of Hope now. The 4 scions it produces now refund 12 of the 17 mana it costs, effectively making the 8/8 and mass disable cost 5. That seems crazy. Drowner might need to be adjusted to 3 scions. Not sure what other cards might need reconsidering.
ThatRandomGuy wrote: Undergrowth Champion Still insane despite this nerf. Hopefully the destroy bug is fixed.
ThatRandomGuy wrote: From Beyond Excited for this buff. Gonna re-add to my Kiora build because the wombo combo with Drowner is that much better.
ThatRandomGuy wrote: Scatter to the Winds 3 mana, nuke all the mana from their first card seems really powerful against any expensive monsters. Just make one match and shove it to the back of your hand. One to keep an eye on.
ThatRandomGuy wrote: Culling Drone & Sludge Crawler I want to call attention to these buffs, as Black now has two cheap Ingest enablers (both cast off a Black match-3). Not entirely sure the payoffs are there (Mind Raker and Ulamog's Nullifier are the only two that come to mind - and Nullifier is certainly better with it's buff), but definitely worth exploring, especially with the Grip buff.
ThatRandomGuy wrote: Touch of the Void The new casting cost of 6 combines nicely with the new release of Goblin Dark-Dwellers.
Hibernum_JC wrote: Overall I'm happy people seem to like the changes - we worked super hard to look over Origins and BFZ and rebalance what was necessary.