Ap00calypse wrote: It's beyond ridiculous, reminds me of the pre-nerf Chandra days. I now can safely predict how the match will turn out, just by seeing the opening gems. If it's all over the place, rest assured that every **** match you make will be followed by AI's good match and cascade. Not to mention the drawing. Koth with 5 Demolish and nothing else for 7 turns, with 5/5/0 deck ? Arlinn who can't get a single creature to attack, because the AI keeps drawing kill spells ? AI Nihilis who draws 6 Desolation Grips in a row ? JHCh D3.
LeafHyren wrote: Against a Koth that should not be in this event by the way... 4th turn in enraged. I have Ulrich and Bandit both boosted, and they are one turn from taking out this seemingly underwhelming Koth for Koth standards. But them Enraged. I am close now. Suddenly Koth uses ability and matched 5, all fine there, bad luck but manageable. Casts Harness the storm, mind control spell, takes Ulrich now more powerful, Harness makes him cascade again, another mind control red spell takes bandit. And I can't remember what else the casted but his hand is cleared and my creatures attack me to take 108 out of Arlinn's 114... In one turn almost took me out with my own creatures...
Steeme wrote: As they improve the AI, the AI gets stronger. I don't think their intent is to make things more difficult, because that will just increase the gap between experienced players and new players (experienced players will still win). But when imbalances occur they have to be addressed. They have the data (we don't) so it's more of a blind faith type thing.
Ap00calypse wrote: Steeme wrote: As they improve the AI, the AI gets stronger. I don't think their intent is to make things more difficult, because that will just increase the gap between experienced players and new players (experienced players will still win). But when imbalances occur they have to be addressed. They have the data (we don't) so it's more of a blind faith type thing. See, the main issue isn't that the AI plays well. It is, however, that the AI follows a script that does not make mistakes that a human player would. Imagine 2 human players, one deck is somewhat superior to the other - but the weaker deck is played better. Now imagine the same thing vs the AI - the superior deck will win every time except for the rare moments when the gems aren't right. So it isn't a skill vs skill anymore, it's $ invested + script vs $ not invested + luck. So what's the remedy here, dish out $ every time D3 comes out with new powerful cards or buy crystals for x14 packs hoping to win the lottery ? Because right now, as the AI is getting "smarter", it plays with players' decks vs us; and if the player deck is packed with mythicals, it wreaks havoc. So once again, D3 - how's that P2W model goes ?
Ohboy wrote: People used to complain the AI made the game too easy, and it was getting boring. Then the events came, and now we have people discussing if the AI should be tweaked to play properly, or deliberately left crippled.
Ap00calypse wrote: Ohboy wrote: People used to complain the AI made the game too easy, and it was getting boring. Then the events came, and now we have people discussing if the AI should be tweaked to play properly, or deliberately left crippled. It's not a chess game where, with everything being equal, what matters is the individual skill. In MtGPQ, players depend in a major part on their decks, and to a smaller degree, on gems. Therefore, playing an inferior deck vs an AI with set parameters that doesn't make too many mistakes and has a superior deck due to the player's real currency investment, makes MtGPQ an elite club for P2W players, because the rest of us simple mortals rarely stand a chance. What D3 did was going from one end of the extreme to the other. It's either play vs other human players where both decks and skill will determine the winner, or play vs AI with set decks (read: challenges). Any other alternative will favour one other the other.
Ohboy wrote: Your example of better decks beating worse decks is aways going to be the case, even in true pvp. Looks like your arlinn went up against a very bad Kiora deck using world breaker. I'm not sure if that's the best example to use. I get it. Things are hard with strong decks in the lower tiers, and colour mastery tiers are the main problem. It's allowing strong decks to stay in the lower tiers. It's a badly flawed system. My suggestion is that instead of neutering the AI (strong decks already pretty much do 99++% against ai) and making it boring for some, the system should reward mastery points for doing very well in an event. That way, the strong decks eventually drift to the top and can't voluntarily stay in silver.
Ap00calypse wrote: Aaand, here we go again. Arlinn vs AI Koth. The AI casts Geier x3 and Desolation Twin, on the very first move. Good game.
octal9 wrote: Ap00calypse wrote: Aaand, here we go again. Arlinn vs AI Koth. The AI casts Geier x3 and Desolation Twin, on the very first move. Good game. I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move?
Ohboy wrote: octal9 wrote: Ap00calypse wrote: Aaand, here we go again. Arlinn vs AI Koth. The AI casts Geier x3 and Desolation Twin, on the very first move. Good game. I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move? There's always card draw shenanigans possible. But since this has literally never happened to me before, I think he might be referring to turn 3 or 4 and utilizing exaggeration to make his point.
wink wrote: Ohboy wrote: octal9 wrote: Ap00calypse wrote: Aaand, here we go again. Arlinn vs AI Koth. The AI casts Geier x3 and Desolation Twin, on the very first move. Good game. I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move? There's always card draw shenanigans possible. But since this has literally never happened to me before, I think he might be referring to turn 3 or 4 and utilizing exaggeration to make his point. This is what I don't like about the new speeded-up animation. There will be turns where the AI starts off with 2 cards, then there is a flurry of cascades and cards flashing by too fast to follow, and then the are 2 new creatures on the board, and the AI now has 4 cards! Where did those cards and creatures come from?? I have no idea, because the animation is too fast to follow, and I can't tell if there is draw shenanigans happening or if there was some cool combo that I should be stealing.