bken1234 wrote: Why isn't matchmaking included here. Playing the same person over and over is boring and it gives well organized coalitions a heads up because they track decks. This increase ties.
Ohboy wrote: There's no point in complaining about drop rates if no ones willing to help actually prove it.
DuskPaladin wrote: Fighting cheating should always be the top priority. We usually complain about the bads, but I gotta say that lately matchmaking has been much better, we still face the likes of Kilpher, Killwind, Mersicide, etc., but I've seen many new names finally, too.
buscemi wrote: Ohboy wrote: There's no point in complaining about drop rates if no ones willing to help actually prove it. Sir, your argument here is based on a fallacy! While it's true that the numerical value of the drop rates themselves may be zoned in upon by means of the collection of data, the idea that they are in some way 'low' may not be validated by such means... a low drop rate is an entirely subjective measure. Consider, if you will, a drop rate of 0%, which no-one complained about... if there were no complaints, how could it be said to be low? And yet, mathematically, it could be no lower! Dissatisfaction within the player base may never be proved or disproved by objective means... the subjective experience of each and every player is the only measure that counts! And by crikey, there do seem to be an awful lot of players complaining all the time, don't there? Is the answer to use maths to silence their cretinous mewling?? No! I would argue the way forwards is to try to satisfy more of them by addressing some of their concerns!