buscemi wrote: octal9 wrote: buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers. Speaking as someone literally writing a deck save feature, it's a bit more complex than that. UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one. What, writing 10 numbers into a file, and reading them again? There's no need for encryption, what else is there to do that's hard?
octal9 wrote: buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers. Speaking as someone literally writing a deck save feature, it's a bit more complex than that. UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one.
buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers.
Ohboy wrote: buscemi wrote: octal9 wrote: buscemi wrote: Hey, d'you know what is *definitely* a part of the User Interface, and has been requested endlessly by users since the earliest days of the game? Adding multiple deck save slots to planeswalkers. Speaking as someone literally writing a deck save feature, it's a bit more complex than that. UI is, admittedly, a big part of it though. I went through no fewer than 16 iterations over the UI before I settled on one. What, writing 10 numbers into a file, and reading them again? There's no need for encryption, what else is there to do that's hard? Not even syncing to check with server or a checksum? Actually, hacked decks with 8 deploys and 2 creatures do sound kind of funny to watch.
there'd be no way of adding cards to a deck I play that I don't own.
buscemi wrote: The numbers stored in the file, whether that file is on my computer or on the server, would merely be offsets to cards within my collection
Volrak wrote: buscemi wrote: The numbers stored in the file, whether that file is on my computer or on the server, would merely be offsets to cards within my collection I'd prefer a deck save feature in which the saved deck doesn't change when I open new cards.
losdamianos wrote: to Mod: can we please pin this thread ?
buscemi wrote: losdamianos wrote: to Mod: can we please pin this thread ? Is there a point? We made it to 2 monthly development threads, and then they stopped.
Alve wrote: buscemi wrote: losdamianos wrote: to Mod: can we please pin this thread ? Is there a point? We made it to 2 monthly development threads, and then they stopped. Most importantly, sticky topics are usually addressed to the community. This one is addresses to the dev team. They don't need a sticky.
buscemi wrote: Is there a point? We made it to 2 monthly development threads, and then they stopped.
losdamianos wrote: I thought it would be nice for community to come back to this topic in few weeks\months and see how many things have been addressed and fixed and how much this game have improved...:
Brigby wrote: buscemi wrote: Is there a point? We made it to 2 monthly development threads, and then they stopped. Apologies for the delay. The next installment of the Developer Thread is currently in review, and will be posted soon.
buscemi wrote: Brigby wrote: buscemi wrote: Is there a point? We made it to 2 monthly development threads, and then they stopped. Apologies for the delay. The next installment of the Developer Thread is currently in review, and will be posted soon. How's that coming along? Are you going to post the January monthly development thread this February? In the meantime, who's spotted unneccesary rewrites to already working code in 1.10? I'll start... Day's Undoing has stopped working sometimes. Three times in one game it failed to cast. I think it's something to do with my opponent having no cards in hand, but I can't be sure.
span_argoman wrote: buscemi wrote: Brigby wrote: buscemi wrote: Is there a point? We made it to 2 monthly development threads, and then they stopped. Apologies for the delay. The next installment of the Developer Thread is currently in review, and will be posted soon. How's that coming along? Are you going to post the January monthly development thread this February? In the meantime, who's spotted unneccesary rewrites to already working code in 1.10? I'll start... Day's Undoing has stopped working sometimes. Three times in one game it failed to cast. I think it's something to do with my opponent having no cards in hand, but I can't be sure. The Day's Undoing bug has always been there. It fails to cast when it's the only card in your hand and the opponent has no cards in hand. It will still go through with the pop-up prompt but it will not cast, like Anguished Unmaking without valid targets.