wereotter wrote: Limiting cards would be a step in the right direction to address issues caused by Arlinn, Kiora, and Deploy decks running only one creature and tutoring up 7 copies of it each match. Definitely something to consider. Additionally while a graveyard exists, it would be handy to be able to see what's in it.
SeditiousCanary wrote: I'd say if you honed this to be 4 copies, it would be more like Magic, since 10 slots times 4 is 40, and there are usually about 20 lands in a deck. Lots of people run more, and some decks run less lands, but 20 is a pretty good place without getting into some rather advanced decktech. And ten slots seems about right too. More would water down your draws, and fewer would be too easy to build a Insta-Win! condition. That said, I like the endless loop nature of this game, and I've been a paper Magic player since 2004. There are many things I do not think have been translated well, or are not "in the spirit of the game", but the endless loop draw is one of the things I think they did right. I think this would not be fun, or translate well if mill, or Cranial Extraction/Lobotomy/Quash type cards that exile your deck were options. The thing I like about this game, is that in nearly any situation, you can have a crazy cascade, and snatch victory from the jaws of defeat in ways that do not translate well between this game, and paper Magic.
SeditiousCanary wrote: I'd say if you honed this to be 4 copies, it would be more like Magic, since 10 slots times 4 is 40, and there are usually about 20 lands in a deck. Lots of people run more, and some decks run less lands, but 20 is a pretty good place without getting into some rather advanced decktech. And ten slots seems about right too. More would water down your draws, and fewer would be too easy to build a Insta-Win! condition.
MTG_Mage wrote: SeditiousCanary wrote: I'd say if you honed this to be 4 copies, it would be more like Magic, since 10 slots times 4 is 40, and there are usually about 20 lands in a deck. Lots of people run more, and some decks run less lands, but 20 is a pretty good place without getting into some rather advanced decktech. And ten slots seems about right too. More would water down your draws, and fewer would be too easy to build a Insta-Win! condition. No. Paper MTG decks should run 24 +/-2 lands (so 22-26 lands) in a 60 card constructed deck. I typically stay to the lower side of that, so about 23. In sealed or draft, which is 40 cards, you should run 16-18 lands and 22-24 cards.
wereotter wrote: Limiting cards would be a step in the right direction to address issues caused by Arlinn, Kiora, and Deploy decks running only one creature and tutoring up 7 copies of it each match. Definitely something to consider.
bken1234 wrote: wereotter wrote: Limiting cards would be a step in the right direction to address issues caused by Arlinn, Kiora, and Deploy decks running only one creature and tutoring up 7 copies of it each match. Definitely something to consider. You can only deploy 4 copies of a creature in a one-creature Deploy deck.