Nitymp wrote: I thought it was going to be like some of the other Puzzle Quest games where you have 5 people battling an insanely OP boss with high health and you had a limited time between the 5 of you to kill it on multiple tries. You were guaranteed to lose the match, but the amount of HP you managed to reduce it by within your match was permanent and shared between the mini-raid.
buscemi wrote: Nitymp wrote: I thought it was going to be like some of the other Puzzle Quest games where you have 5 people battling an insanely OP boss with high health and you had a limited time between the 5 of you to kill it on multiple tries. You were guaranteed to lose the match, but the amount of HP you managed to reduce it by within your match was permanent and shared between the mini-raid. Mind you, they can't really make an event like that any more, now that you can hit him with a 1,610,612,736 power Electrostatic Pumeller.
buscemi wrote: In the meantime: couldya hurry up with those deck save slots? Swapping decks around for overlapping events sure is tedious. It might not be quite so bad if one of the events didn't require a different deck build for every game in every node. Or perhaps if a %life event is going to overrun, just delay the next event by a day or so? It'd mean giving out less prizes. You guys LIKE giving out less prizes.
buscemi wrote: buscemi wrote: In the meantime: couldya hurry up with those deck save slots? Swapping decks around for overlapping events sure is tedious. It might not be quite so bad if one of the events didn't require a different deck build for every game in every node. Or perhaps if a %life event is going to overrun, just delay the next event by a day or so? It'd mean giving out less prizes. You guys LIKE giving out less prizes. Bump for relevance this weekend... I'm assuming RatC is going to overrun, what with us being unable to score on one of the nodes.
majincob wrote: buscemi wrote: buscemi wrote: In the meantime: couldya hurry up with those deck save slots? Swapping decks around for overlapping events sure is tedious. It might not be quite so bad if one of the events didn't require a different deck build for every game in every node. Or perhaps if a %life event is going to overrun, just delay the next event by a day or so? It'd mean giving out less prizes. You guys LIKE giving out less prizes. Bump for relevance this weekend... I'm assuming RatC is going to overrun, what with us being unable to score on one of the nodes. It auto-ends 2 hours before the next event starts regardless of the % (this happened on the first one). I wish they'd stop making this type of % health event at all.
buscemi wrote: ... Didn't the last RatC overrun?
buscemi wrote: majincob wrote: buscemi wrote: buscemi wrote: In the meantime: couldya hurry up with those deck save slots? Swapping decks around for overlapping events sure is tedious. It might not be quite so bad if one of the events didn't require a different deck build for every game in every node. Or perhaps if a %life event is going to overrun, just delay the next event by a day or so? It'd mean giving out less prizes. You guys LIKE giving out less prizes. Bump for relevance this weekend... I'm assuming RatC is going to overrun, what with us being unable to score on one of the nodes. It auto-ends 2 hours before the next event starts regardless of the % (this happened on the first one). I wish they'd stop making this type of % health event at all. ... Didn't the last RatC overrun?