colwag wrote: Can somebody answer this for me? How many 3*s were released AFTER Deadpool's Daily Quest was introduced? Because I think that the devs would rather get the numbers up until they're mostly done with them, then make it easier to grab them, then make it easier to flood specific ones or whatnot. But then again, they added Legendarys and the 4* DDQ and they don't seem to be done releasing 4*s any time soon. And the new feature they talked about wasn't specifically about 4*s, just all star-up transitions. Basically I don't think they want to open the floodgates, metaphorically, until they got most of the 4*s they want.
aesthetocyst wrote: As for the OP ... the devs will eventually slow on the release of 4*s (browse back through the forum for slews of rants regarding release of 3*s a year ago), and the players in for the long haul will eventually catch up, just as they did on 3*s.
LegendReborn wrote: aesthetocyst wrote: As for the OP ... the devs will eventually slow on the release of 4*s (browse back through the forum for slews of rants regarding release of 3*s a year ago), and the players in for the long haul will eventually catch up, just as they did on 3*s. Are you actually saying that the current 4* cover acquisition rate is in anyway close to to 3*s a year ago? That's rich. The "long haul" for 4* progression is currently well under the 3* rate a year ago or even a year and a half ago. The massive difference with 4*s is that you literally can't get more than 1 at a time. You don't have alliance placement to help you. And you don't have PVE to help you outside of a really lucky legendary token pull. Additionally, those useless 3* covers only go to show how little PVP matters to the vast majority of the playerbase because most of us taking those 3* covers don't need them and it's not like d3 is working to expand the placement tiers to make sure those covers go to lower tier players. Edit: PVP isn't entirely useless to lower tier players. If you are working to cover two stars, it probably isn't too bad but going from 2* to 3* is hilariously terrible in PVP and has been that way for months.
SnowcaTT wrote: Each 4* costs ~300,000 ISO to level. Do you make 300,000 ISO every two weeks? (HA HA HA HA! No you don’t.)
TheWerebison wrote: Personally, I believe they will eventually increase the chances to get 4* covers. First, they still haven't come out with what their earlier announcement about a new way to earn them will actually be. Second, there's no reason to assume that things are going to continue to be this way. If that were the case, we'd still have useless environmental tiles, and you couldn't get 2*s randomly from pvp matches, and there'd be no DDQ. There WILL be an easier way to get 4* covers. 3* were difficult to get until they came out with a ton of 3* and there were several 4*. My feeling is that eventually, probably after another few 5* and several more 4* come out, they will release an easier way to get 4* covers. The only real issue is time.
DeNappa wrote: You know, once they decide to speed up that 4* gain, it won't be long before the same complaints will rise on getting those 5* covers. And who knows, maybe some super rare 6* covers will be introduced by then (the Watcher? Ego the living planet? Eternity? Phoenix force?), making all those problems shift up one more level. (they should save Beyonder for 7* tier )
SnowcaTT wrote: If they fix only the cover problem and not the ISO/HP problem.....no one will complain about getting the covers, they'll complain instead about not being able to level those that they have covered.
PeterGibbons316 wrote: I'm mixed on this. Yeah, it would be nice if more 4*s were easily accessible, but then they would be accessible for everyone else as well. I'm already pretty regularly seeing teams with maxed 4*s in PvP, and I'm just not sure that things are so bad right now that it would be worth it to flood PvP with more teams of maxed JeanBusters. Also, I spent a lot of time getting the 166s that I have, and I'm not sure I'm ready for most of them to go obsolete.