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MtGPQ Deck Strategy & Planeswalker Discussion
Decklists for Dovin Baan?
NinjaE
Posts:
213
Tile Toppler
December 2016
edited December 2016
in
MtGPQ Deck Strategy & Planeswalker Discussion
Topic locked. To discuss Dovin, head to the official thread:
https://d3go.com/forums/viewtopic.php?f=37&t=56860
// Alve
What are you running? I'm using a Deploy list with 3 fatties at the moment.
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Comments
wereotter
Posts:
2,064
Chairperson of the Boards
December 2016
I've been trying to build for his energize ability, mostly building to work up to his ultimate and quickly close out the game. I'm missing a few key cards from the block that I think will really do well for him, and free up a card slot of two. Looking at Aethersquall Ancient as a possible card, though I realize it'll hose my end game strategy, Dynavolt Tower, and Deadlock Trap for possible cards if/when I get them.
Current list includes
Creatures:
Electrostatic Pummeler
Multiform Wanderer
Janeet Sentry
Aetherstorm Roc
Empyreal Voyager
Spells:
Exert Influence
Saheeli's Artistry
Supports:
Aether Hub
Claustrophobia
Suppression Bonds
I have a lot of disable the first creature effects as a result of my strategy to beating Torrential Gearhulk in last weekend's event since keeping the first creature disabled was a good strategy to dealing with an opponent that pops out servos every other turn.
Basic strategy is using disable to keep my opponent's creatures under control with Claustrophobia/Suppression Bonds/Janjeet Sentry while building up loyalty. I try to get out Empyreal Voyager as soon as possible since this is the real hero creature of the deck, and will always play Saheeli's Artistry on it to energize as much of the field as possible, which results in more control from disable creatures from Janeet Sentry and Aetherstorm Roc, and once I pull off the ultimate, it means a virtuous cycle of creature buffs on Empyreal Voyager to increased energy on the board, meaning easier to buff all my creatures, leading to even more energy on the field... you see the cycle. Also an added benefit means that adding energy to the field is a form of control. If the field is fully energized at the beginning of you opponent's turn, they can no use any loyalty abilities to create support gems.
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angelzpanik
Posts:
19
December 2016
I'm not even showing him avail to buy? Did he disappear alrdy??
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wereotter
Posts:
2,064
Chairperson of the Boards
December 2016
He'll be in the vault for crystals on the 29th. That was announced earlier today.
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Falizar
Posts:
70
Match Maker
December 2016
Creatures:
Metalwork Colossus
Lashweed Lurker
Heron's Grace Champion
Spells:
Exert Influence
Gone Missing
Fragmentize
Supports:
Suppression Bonds
Hixus, Prison Warden
Tamiyo's Journal
Shrine of Forsaken Gods
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jeremii
Posts:
28
December 2016
Just bought Dovin, tried many different ways of playing him. Although fun, he is way too slow, it's still better to just play regularly treating him as a white/blue walker and using only his first ability. I made a spirit deck with rattlechains which was quite amazing.
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Spiritdark
Posts:
8
Just Dropped In
December 2016
Here is my standard Dovin build I've been playing for the last month or so:
Creatures:
Gisela, the Broken Blade
Empyreal Voyager
Visionary Augmenter
Spells:
Saheeli's Artistry
Confiscation Coup
Swift Reckoning
Enshrouding Mist
Chilling Grasp
Supports:
Consulate Surveillance
Suppression Bonds
It has worked surprisingly well but I figure that's the style of build everyone and their dog is going to be playing for the event... so I'm going a different route to keep the other decks off balance and their energy generation insignificant.
Creatures:
Skysovereign, Consul Flagship
Cataclysmic Gearhulk
Gisela, the Broken Blade
Scrapheap Scrounger
Lantern Scout
Spells:
Descend upon the Sinful
Saheeli's Artistry
Pieces of the Puzzle
Supports:
Vessel of Paramnesia
Vessel of Ephemera
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