Hibernum_JC wrote: Believe it or not, we do test these objectives. It's not unwinnable. Very difficult, yes. Maybe a bit too difficult, yes. Unwinnable? No. I have done it myself. It's important to note that not all objectives and encounters will be beatable by all players. A lot depends on your available cards, deck building, planeswalker, etc.
madwren wrote: Designing an objective that deliberately excludes 95% of the playing population because they don't have particular combos of overpowered cards is a really discouraging direction to take this game. Objectives should be based on skill and deckbuilding, not what awesome mythics you have.
jetnoctis wrote: Hibernum_JC wrote: Believe it or not, we do test these objectives. It's not unwinnable. Very difficult, yes. Maybe a bit too difficult, yes. Unwinnable? No. I have done it myself. It's important to note that not all objectives and encounters will be beatable by all players. A lot depends on your available cards, deck building, planeswalker, etc. Worryingly, more and more of the new objectives in this game are increasingly dependent on luck , regardless of how good your collection is. It is becoming the number 1 factor that determines whether you get the objective or not. I feel like we're having the effect of our skill diminished in order to compensate for the shortcomings of the AI. This is the type of situation which causes players to feel **** about the game.
majincob wrote: I feel discouraged.