Let's talk about roster slots

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mjh
mjh Posts: 708 Critical Contributor
With the ever increasing barrage of new characters being introduced faster than we can get a decent amount of covers for let alone the iso8.png to level I find it detrimental that roster slots exponentially cost more. Even if they do slow down with the introduction of new characters, the fact that you must purchase a roster slot still remains.

I don't mind that they increase in price but it needs to be capped, that is what I propose.

How can D3 promote that we should have roster diversity and compete for new characters if you make it infinitely increasingly expensive to add new characters? It's come to the point where I am seeing people selling/considering selling 3 star.png characters to make room for new ones. This is ridiculous and getting out of hand.

Let's discuss a cap on roster slots
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  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
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    i'd like to see a relatively low expansion cap, say around 200 HP
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
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    I've mentioned this in a few threads, but I feel like how they give them away in bundles earlier on feels pretty satisfying.
  • Lystrata
    Lystrata Posts: 322 Mover and Shaker
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    Would have chosen 500, because it's the lowest, but I honestly think it should be lower. 400, perhaps. Given the rate at which they're pumping out new characters, even 500 seems a bit too much.

    Either way, they really need to do something about it, given the number of new characters coming along.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    edited January 2015
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    I picked 500, which I crusade for in all these threads.

    When a cover (which can advance your best character) costs 1250, a roster slot (which will be for your worst character, one you may not want at all) should not cost over half that amount.
  • mjh
    mjh Posts: 708 Critical Contributor
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    this thread becomes more relevant everyday
    bump
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
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    I've mentioned this in a few threads, but I feel like how they give them away in bundles earlier on feels pretty satisfying.
    That's not really "giving away" if they cost the same amount....
  • Unknown
    edited January 2015
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    I want it to be lower than 500 HP spideycoin.png I don't know - like 200? imcoin.pngspideycoin.png ?
  • I voted 500 HP, but I think they should be for free.

    Let's face the reality :

    Those who don't want to spend money on the game, will just delete the characters they don't need or which are useless, so D3 won't get money from them no matter what.

    It's always the same guys who pay for the game, and because they are willing to pay, they are milked crazily.

    I will be once again a broken record, but we can't pay for everything on this game.

    The shield cooldown is another way of making us pay and get less (the 1100 and 1300 progression covers are very hard to get now).

    My suggestion :

    Refund the HP for the roster slots just the way you did with Alliance slots. Make the HP refunded valid only for a month. So that players have to spend it within a month. So they can buy covers, shield hop, buy health packs, whatever.

    And there, you will have a better roster diversity.

    At the moment, it looks like D3 are just working on getting as much cash as they can as fast as they can (releasing new characters, and more 4* also, cooldowns...).

    But many veterans left or are leaving, and these are the ones who were loyal since Day 1 and who spent a lot in the game.

    Don't kill the hen that lays the golden eggs...
  • over_clocked
    over_clocked Posts: 3,961
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    I have mixed feelings about this. On one hand, I'm one of the people that benefited from starting early, and I could reason that cheap roster slots would take away vets' advantage before newer players since lesser rosters often lack required characters for PvE. If you have nothing advantageous going for you down the road, why bother building a good roster, yadda yadda.
    Then again, newer players do need to be able to appreciate everything the game has to offer. I am no hardcore completionist, I sell Yelena, Bag-Man and Iron Man 35 whenever I need a slot for someone new, but selling covers you would otherwise keep hurts all the same. Maybe Demiurge could employ some sort of a sliding scale based on days played, and provide free slots for all players so that any player could afford to keep core characters, at least.
    Maybe like this:
    Days 0 - 10: 7 free slots (for 3-4 1*s and 3-4 2*s).
    Days 11 - 30: 15 free slots (2-3 1*s, 9-10 2*s, a couple 3*s).
    Days 31 - 60: 25 free slots.
    Days 61 - 100: 35 free slots.
    After that, no more freebies. Include free roster slots as daily drops and winnable prizes, though.
    Anything more than that before the allotted timeframe, you have to buy yourself. Those that want to progress faster, to catch 'em all, are still free to spend HP on roster slots, get doubles, get every character, etc, those that just want to keep playing comfortably, can afford to do so without having to make painful decisions every week.
    Since Demiurge still need to make money and roster slots seem to be one of the best venues, but the high prices feel very punishing for all players, vets and newbies alike, I propose to maybe always have special roster slots on sale. When buying those, you have a good chance at getting a 3* - 4* cover that you completely lack or only have 1-2 of. If not getting a cover, at least get a guaranteed ISO prize as consolation.
    Maybe it could even be a cover that is currently out of rotation! (Hint hint requiring Punisher after him being rotated out for several seasons in a row and not giving newbies a single chance to earn him, what gives, Demi? That's almost unlike you. I know that the Hulk event revolves around him.)
    Maybe sell slots that would allow us to bundle characters together and be able to use one healthpack to revive all of them (for example, buy a special 1500 HP slot which can house up to 3 characters, you put Fury, Hood and Loki there, voila, your squishy support characters can now be revived with one single healthpack). (For 2*s: oBW, cStorm and MMN.) Rotate the characters there as often as once a week, maybe.
    Sell special slots that can house however many doubles of a character for one price. Example: pay 1000 HP and house all 5 copies of oBW that you can't part with there! (She rules in PvE and Combined Arms/Balance of Power events. Oh and her purple Team-Up also rocks.)
    Sell special warehouse slots that allow us to keep random covers that we aren't sure what to do with, for an unlimited amount of time. E.g. pay 1000 HP, you can keep up to 5 covers for different 3* and 4* characters there for an unlimited period of time while you decide what you want to do with them.
    I don't know, go crazy, Demi, but just know that not allowing to know your lovingly crafted game from the very beginning feels punishing and unsatisfying, since it's characters and their skills that make this game.
  • I really like the idea of the Day x - y : X roster slots. That's a brilliant idea. It should be extended to day 300, 400...

    Loyalty is not rewarded enough in this game. Looks like D3 takes everything for granted.

    As for the rest, I'm not sure I understood everything. It looked sophisticated and complex.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
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    Elsewhere, a few characters back I used the wiki (assuming it was updated) to calculate the total costs. I'll start putting it out there again on these threads, as it will scare off newbies and perhaps shame D3 into finally changing this.

    You had to have a Stark's Salary worth of HP to unlock enough roster spots to have one of each character.
  • I'd cap it at even a lower number like 400 or 450.

    But personally, I'm in agreement with arktos1971 slots should be free / removed from the game, otherwise the idea of x-y days for z-free slots sounds good to me.
  • You can spend $5.00 and get 600 hero points.

    Asking us to pay more than $5 (value-wise) just to open up a roster slot is pretty screwed up.

    I would say cap it at 500 or 600.
  • Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.
  • CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    1) I'd say because once you made the effort to build one character with Iso, covers, time and sometimes money, you can be reluctant to put them in the trash.

    2) Also, one can never be sure the character won't be featured again in an event. And it can be troublesome not to have that character.

    3) How many guys regret to have sold Daredevil, Xfarce (when it was XFarce) and other characters that were garbage and now are good or very good ?
  • thanos8587
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    CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    you say that as if getting maxed 3/4*s is a two week long endeavor. you need your two stars while you accumulate gold covers and to not delete rare covers you have to keep opening roster slots because there are more and more rares coming out. the fact that essential nodes are always rare characters is why you cant just scrap them. thats the problem. this combined with the vaulting process just overfills you with rare characters that are undercovered and useless other than for pve essentials because you cant accumulate enough covers in a small number of characters so that theyre more powerful than the fully covered 2*s.
  • arktos1971 wrote:
    CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    1) I'd say because once you made the effort to build one character with Iso, covers, time and sometimes money, you can be reluctant to put them in the trash.

    *kinda understand this but the ISO gained by selling a maxed card can help a lot towards boosting a better card.

    2) Also, one can never be sure the character won't be featured again in an event. And it can be troublesome not to have that character.

    *most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2* (except for the launch of johnny storm 2* I don't remember any other events that featured a 2* or below as a featured card in a node)

    3) How many guys regret to have sold Daredevil, Xfarce (when it was XFarce) and other characters that were garbage and now are good or very good ?

    *My point was keeping all the 1&2 star cards. I don't condone deleting any 3&4 star cards.
  • thanos8587 wrote:
    CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    you say that as if getting maxed 3/4*s is a two week long endeavor. you need your two stars while you accumulate gold covers and to not delete rare covers you have to keep opening roster slots because there are more and more rares coming out. the fact that essential nodes are always rare characters is why you cant just scrap them. thats the problem. this combined with the vaulting process just overfills you with rare characters that are undercovered and useless other than for pve essentials because you cant accumulate enough covers in a small number of characters so that theyre more powerful than the fully covered 2*s.

    If you have got one of every character you probably are well beyond the point of actually needing those 1 and 2 stars to help with the 3* transition.

    *edit* I guess it's also too late at this point and might as well keep them.
  • san
    san Posts: 421 Mover and Shaker
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    CoolB76 wrote:
    thanos8587 wrote:
    CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    you say that as if getting maxed 3/4*s is a two week long endeavor. you need your two stars while you accumulate gold covers and to not delete rare covers you have to keep opening roster slots because there are more and more rares coming out. the fact that essential nodes are always rare characters is why you cant just scrap them. thats the problem. this combined with the vaulting process just overfills you with rare characters that are undercovered and useless other than for pve essentials because you cant accumulate enough covers in a small number of characters so that theyre more powerful than the fully covered 2*s.

    If you have got one of every character you probably are well beyond the point of actually needing those 1 and 2 stars to help with the 3* transition.

    *edit* I guess it's also too late at this point and might as well keep them.

    Not true. To be honest, I have 2/3 of the characters at this point (41 roster slots in total, no duplicates), and have about 5-6 3* over the 100th level (no one maxed, but 2 sitting at 140). Despite having all those other 3*s, I am unable to use them, meaning that I need to use my 2*s in almost every match, save for a few at the end of the PVP...

    There was another poll on how many unusable characters (Under 3 covers) people have, and I think I topped that poll with something like 18 of the 39 I had at the time... The truth is, character collection does not mean character viability in a match.

    Also, if you are like me, and desperately need the 3* covers, you NEED to have at least one 1* (preferably juggs or im35) for those BOP and CA events, because the higher tier players avoid these, I actualyl get a chance to win some 3* covers when they do occur...

    FOR THE POLL: While I voted with the 500HP being max (and understand if this really needs to occur), I would ideally cap this a bit lower (maybe 200-300). The reason I voted 500, is to give further weight to the idea that this really does need to change. Hoping the developers will see the overwhelming majority voting for one option (rather than general disagreement), and realize that change is really needed.
  • thanos8587
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    CoolB76 wrote:
    thanos8587 wrote:
    CoolB76 wrote:
    Seriously, why do you guys need 1 of each character? Seems a bit Narcissistic considering most boosted 1 and 2 star cards still aren't as strong as a maxed 3/4*. It's few and far between when the special character for a node is a 2*.

    you say that as if getting maxed 3/4*s is a two week long endeavor. you need your two stars while you accumulate gold covers and to not delete rare covers you have to keep opening roster slots because there are more and more rares coming out. the fact that essential nodes are always rare characters is why you cant just scrap them. thats the problem. this combined with the vaulting process just overfills you with rare characters that are undercovered and useless other than for pve essentials because you cant accumulate enough covers in a small number of characters so that theyre more powerful than the fully covered 2*s.

    If you have got one of every character you probably are well beyond the point of actually needing those 1 and 2 stars to help with the 3* transition.

    *edit* I guess it's also too late at this point and might as well keep them.

    i currently have 21 characters with 4 covers or less each (9 of them vaulted currently). none of them are more powerful than any of my lvl 94 2*s. how many covers would you say a 3* needs in order to be comparable to a 13 cover 2*? i say 10. that leaves me wholly reliant on those 2*s to play and therefore cant be deleted. the problem with roster slots isnt the 2*s in my roster, its the ever growing number of undercovered 3*s that will remain undercovered for the foreseeable future.