itstime1234 wrote: Yes. He is bagsurfer. He cant do nothing but be a meat shield.
TxMoose wrote: that sucks. what does the rest of your roster look like? do you have a solid group of 3*s at 166? no idea what to tell you. I'd like to know because I have 12 legs that I plan on opening in a couple of weeks and if i'll automatically start getting 395s, ugh, not looking forward to that. will still probably roster him but placing in 4* releases will immediately become very hard for t100, much less t20, that I'm struggling to sometime hit now. I'd like to hear from others with ss what their experiences are.
Lopan15 wrote: After adding SS to my roster I was seeing 370 lvl opponents in thick as thieves. Previous pve I was seeing 350ish max. I haven't joined brotherhood yet, but I upped my SS to 270 so I'll be interested to see if I'm seeing 395. My current max other than SS are a couple 170 4* and a bunch of 166 3*. I've been top 100 in pve so is it possible that the bump in opponents is due to doing "well" in previous pve?
downsouthman1 wrote: itstime1234 wrote: Yes. He is bagsurfer. He cant do nothing but be a meat shield. You won the internet. LOLZ @ bagsurfer. Edit: I just told an Alliance mate of mine yesterday, who just got surfer, not to post him up in SIM. I purposely look for people's surfers in SIM just to take them down because they think he's undefeatable.
generalTsobot wrote: If what tech support says is true -- that PVE starting levels look at the first three characters of your roster -- then anyone who doesn't already have nearly max-leveled 4*'s will feel the scaling effects of recruiting SS.
stowaway wrote: generalTsobot wrote: If what tech support says is true -- that PVE starting levels look at the first three characters of your roster -- then anyone who doesn't already have nearly max-leveled 4*'s will feel the scaling effects of recruiting SS. I think it's a huge bummer for people to get a "lucky" pull and suffer from it, like a corrupted wish. But I don't think this part is really true. For a core 3* player, the average PvE has at least one essential boosted to 260 (depending on where your 4* is at), and some others at 240. A 255 thrown in isn't going to make much difference. I wonder if this was a deliberate attempt to get people who have kept their characters under leveled to finally level them.
babinro wrote: Does anyone even have proof that deletion of your highest level character(s) will IMPROVE scaling? I'd hate to recommend deleting something as rare as SS just to see nothing change at all.
Vhailorx wrote: babinro wrote: Does anyone even have proof that deletion of your highest level character(s) will IMPROVE scaling? I'd hate to recommend deleting something as rare as SS just to see nothing change at all. Great point! Is anyone willing to be the guinea pig?
SirLanik wrote: The "hard" and "deadly" don't mean anything- they are just a rough comparison of enemy level to your roster average level. Your roster average level does not determine PVE scaling.
fmftint wrote: Vhailorx wrote: babinro wrote: Does anyone even have proof that deletion of your highest level character(s) will IMPROVE scaling? I'd hate to recommend deleting something as rare as SS just to see nothing change at all. Great point! Is anyone willing to be the guinea pig? According to CS, altering your roster mid event will not recalibrate your starting levels A alliance mate received this from CS recently: When entering a PvE event or sub-event for the first time, the game will review your current Roster (including buffs/restrictions), and the difficulty of each mission will be based on the strength of your top three characters. Many (but not all) of the nodes in the easier missions are capped at a fairly low level, which means they appear artificially low to a high level team; somewhere between 30-50 usually. Then, when you make the jump to harder missions, it looks really stark because you are jumping up to the level you should be playing against, without the caps. The matchmaking system for the PvP events does its best to pair you with appropriate opponents, which is not necessarily the player you are skipping matches to find. The intended function of the skip feature is to allow players to find favorable matches or avoid unfavorable ones. Keep in mind that one of the major factors that determine which opponents you're paired with is your personal rank in the event, but will still keep an attempt to find other teams with a similar strength based on the top three characters in your Roster. As the Silver Surfer (Skyrider) character is level 255 when obtained with the possibility of reaching level 270 with its first Comic Cover applied, it is essentially considered to be the strength of a maxed out 4 Star character in your Roster, and the balancing for PvE events and the Matchmaking system for PvE events will take this into consideration when creating the difficulty for each mission and the matchmaking system for PvP events will take this into consideration when searching for an opponent in these events. As such, with a Silver Surfer (Skyrider) in your Roster, it will boost the difficulty you experience you encounter in PvE and PvP events due to its level compared to the rest of your roster. Please keep in mind that if you enter an event for the first time with a Roster, and then quickly make changes, that event is not going to re-calibrate to the new Roster.
Pylgrim wrote: fmftint wrote: Vhailorx wrote: babinro wrote: Does anyone even have proof that deletion of your highest level character(s) will IMPROVE scaling? I'd hate to recommend deleting something as rare as SS just to see nothing change at all. Great point! Is anyone willing to be the guinea pig? According to CS, altering your roster mid event will not recalibrate your starting levels A alliance mate received this from CS recently: When entering a PvE event or sub-event for the first time, the game will review your current Roster (including buffs/restrictions), and the difficulty of each mission will be based on the strength of your top three characters. Many (but not all) of the nodes in the easier missions are capped at a fairly low level, which means they appear artificially low to a high level team; somewhere between 30-50 usually. Then, when you make the jump to harder missions, it looks really stark because you are jumping up to the level you should be playing against, without the caps. The matchmaking system for the PvP events does its best to pair you with appropriate opponents, which is not necessarily the player you are skipping matches to find. The intended function of the skip feature is to allow players to find favorable matches or avoid unfavorable ones. Keep in mind that one of the major factors that determine which opponents you're paired with is your personal rank in the event, but will still keep an attempt to find other teams with a similar strength based on the top three characters in your Roster. As the Silver Surfer (Skyrider) character is level 255 when obtained with the possibility of reaching level 270 with its first Comic Cover applied, it is essentially considered to be the strength of a maxed out 4 Star character in your Roster, and the balancing for PvE events and the Matchmaking system for PvE events will take this into consideration when creating the difficulty for each mission and the matchmaking system for PvP events will take this into consideration when searching for an opponent in these events. As such, with a Silver Surfer (Skyrider) in your Roster, it will boost the difficulty you experience you encounter in PvE and PvP events due to its level compared to the rest of your roster. Please keep in mind that if you enter an event for the first time with a Roster, and then quickly make changes, that event is not going to re-calibrate to the new Roster. In other words, this is definite confirmation that people in 2* land should not keep their SS. For people in 3* land it's ok because the system takes in account buffs, so if you have level 166 characters, they will be buffed to 240 anyway (290 for the featured one), so having a 255 will not increase things noticeably.