Are Node Rewards Equal?[20 ISO vs Reward Percentages]

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yamilonewolf
yamilonewolf Posts: 6
edited November 2015 in MPQ General Discussion
Hey guys, My friend and I were having a discussion that we disagree on. If you beat a PvE node that for example gave 100iso 250iso and 500 and a command point obviously most people want the command point, the question is if you beat that node is it a 25% for each reward or are the better rewards "slanted" so that they are rarer?

Thanks

sorry if this has been asked, i ran a search on reward and came up with 900 some odd results and looked through some but didn't find it.


Mod Edit: Changed title to reflect content.

Comments

  • IceIX
    IceIX ADMINISTRATORS Posts: 4,313 Site Admin
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    It works as:
    1st pull - 25% chance of any given reward out of the 4.
    2nd+ pull - 50% chance of 20 Iso, 50% chance of new reward. If new reward, rolls randomly between still available rewards.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    edited November 2015
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    IceIX wrote:
    It works as:
    1st pull - 25% chance of any given reward out of the 4.
    2nd+ pull - 50% chance of 20 Iso, 50% chance of new reward. If new reward, rolls randomly between still available rewards.
    Why is it so hard to fix the 20 iso8.png issue then? remove the 50% chance of 20 iso, done
    Or if you can't remove it altogether, reduce the variable to 2%
  • Pylgrim
    Pylgrim Posts: 2,296 Chairperson of the Boards
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    IceIX wrote:
    It works as:
    1st pull - 25% chance of any given reward out of the 4.
    2nd+ pull - 50% chance of 20 Iso, 50% chance of new reward. If new reward, rolls randomly between still available rewards.

    Ice, since you answered this, have you seen the thread with almost 300 upvotes begging you to change this?
  • Flare808
    Flare808 Posts: 266
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    So in other words, these are your odds for rewards

    0/4 prizes drawn:
    25% each reward

    1/4 prizes drawn
    50% 20 ISO
    16.7% each of the 3 remaining rewards

    2/4 prizes drawn
    50% 20 ISO
    25% both of the remaining rewards

    3/4 prizes drawn
    50% 20 ISO
    50% last reward
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
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    Flare808 wrote:
    So in other words, these are your odds for rewards

    0/4 prizes drawn:
    25% each reward

    1/4 prizes drawn
    50% 20 ISO
    16.7% each of the 3 remaining rewards

    2/4 prizes drawn
    50% 20 ISO
    25% both of the remaining rewards

    3/4 prizes drawn
    50% 20 ISO
    50% last reward


    100% correct.

    And the reason that the devs won't (maybe it's can't but I'm a tad cynical on this) change this is because the more times you have to attempt the hardest node the more likely you are to need health packs. Since there is a time limit to how often you can attempt the node you will be more likely to spend money on HP to buy healthpacks in order to get the CP before the sub expires.

    Fairly simple reasoning really. While those of who are F2P (or close to it) might feel a bit aggrieved by this we have to remember it is a business.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
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    We now have a definitive answer on the math portion, adding sticky and locking thread to keep it easy to read and readily available until a permanent home for this info is found (probably in the FAQ)
This discussion has been closed.