Akari wrote: kensterr wrote: One of my alliance mate quit the game altogether because he had no luck with his legendary tokens at all... I think it was 0 or 1 5* out of 50+ tokens. And he played since the game started. I've quit 2 games so far for this reason, even one I spent over a year on and a bit of money. 3 months of absolutely 0 luck in a row will do that to you, but luck is luck, gambling is gambling, and it comes down to whether you're willing to stick with the game through the bad as well as the good.
kensterr wrote: One of my alliance mate quit the game altogether because he had no luck with his legendary tokens at all... I think it was 0 or 1 5* out of 50+ tokens. And he played since the game started.
PeterGibbons316 wrote: The other flaw I see as players start to get well covered/leveled 5*s is battle time. It's already tough to get high scores in PvP, even with maxed 4* teams, because as soon as you break your shield you are getting hit within 5 minutes. Fighting multiple characters with over 30k health takes time, and will make hopping impractical.
puppychow wrote: PeterGibbons316 wrote: The other flaw I see as players start to get well covered/leveled 5*s is battle time. It's already tough to get high scores in PvP, even with maxed 4* teams, because as soon as you break your shield you are getting hit within 5 minutes. Fighting multiple characters with over 30k health takes time, and will make hopping impractical. Absolutely correct, and probably by design too! Management wants to sell heals. So what better way to do that than to make battles go longer?