"David wrote: Moore"]Some ubiquitous, strong characters dominate competitive play - we want to reduce the power of those characters just enough so that other characters of the same rarity can compete with them for a spot. We also want to increase the power of underpowered characters - the ones sitting on the bench, fun and interesting but not powerful enough to compete - to give them another shot at competitive play.
"David wrote: Moore"]Hi everyone, Anthony and Dave at Demiurge sent word on plans for a new character rebalancing philosophy. Read on for details: We are going to start making changes to characters in the game with the goal of creating a more balanced playing environment. To kick off these changes, the Lead Designer onMarvel Puzzle Quest, Dave Guskin, would like to pass along a message describing the rebalance philosophy to the players. "Our team has been looking at the health of the competitive game in MPQ, and we’ve started to identify ways to change some of the characters that are much weaker or stronger than others at the same rarity. Our goal is to provide a more diverse competitive experience - more variety in teams encourage different strategies and more fun ways to play! Some ubiquitous, strong characters dominate competitive play - we want to reduce the power of those characters just enough so that other characters of the same rarity can compete with them for a spot. We also want to increase the power of underpowered characters - the ones sitting on the bench, fun and interesting but not powerful enough to compete - to give them another shot at competitive play. So, beginning with the close of this Versus season, we’ll start releasing more regular updates to existing characters. At the end of each Versus season, if we have characters to change, we’ll message those changes out. At the start of the next season, we’ll enact those changes to characters and give players an opportunity to sell changed characters for increased value due to the changes. This is an ongoing process - we don’t expect to achieve perfect balance overnight, but our goal is to regularly address the most significant issues in the competitive character landscape. Our team is interested in hearing your thoughts on these changes - play with them, see how you feel, and let us know which characters you’d like to see updated next!" More information on the first characters to be rebalanced will be on Monday, September 19th.
You understand the poop storm you're going to create for yourself if a 5☆ that many spent $$$$$ building gets nerfed
Vhailorx wrote: Thanks for announcing these plans in advance. I look forward to more details. If I can add a cautionary note: please do not confuse strength with rarity. Peggy is very strong. But she does not dominate play because she remains quite rare. JG and IMHB are still pretty strong, but they dominate play less because of their strength than because of their age. If you want to adjust the meta, you should change Peggy before imhb/jg. But the ulraw usage data won't tell you that. Also, rebalancing is fine in a vacuum. Rebalancing is much Much less fine when champ'ing a 4* costs several months worth of iso. That's a massive opportunity cost go up in flames after a rebalance. Please consider ways to fix this issue without forcing players ti completely sell their characters.
Stax the Foyer wrote: I know this has already been taken into account, most likely, but two things to consider: 1) Increased use can be a function of accessibility, as much as power. Some of the more recent 4*s are similar in power level to the old standbys like Hulkbuster and Jean, but will see much more use because people have had a chance to cover and level them. Similarly, the ubiquitous nature of OML is at least partially a function of his early release date, and the ability to choose the pool of 5*s that you're pulling for. 2) When relative balance is the issue, please avoid nerfs unless absolutely necessary. Buffs, even meta-changing buffs like IM40s, are much more fun than nerfs. I'd rather play a wide variety of characters because I the new versions seem fun, not because my old A-team doesn't work as well as it used to.
fmftint wrote: You understand the poop storm you're going to create for yourself if a 5☆ that many spent $$$$$ building gets nerfed
Michael Kell wrote: So my OML (2 covers, thank you very much) will take a hit since apparently he is consider above average in every way, but my scaling will still count him as before, I suppose? Ah well, such is life in a digital medium, some days you lose, some days the others win. Hopefully Cho will get some love along the way. Any other likely suspects?
"David wrote: Moore"]At the start of the next season, we’ll enact those changes to characters and give players an opportunity to sell changed characters for increased value due to the changes.
Phumade wrote: I sorta wonder why this wasn't the case from the very begining? The could easily rejuvenate the game by tweaking powers on a consistent and defined basis. Starcraft tweaks units all the time.