Vhailorx wrote: I am skeptical at first glance. Blue has lost most of its board control. I hope that the strike tiles are strong enough to give her some real teeth. Yellow could be a real pain to deal face, but there are more ways to deal with invis tiles now too, and defense is never stronger than offense. Green is nicer at 10 ap, but it still needs 4 locked tiles on the board, so it will remain a slow nuke. Glad to see you try to improve her, and curious to see the new abilities in full, but i dont know that i am excited.
LakeStone wrote: Hi Everyone - With the upcoming Time Gem Season, we will be updating the powers to Invisible Woman (Classic). Invisible Woman was one of our earliest and weakest 4-Stars and we took another shot at updating her to make her more competitive. Here's a breakdown of her new powers!Invisible Woman (Classic) UpdateGrant Invisibility - 7 AP Creates an Invisibility tile that prevents Invisible Woman from being targeted by match damage and powers. -Upgrades include creating Protect tiles and granting teammates invisibility for 2 turns.
Force Bubbles - 8 AP Locks random enemy Strike, Protect and Attack tiles and creates Blue Strike tiles. -Upgrades include locking more tiles, locking Countdown tiles, and creating more Blue Strike tiles.
Force Field Crush - 10 AP Create random Force Bubbles and deal damage if there are less than 4 Force Bubbles on the board. Otherwise, converts tiles in Force Bubbles to basic tiles, removes the Force Bubbles and deals damage for each tile removed. -Upgrades include creating additional Force Bubbles and dealing more damage.
fmftint wrote: The blue is now only situationally useful and unless not directly tied to locking special tiles offers no way to make your own strikes Blue with tiles to lock = locks random tiles then creates strikes or blue with no tiles to lock = creates strikes or blue with no tiles to lock = no valid tiles, no strikes created