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Prologue Saving node - always open
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Malcrof
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5,971
Chairperson of the Boards
February 2016
edited February 2016
in
MPQ Suggestions and Feedback
With prologue nodes now going red, and many use those nodes for their daily deadpool points, or to force a save (couple have pointed out that clicking leader-boards is crashing their game) Maybe what we could use is a single always open prologue node, just for this.
1 node, 1 enemy, with 1 health. This way, no chance of abuse for prologue healing or whatnot, since passives would never get a chance to trigger on a single 1 health enemy, no reward in the node.. it's sole purpose is to force a save so you can switch devices or whatnot safely.
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firethorne
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1,505
Chairperson of the Boards
February 2016
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Yes, I really want them to reopen "finished" prologue nodes for zero rewards. Just messing around with teams is fun.
Either that, or might I resurface my request for a danger room, where you set the opponent. No rewards, just a fun sandbox, that you could also use for your save and Deadpool whales.
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TxMoose
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Chairperson of the Boards
February 2016
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and if its healing they want to avoid, have an area that doesn't affect health - positively or negatively. I'd love a new prologue sub of just experimental stuff. no rewards, no affect on characters, like a playground.
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Dayv
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4,449
Chairperson of the Boards
February 2016
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If the problem is triggering a save easily, why solve it with a persistent, trivial game node when they could just add a
SAVE
button?
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