o Mission difficulty - We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well.
The event after Enemy of the State will return to the original difficulty system.
We will be looking at how people did and listen to what everyone is saying about it. Once we are comfortable with our findings, we will touch base with everyone again and let everyone know how it went and what we are planning on doing in the future.
Mercalla wrote: I haven't seen anything specific to this opponent level scaling issue with low cover 5*'s in the PvE change notes. Link? Last post I see is from January? Edited: Ok, found the post I think most people are referring to when so many of us bring up this issue on opponent scaling.https://d3go.com/forums/viewtopic.php?f=13&t=41413&p=497411&hilit=scaling+opponent#p497411 Specifically to our problem, they did this change in EoTS event last March: o Mission difficulty - We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well. However, this was only a change to that event and they reverted back to the original calculation of straight top 3 level average afterwards. The event after Enemy of the State will return to the original difficulty system. They did state that they were going to look at the analysis and get back to us, and I believe that is what we're all waiting for. Did they drop this line of adjustments? If it's still being reviewed/analyzed/considerred, when can us newer players expect some relief in this really frustrating difficulty bubble we're stuck in? We will be looking at how people did and listen to what everyone is saying about it. Once we are comfortable with our findings, we will touch base with everyone again and let everyone know how it went and what we are planning on doing in the future.
endangrd895 wrote: Totally agree. Many of us have a couple of 5*s, one level 190 4* , spotty coverage on several other 4* and a solid 3* lineup. The average of this top 3 is 233. Actual ability is 3* level, supplemented with that one viable 4* (190 +166+166/3=174). Consistently playing 59 levels beyond your ability is not fun. Please change. Thanks.
Mercalla wrote: So the notes posted yesterday regarding the PvE changes ("improvements" lol) didn't have anything regarding this 5* scaling issue. It has been left off of their patches and notes since March.
BlackSheep101 wrote: Mercalla wrote: So the notes posted yesterday regarding the PvE changes ("improvements" lol) didn't have anything regarding this 5* scaling issue. It has been left off of their patches and notes since March. As I said, scaling changes are integral to the tests. See how your scaling is in EotS.