9729 for 9 AP (1081/AP) is 25% lower than the much-lamented SS output at 10172 for 7 AP (1453/AP).
Ozark Boatswain wrote: A small correction. That SS damage is at level 550. At 450 he does 1171/AP.
wirius wrote: For curiosity and to possibly make your post more valuable in the eyes of the developers =P , how much money do you spend championing those 5*'s when they come out?
simonsez wrote: ... because it's a really good idea for the devs to tailor the game design around the 5 people who spend money like it's on fire, and ignore everyone else...
wirius wrote: For curiosity and to possibly make your post more valuable in the eyes of the developers =P , how much money do you spend championing those 5*'s when they come out? I would comment on the viability of your ideas except I lack experience with the character and have no standing to do so. Still, I love seeing these very carefully thought out writeups!
jobob wrote: I have two small kids at home, so all my old hobbies have been neglected.
simonsez wrote: wirius wrote: For curiosity and to possibly make your post more valuable in the eyes of the developers =P , how much money do you spend championing those 5*'s when they come out? ... because it's a really good idea for the devs to tailor the game design around the 5 people who spend money like it's on fire, and ignore everyone else...
OneLastGambit wrote: Spotted a slight oversight on your part OP.. The penalty for non team players. For cap the penalty is he doesn't create two protect tiles (which you can easily get from a lot of other charcaters) meaning that it's not really that necessary to use team cap characters as if you don't then so what? You'll be minus 2 protect tiles- no big deal. This frees you up to use whomever you like without it being an issue. However 5Tony is a different story... You absolutely HAVE to use team IM characters because the penalty for not doing is very steep indeed. His red goes from high damage to ok damage (for 5* level) this heavily restricts team choices and flexibility. Its only a minor thing but it's something to consider none the less.
SangFroid wrote: As discussed his red should work like IM5* and count himself. Also instead of actively creating the protect tiles red should have a passive that each turn creates a strength 200 protect tile. That way every 8 turns he could in theory fire his blue (balances the cheap cost of blue by taking a while to fill up the 8 tiles. Maybe increase blue's cost to compensate so 9AP. This would make him a very easy 355 and actually make him a really solid 5* option.