ZenBrillig wrote: Another question - in most systems that I've seen with this 'temporary HP' mechanism (which admittedly is mainly MMORPGs and tabletops), you can exceed a character's max HP. Will that be the case here?
IceIX wrote: What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with.
IceIX wrote: It's not something that's fun. It's not something that's enjoyable.
IceIX wrote: What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defense. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players..
Droc76 wrote: Just when things were getting better aka PvP progression rewards they have to screw it up. I don't use a healer but I do use Patch/Cmags/whatever. Once they nerf Cmags as bad as they did Spiderman I'm out. There is no way to keep "grinding" if they go to this format. It's just a push to make you buy health packs or use only "true healers" as a team till they deside to hammer Patch with the nerf bat. Oh **** he selfheals for waaaay too much. Gots to fix that so they will spend more money!!!!! Go Go Go! Maybe its time to start playing console games again. *dusts off BF4*
Ghast wrote: So when someone attacks me with low true health, do I retaliate against a team with full health or a team with "true health." Also, what about defense teams? Right now teams that you use to retreat or lose a match become your defensive team at full health. This change means that we still get to fight Lazy Thor/Lazy Daken/ Sentry every match because people can just take their 1 health point characters in for a quick retreat if that is the case.
mohio wrote: ZenBrillig wrote: Another question - in most systems that I've seen with this 'temporary HP' mechanism (which admittedly is mainly MMORPGs and tabletops), you can exceed a character's max HP. Will that be the case here? Was starting to type this question too, so I will just quote and second it. If that is the case and temporary HP can be higher than nominal max HP, it doesn't seem nearly as bad. It's like giving your characters a defense shield that the enemy has to eat through before actually damaging you, which doesn't seem completely unreasonable.
IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency. What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defense. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players. However, in Events, we continually buff different characters, and outside of Heroics, still allow for characters to be used that aren't buffed. What we want players to do is to play with the breadth of their roster instead of using Spider-Man or Black Widow as necessary crutches and only building 3 other characters. This change is intended to result in exactly this as players see that they can't just rely on in-battle healing and look for other ways besides spending Health Packs to continue playing. We want you to keep playing on your own schedule. We want you to play with multiple characters. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes.
OSU Buckeyes wrote: IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency. What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defense. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players. However, in Events, we continually buff different characters, and outside of Heroics, still allow for characters to be used that aren't buffed. What we want players to do is to play with the breadth of their roster instead of using Spider-Man or Black Widow as necessary crutches and only building 3 other characters. This change is intended to result in exactly this as players see that they can't just rely on in-battle healing and look for other ways besides spending Health Packs to continue playing. We want you to keep playing on your own schedule. We want you to play with multiple characters. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes. I know I'm probably in the minority but I welcome this change and see where they are coming from. I see this leading to more diverse matches and it rewards having a good team instead of 2 max characters.
gamar wrote: Ghast wrote: So when someone attacks me with low true health, do I retaliate against a team with full health or a team with "true health." Also, what about defense teams? Right now teams that you use to retreat or lose a match become your defensive team at full health. This change means that we still get to fight Lazy Thor/Lazy Daken/ Sentry every match because people can just take their 1 health point characters in for a quick retreat if that is the case. When did this happen again? For a long time now, you've had to actually win a battle for your team to be put in as the defensive team.
Spoit wrote: Is there any plans to change any of the other systems to accommodate these? Or is the 8 hours of downtime for 3*s working as intended?