IceIX wrote:One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency.
You do understand people who Prologue heal do so because they have to. What you are doing is removing their ability to play. Just like tanking allowed people to not fight oppressive games and allow people to progress, now that is severely messed up. So they are soft locked into playing teams out of their league. I don't want to fight only maxed teams, its not fun, sustainable or even worth my time. So how do you propose for people to play if they cant heal?
People don't heal because they want to, they heal because its required.
Even though D3 will refuse to do this I will restate it again for probably the 10th time. Let covers fully regenerate all health after every battle, and have health packs revive down characters. That will allow for extended play and only punish people who lose covers in a fight.
If you want people to play the game a lot, you are going about it the wrong way, if you don't want people to play, keep it up.