morph3us wrote: A few quick comments for people attempting to beat this node with an underlevelled, undercovered IMHB. Yes, the basic theory is that you deny green and red, and Hulk can't get his abilities off. However, the thing is that match damage from a level 270 Hulk will kill your underlevelled, undercovered IMHB most of the time, since he starts off with way more health than you, and does a lot more match damage than you. Your IMHB needs to be levelled enough to have sufficient health to make it through most of the match firstly (so you're probably looking around level 160 or so, at a guess, although I think some people have scraped by with less). Secondly, it helps to have a few blue covers, so you can mitigate that match damage (although you need to be careful when you use Hulk Proof, since you can accidentally feed Hulk red, if you're not careful). Boost your match damage, Hulk's boosted enough that he won't notice the additional damage in terms of Anger. If you don't have at least 2 red covers, you're unlikely to win either, since even a weak Repulsor Punch is enough to even out the health differential between you and Hulk at the end.
IFORANI wrote: So Basically wait till your 4star is level 160 to beat a match that gives out a token with a 95% chance of a 4 star cover?
azmadu wrote: My 1/1/2 HB made him laugh when I hit him for all I've got with 30 red AP and it scratched him for 2900 health. I managed to save up enough blue to get hulkbuster deployed but as others have said his match damage is more than 2 x 22 health shields can withstand (why are his shields so pitiful?) Is it worth putting 3/4 covers worth of HP into him to get him up to 3/2/2 - 3/3/2 - 4/2/2?
TxMoose wrote: and if you only have a couple of covers in hb black, you can cast it early in the match to get strikes out and in the 150-160 level range with 2 black covers, one casting will not trigger anger on a match-3. not sure about a match-4. avoid making criticals if at all possible.
IFORANI wrote: morph3us wrote: A few quick comments for people attempting to beat this node with an underlevelled, undercovered IMHB. Yes, the basic theory is that you deny green and red, and Hulk can't get his abilities off. However, the thing is that match damage from a level 270 Hulk will kill your underlevelled, undercovered IMHB most of the time, since he starts off with way more health than you, and does a lot more match damage than you. Your IMHB needs to be levelled enough to have sufficient health to make it through most of the match firstly (so you're probably looking around level 160 or so, at a guess, although I think some people have scraped by with less). Secondly, it helps to have a few blue covers, so you can mitigate that match damage (although you need to be careful when you use Hulk Proof, since you can accidentally feed Hulk red, if you're not careful). Boost your match damage, Hulk's boosted enough that he won't notice the additional damage in terms of Anger. If you don't have at least 2 red covers, you're unlikely to win either, since even a weak Repulsor Punch is enough to even out the health differential between you and Hulk at the end. So Basically wait till your 4star is level 160 to beat a match that gives out a token with a 95% chance of a 4 star cover?
DayvBang wrote: TxMoose wrote: and if you only have a couple of covers in hb black, you can cast it early in the match to get strikes out and in the 150-160 level range with 2 black covers, one casting will not trigger anger on a match-3. not sure about a match-4. avoid making criticals if at all possible. I thought about it, but I didn't think those weak strikes were worth dumping several hundred health.
Turbosmooth wrote: Couldn't pass with 3/1/1 Lv131. Had to pony up to 4/2/1 Lv152 to make it work. I had alliance members that passed with ~2/3/2 Lv137. I would think it would be very tough with less than 3 red covers, but people have done it. When I won the match, I sort of wish I did 3/3/1 just so I would need to get 2/2/2 drops instead of 1/3/2.
Vhailorx wrote: I don't think that a 160 4* is necessary to win these 4* ddq nodes. I beat the IW node with my 2/3/4 IW @145. I do think that there is a baseline level that is necessary to play in these nodes because a reasonable number of hitpoints are a necessity, especially if you don't have enough offensive punch to down the opponent with powers. But after reaching that baseline level of health (perhaps level 130 or 140, basically enough to survive 20+ rounds of match damage and maybe one or two weaker ai abilities), covers are much more important than levels.
morph3us wrote: It's probably going to be the same for Prof X - a low level PX with a purple cover will probably be able to beat the 4* DDQ node given enough time too.