Pylgrim wrote: S ----
Malcrof wrote: Your top list has the wrong colors for JG... and is pairing her with panther and hood?
binarypillbug wrote: Malcrof wrote: Your top list has the wrong colors for JG... and is pairing her with panther and hood? That's Phoenix, not All New. Teen Jean is in the right place. You're missing Mr. F and Cho, though.
GuntherBlobel wrote: One of the things that I notice about the part where you start removing characters based on popularity is that you removed every power that isn't offensive in nature. That's a problem, because the yellow (white) theme is primarily defensive / healing. Interestingly, you removed from , but kept him in . I think it just goes to show how little players care for defense abilities. I think the Devs need to take bigger risks with the Support character role. Healing and protect powers always seem so modest (high cost / low yield). Players don't get excited about protect tiles, so why be stingy with them? is a good model for future support characters. Healing is so under-valued by players that it might as well cost 0 AP. Since that's effectively what does, she's actually very popular. The Devs should bring in defensive powers that look like they are going to break the game, because almost certainly, they won't. Otherwise, that part of the color wheel will always seem under-represented. What if protect tiles removed 2% Ability damage regardless of their strength? Would that break the game, or would it make people want FalCap?
ShionSinX wrote: The color effects theme is a big problem, for sure. While Red and Green stay as primary damage-bound powers this is gonna keep happening. I know its never gonna happen but "resetting" some character's colors, distributing them again and (kick the bucket sometimes, like making more damaging yellow and purple powers) would help immensely. Yeah it would screw some teams as they would have different colors but would obviously open many more combinations if done right. Its a bit hard to think like this because we are alredy used to those characters colors but maybe try with baby steps, changing one color here and there? LCap ? Gamora ? Thing ?
ShionSinX wrote: The color effects theme is a big problem, for sure. While Red and Green stay as primary damage-bound powers this is gonna keep happening.
Hayek wrote: On that note, would you guys help me fill these blanks? These are (so far as I know) what attributes each color is supposed to reflect according to posts I've seen: - ??? - ??? - leadership - intelligence - deception - ???
Melevorn wrote: I don't know how you got your table to align so neatly and am happy to take suggestions!
Enslaved wrote: Hayek wrote: On that note, would you guys help me fill these blanks? These are (so far as I know) what attributes each color is supposed to reflect according to posts I've seen: - ??? - ??? - leadership - intelligence - deception - ??? the way i see it... = offense = elemental = defense = strategy = maneuvers = emotion
Marc Spector wrote: I believe the latter posts attempting to pigeonhole certain colors into certain power-themes are not only getting away from the OP's point, but, also have less relevance today [vs. closer to the game's launch]. The longer the game is out, every new character added to the game creates new exceptions to every [loose, theoretical] color rule.
Mawtful wrote: *snip*
Pylgrim wrote: Mawtful wrote: *snip* This is very well though but I think a bit too extreme of a change to ever be considered. For example, moving healing to Green, while philosophically sound, seems like a huge modification across the board that will not necessarily make things better, gameplay-wise. Anyway, I think now we're veering too far away from the original purpose of the thread and I'm to blame. Let's leave this thread for talking about the imbalance of colours and I'll make another one later to talk about the colour pie and how to make it more consistent.