mags1587 wrote: There are no subs in this event. New nodes appear approximately every 24 hours.
j12601 wrote: Progression: 6000: 10000:
loroku wrote: mags1587 wrote: There are no subs in this event. New nodes appear approximately every 24 hours. Oh wow! So it's just one series of nodes on the main page and that's it?
mags1587 wrote: loroku wrote: mags1587 wrote: There are no subs in this event. New nodes appear approximately every 24 hours. Oh wow! So it's just one series of nodes on the main page and that's it? Yep. The existing nodes disappear and new nodes will appear. There are also one or two nodes that are offset from the main switch by 12 hours. (they switch at noon EST, everything else switches at midnight EST). It's quite the grind and hopefully scaling won't be as bad as it has been in the past.
mags1587 wrote: Yep. The existing nodes disappear and new nodes will appear. There are also one or two nodes that are offset from the main switch by 12 hours. (they switch at noon EST, everything else switches at midnight EST). It's quite the grind and hopefully scaling won't be as bad as it has been in the past.
SirPhobos wrote: It also looks like it's worth a quick clear today while double iso is still in effect.
CrookedKnight wrote: IIRC this was the first post-prologue story event, and D3 was still feeling out how they wanted to structure PvE events. But they've run it unaltered at least twice now since working out the whole system of sub-events attached to a main bracket.
Phantron wrote: CrookedKnight wrote: IIRC this was the first post-prologue story event, and D3 was still feeling out how they wanted to structure PvE events. But they've run it unaltered at least twice now since working out the whole system of sub-events attached to a main bracket. The only thing changed about this event is the rubberbanding and it is a horror show of everything that can possibly go wrong with a PvE event when you're new to making them. As players we really don't need to be reminded of how bad things used to be. The only saving grace is that the enemy lineup rarely has Daken so it's one of the weakest DA lineup you'll see.
Spoit wrote: Phantron wrote: CrookedKnight wrote: IIRC this was the first post-prologue story event, and D3 was still feeling out how they wanted to structure PvE events. But they've run it unaltered at least twice now since working out the whole system of sub-events attached to a main bracket. The only thing changed about this event is the rubberbanding and it is a horror show of everything that can possibly go wrong with a PvE event when you're new to making them. As players we really don't need to be reminded of how bad things used to be. The only saving grace is that the enemy lineup rarely has Daken so it's one of the weakest DA lineup you'll see. Nah, scaling was a much bigger (and worse) change than RBing.
russreid91 wrote: I don't suppose that ISO is still doubled for this event until the end of the Anniversary tonight???