Malus2000 wrote: :greenflag: PASSIVE:We Are Venom Eddie absorbs his foe's petty weapons and defenses with his significant "other". As long as there are at least 12 Black tiles, Venom converts one random unfriendly Protect tile into a regular tile per turn and receives a burst of 110 Health. Lv. 2: Venom can absorb enemy Strike tiles, giving a burst of 132 Health. Lv. 3: Venom can absorb enemy Attack tiles, giving a burst of 154 Health. Lv. 4: Venom only requires 11 Black tiles, and gives a burst of 198 Health. Lv. 5: Venom only requires 10 Black tiles, and gives a burst of 286 Health. Symbiote Webbing:7 AP: Venom uses his suit to spew large amounts of webbing. Stuns target and a random foe for 1 turn and creates a Green Web tile. Lv.2:Creates 2 Green Web tiles. Lv.3:Stuns target an additional turn. Lv.4:Creates 3 Green Web tiles. Lv.5:Stuns target for 2 turns and the other two foes for 1 turn. Lethal Protector:12 AP:Eddie unleashes a vicious assault on his enemies with his tendrils and teeth. Venom inflicts 493 damage to his target. If at least 5 Web Tiles exist, he consumes them and inflicts 164 to the rest of the enemy team. Lv.2:Deals 692 to target, 228 to enemy team if Web Tiles are consumed. Lv.3:Deals 820 to target, 271 to enemy team. Only requires 4 Web Tiles. Lv.4: Deals 1,008 to target, 333 to enemy team. Lv.5: Deals 1,190 to target, 393 to enemy team. Only requires 3 Web Tiles. The steady Health bursts and dismantling his foes fits, and his bulk will benefit as a tank, if needed. This ability could complement many allies, especially Carnage.
Malcrof wrote: Malus2000 wrote: :greenflag: PASSIVE:We Are Venom Eddie absorbs his foe's petty weapons and defenses with his significant "other". As long as there are at least 12 Black tiles, Venom converts one random unfriendly Protect tile into a regular tile per turn and receives a burst of 110 Health. Lv. 2: Venom can absorb enemy Strike tiles, giving a burst of 132 Health. Lv. 3: Venom can absorb enemy Attack tiles, giving a burst of 154 Health. Lv. 4: Venom only requires 11 Black tiles, and gives a burst of 198 Health. Lv. 5: Venom only requires 10 Black tiles, and gives a burst of 286 Health. Symbiote Webbing:7 AP: Venom uses his suit to spew large amounts of webbing. Stuns target and a random foe for 1 turn and creates a Green Web tile. Lv.2:Creates 2 Green Web tiles. Lv.3:Stuns target an additional turn. Lv.4:Creates 3 Green Web tiles. Lv.5:Stuns target for 2 turns and the other two foes for 1 turn. Lethal Protector:12 AP:Eddie unleashes a vicious assault on his enemies with his tendrils and teeth. Venom inflicts 493 damage to his target. If at least 5 Web Tiles exist, he consumes them and inflicts 164 to the rest of the enemy team. Lv.2:Deals 692 to target, 228 to enemy team if Web Tiles are consumed. Lv.3:Deals 820 to target, 271 to enemy team. Only requires 4 Web Tiles. Lv.4: Deals 1,008 to target, 333 to enemy team. Lv.5: Deals 1,190 to target, 393 to enemy team. Only requires 3 Web Tiles. The steady Health bursts and dismantling his foes fits, and his bulk will benefit as a tank, if needed. This ability could complement many allies, especially Carnage. Would up the damage a little on , for 12 AP it needs to pack a punch much bigger than that. For 12 AP KK can hit the entire enemy team for 3k.... You should make a thread for this!
ronin-san wrote: How would you see Felicia Hardy / Black Cat in this game? Bad luck enemies (gain less AP on matches) or (passively gives Felicia's group tiles whenever enemy abilities are fired) and "always lands on her feet" (passively gives Felicia's group tiles when enemy abilities are fired) and finally, a a whip attack? since she loves Spidey? Or how about a claw attack that leaves tile "bleed" damage ala Blade or Psylocke? None of this is revolutionary, but it'd be fun to have her in the game. 7650 HPs sound right?
Kolence wrote: Maybe a ; Mystique health ? (Thieving) Active 11 AP. Places a 2-turn CD on basic tile of different color (6 total when maxed; with fewer than 5 covers, CDs go on random colors) that steal 2 AP (is 3 too much?) of their color when resolved. (Always lands on her feet) Active 8 AP. Turns up to 5 (maxed) TU tiles which have 2 adjacent tiles of the same color into that color. Takes minor damage for the TU that remain on the board (before the possible cascade). (Bad luck for enemies) Passive. Each turn randomly makes one basic tile adjacent to an enemy special tile the same color as the special tile. Adding covers can make it work on more types of tiles and/or turn more tiles.
ronin-san wrote: I like the color combo a lot. The purple needs to be either 3 countdowns of two turns that steal 3 of a random AP each, or much cheaper. If we're giving her an OBW steal, then it has to be better than the 2* equivalent.
The passive. Interesting idea. So what if we make it that, if we match a color on which an enemy tile is, then we clone it. Example: Doom has red tiles. If Felicia matches a red, then it's cloned? Oh, I like that A LOT.
The . Let's just make it a stupid sexy cyclops ability and give it the caveat that it also does light damage. destroy team-ups. falling damage for them. She's fine. It could even consume friendly special tiles, or do more if friendlies are in play, ala beast's green.
alecksawklr wrote: BLACK BOLT
alecksawklr wrote: NAMOR/SUBMARINER GREEN GOBLIN GAMBIT GHOST RIDER
Malcrof wrote: alecksawklr wrote: BLACK BOLT 4* or nothing.
ronin-san wrote: alecksawklr wrote: NAMOR/SUBMARINER GREEN GOBLIN GAMBIT GHOST RIDER See, I think Norman Goblin is . Green's the poison gas. Purple's the concussive pumpkin bombs. Red's the Razor bats. Harry is a lesser Goblin; more vengeful but without the psychotic edge. So he'd be (that makes orange; he's pumpkin bomb happy), and . The black resembles vengeance. Whereas Hobgoblin (current) has that flaming plasma sword maniacal laugh and Multitool / bag of tricks . And Ghost Rider must. must. must. Be . He'd be the first bulk yellow generator. Yellow is the fear; converts tiles to yellow whenever the enemy makes a match...or it could just double the number of yellows in play. Red's the flame chain that changes reds to black, since he just burnt you to a crisp. Black's the penance stare. Does more damage for all who have died in the fight, on their team or yours.