Vhailorx wrote: 1) I think most people will agree that 4*s are still too hard to get for the majority of players. The top 10/20/100 reward tiers just aren't enough. Especially when there are many fewer covers given out in PvP as well and no chance that old 4*s are pve rewards. Nor is there any way to earn multiple covers for the same 4* in any given event post-release, which makes building 4*s a much longer process). Its time for 4* PvP and pve events to enter regular rotation.
GrumpySmurf1002 wrote: 4* should be hard for the majority of players. A majority of players are not built to be collecting 4*s. Phrased another way, if you can't at least semi-consistently hit 1000, you're not really ready for a 4* roster. As someone who is deep in the 4* transition, I think the 'flow' of 4* characters is good right now. A few more here and there couldn't hurt, especially as the releases keep hitting, but you have to be careful about marginalizing the transition at any stage. I also have confidence that we will see another increase in availability from somewhere. Maybe top 5 rewards in PvP/PvE, maybe additional progression, but I believe it will be addressed. As for the rest, 3* land is not dead, and 5* land is not a thing that needs to happen, IMO.
GrumpySmurf1002 wrote: 4* should be hard for the majority of players. A majority of players are not built to be collecting 4*s. Phrased another way, if you can't at least semi-consistently hit 1000, you're not really ready for a 4* roster.
Vhailorx wrote: So we all agree that 4* land is now the heart of the game.
Haetron wrote: Vhailorx wrote: So we all agree that 4* land is now the heart of the game. You're wrong. 4* is an elite bracket for vets to chase and fulfill, and to keep long term players invested. I'd honestly argue 2* is the heart of the game, as that's where new fresh players are forging their connection to the game, and is why they're the most plentiful tokens handed out through out the game, and 3* is likely the "core" of the experience, for those that do grasp and become attached while playing with 2* characters.
TxMoose wrote: Haetron wrote: Vhailorx wrote: So we all agree that 4* land is now the heart of the game. You're wrong. 4* is an elite bracket for vets to chase and fulfill, and to keep long term players invested. I'd honestly argue 2* is the heart of the game, as that's where new fresh players are forging their connection to the game, and is why they're the most plentiful tokens handed out through out the game, and 3* is likely the "core" of the experience, for those that do grasp and become attached while playing with 2* characters. remember forumites represent a small slice at the top of the game. my guess is that the majority of players play a ** roster or are early in *** transition. with turnover and casual players, that is my guess, but I'd love to see some metrics on average roster and average time spent on the game each day. and average performance, etc.
GrumpySmurf1002 wrote: Vhailorx wrote: 1) I think most people will agree that 4*s are still too hard to get for the majority of players. The top 10/20/100 reward tiers just aren't enough. Especially when there are many fewer covers given out in PvP as well and no chance that old 4*s are pve rewards. Nor is there any way to earn multiple covers for the same 4* in any given event post-release, which makes building 4*s a much longer process). Its time for 4* PvP and pve events to enter regular rotation. 4* should be hard for the majority of players. A majority of players are not built to be collecting 4*s. Phrased another way, if you can't at least semi-consistently hit 1000, you're not really ready for a 4* roster. As someone who is deep in the 4* transition, I think the 'flow' of 4* characters is good right now. A few more here and there couldn't hurt, especially as the releases keep hitting, but you have to be careful about marginalizing the transition at any stage. I also have confidence that we will see another increase in availability from somewhere. Maybe top 5 rewards in PvP/PvE, maybe additional progression, but I believe it will be addressed. As for the rest, 3* land is not dead, and 5* land is not a thing that needs to happen, IMO.
raisinbman wrote: also we need high level seed teams to hit 1300 in PVP
Wobby wrote: raisinbman wrote: also we need high level seed teams to hit 1300 in PVP This is maybe the third time I've seen you say this. What on earth are you talking about? Seed teams take you to 225 maybe if you catch them at the very beginning. So how would this work in your world to bring everyone up to 1300? On topic, in the last couple weeks I've gotten Star Lord to 13 covers and Elektra to 12. imhb, 4or, XForce and IW were already at 13. Carnage has 11. Prof X last season went from 2/1/1 to 4/2/3... Just a few weeks. I feel like the drop rate is good, it's the new blood that won't stop that's a problem. Thing is 0/0/3, Ant Man is 1/1/2, I doubt I will get a Jean Grey to be honest.
manosinistra wrote: GrumpySmurf1002 wrote: 4* should be hard for the majority of players. A majority of players are not built to be collecting 4*s. Phrased another way, if you can't at least semi-consistently hit 1000, you're not really ready for a 4* roster. As someone who is deep in the 4* transition, I think the 'flow' of 4* characters is good right now. A few more here and there couldn't hurt, especially as the releases keep hitting, but you have to be careful about marginalizing the transition at any stage. I also have confidence that we will see another increase in availability from somewhere. Maybe top 5 rewards in PvP/PvE, maybe additional progression, but I believe it will be addressed. As for the rest, 3* land is not dead, and 5* land is not a thing that needs to happen, IMO. This. Every point actually. Sorry, that's all I wanted to say for the most part. Personally I've chosen to buy into both 4Thor and PX (I collected XF without any real $). Reason is that I realize the amount of work required to win 4* covers, and I could very well win 4* covers with my roster, but I quite frankly want to play those characters now rather than in 3-4 months and not be totally glued to my phone, grinding away using the same monotonous characters. I've got most of the my 4* with at least one of each cover, but quite frankly I'm more afraid of strong 3* teams than I am of XF/4T.