Hendross wrote: I suspect there was a stealth change, I had similar frustrations. I couldn't find anything over 40 points above 800. Then I lost almost 300 points, which took me well below my equilibrium despite 2 maxed, buffed 4 stars. So, once again it was 900 and done for me after re-climbing and 1 shield. This was for both, A.Venom and Dr.Ock events.
aesthetocyst wrote: Remember, "targets" are people, too. Start early. Take your time. Save yourself some stress. Work with the slice, not off of it.
aesthetocyst wrote: Oh, and just between you and me ... sometimes, the players who do the yeoman's work of starting early, climbing early, to take the lead and build points into the slice, you know, the guys who want to climb as high as possible and in so doing make it possible for all those who follow to climb as well ... well, sometimes, they collude. They get their work done early, shield out, and freeze out all the leec—er, late-climbers. Seeing as how late-climbers in their desperation can have unfortunate sniping tendencies, they are not missed when they decide to move on. Remember, "targets" are people, too. Start early. Take your time. Save yourself some stress. Work with the slice, not off of it.
mpqr7 wrote: I feel like I'm doing all the right things. I'm buying tokens. I'm doing multiple shield hops. I'm playing PVE to the fullest. But nothing matters because I'm mostly just either not pulling the covers I want or else pulling non-championed dupes (d'oh!). And due to this PVP change, I'm getting less CP than ever.
mpqr7 wrote: I truly don't understand this idea that I should "climb early". So you're saying that I should play up until 300 points (which is all that's available), and then drop a bunch of 24-hour shields? What is that supposed to do for me, other than cost me a lot of unnecessary HP? I don't need to shield at 300. I'm happy to just float and take losses that bring me down to say 250. There are no decent queues available until the last 12 hours of every PVP. And those queues are rare after 900 points, and basically completely dry up after 1100 points. Trust me, if there were other ways to get to 1200, I would do it. I am happy to start climbing at the very beginning of the PVP. But there's nothing there or anywhere. The whole system is messed up, man!! And I know that queues are people. That's why I pretty much only hit them once, even the juicy, point-filled easy queues. Or I at least wait a few minutes until hopefully they have shielded. And when I see grills while I'm shielded, I wait 5-10 minutes before unshielding and attacking them. I feel like I'm doing all the right things. I'm buying tokens. I'm doing multiple shield hops. I'm playing PVE to the fullest. But nothing matters because I'm mostly just either not pulling the covers I want or else pulling non-championed dupes (d'oh!). And due to this PVP change, I'm getting less CP than ever.
aesthetocyst wrote: Phumade wrote: aesthetocyst wrote: Remember, "targets" are people, too. Start early. Take your time. Save yourself some stress. Work with the slice, not off of it. This is so insanely true. Bakers today have evolved their tactics and playstyles. Removing "traditional" cc removed a "mini game" that many high level rosters played. Now different schedules and playstyles enjoy an advantage in play. It will shake out over time, but definitively give yourself time to adapt. I'll guarantee that the way you played 1 year ago is pretty different than 6 months and how you played differently. Funny you mentioned that. I'd say the way PVP plays now is almost exactly the way it was played in 2014, the only difference being cut up into slices and hoppers being constrained by cooldowns.
Phumade wrote: aesthetocyst wrote: Remember, "targets" are people, too. Start early. Take your time. Save yourself some stress. Work with the slice, not off of it. This is so insanely true. Bakers today have evolved their tactics and playstyles. Removing "traditional" cc removed a "mini game" that many high level rosters played. Now different schedules and playstyles enjoy an advantage in play. It will shake out over time, but definitively give yourself time to adapt. I'll guarantee that the way you played 1 year ago is pretty different than 6 months and how you played differently.
mpqr7 wrote: Also I don't think I should be penalized for doing most of my rising late. BUT I do agree that early risers should be REWARDED more than they are now. They should be given more of a reason to do that. Perhaps bonus prizes that can only be reached at the start of the PVP?
Phumade wrote: mpqr7 wrote: I feel like I'm doing all the right things. I'm buying tokens. I'm doing multiple shield hops. I'm playing PVE to the fullest. But nothing matters because I'm mostly just either not pulling the covers I want or else pulling non-championed dupes (d'oh!). And due to this PVP change, I'm getting less CP than ever. you have the basic tactics down, you just need to put it all together in 1 complete package. One thing you don't mention is are your REALLY working with people or just sharing info? There is a difference. For a change of play, partner up with 3 other similar players who will commit to the same hop schedule. Once your ACTIVELY coordinating play with 3 other similar players, you will see a major change in scoring. In one pvp, I worked with 3 other committed players and we hit 1200 in the first 12 hours of the event. Thats when you see the real power of how players can coordinate.
cozmo1682 wrote: Phumade wrote: mpqr7 wrote: I feel like I'm doing all the right things. I'm buying tokens. I'm doing multiple shield hops. I'm playing PVE to the fullest. But nothing matters because I'm mostly just either not pulling the covers I want or else pulling non-championed dupes (d'oh!). And due to this PVP change, I'm getting less CP than ever. you have the basic tactics down, you just need to put it all together in 1 complete package. One thing you don't mention is are your REALLY working with people or just sharing info? There is a difference. For a change of play, partner up with 3 other similar players who will commit to the same hop schedule. Once your ACTIVELY coordinating play with 3 other similar players, you will see a major change in scoring. In one pvp, I worked with 3 other committed players and we hit 1200 in the first 12 hours of the event. Thats when you see the real power of how players can coordinate. I guess I dont 100% understand how this works. Seems like i barely see the people around me on the leaderboard when I'm skipping for points. How exactly do you work together with other players when its kind of random to find opponents. Do you guys trade hits and shields or attack the same folks? I used to get to 800 easily, usually 900 and 1 out of 4 1k. Now, after i hit 725 its nothing but junk for 20, 25 points.
Welcome Death wrote: As far as how it works, gotta have at least 3 people with similar rosters, climb as high as possible. Once you can find each other, youre high enough. One shields, the other two hit, he qs up the others, second shields, 1st and 3rd hit, second queues them. Third shields, first and second hit, etc, etc.