When this creature enters the battlefield, it drains 5 mana from your hand then gets +2/+2.
This creature costs 2 less if you control a Wizard. When this creature enters the battlefield, the first creature your opponent control is returned to their hand.
Target creature gets +2/+2, Defender and Prevent Damage until end of next turn.
Whenever you cast a spell, Wizards you control get +2/+2 until end of turn.
Trap 2: This creature gains Prevent Damage until end of turn.
Target Legendary creature you control gets +1/+1. It gains Berserk until end of turn.
Other Legendary Creatures you control get +2/+2.
Activate 2 White: Create a Dominaria’s Knight Token. Activate 1 Black: If your opponent controls a creature, Disable the Knight with the greatest power you control for your next 2 turns. Then, destroy your opponent’s first creature.
Activate 2 White: If you control another Historic card, your opponent’s first creature gain Can’t Attack until end of next turn.
Target creature gets +1/+1 until end of turn. Draw a card.
When this creature enters the battlefield, it gets +1/+0 for each Historic card you control.
While this creature is on the battlefield, other creatures you control get +1/+1. If you control a Historic card, they also gain First Strike.
While this support is on the board, the first creature you control gets +1/+1 for each Land support on the board. If your first creature is Historic, it gets +2/+2 for each Land support on the board instead.
Destroy an opponent’s support.
Target creature gets +2/+2 until end of turn. If it’s a Legendary card, it gains Lifelink until end of turn.
Return target creature to its owner’s hand. Drain 2 mana from your hand then draw a card.
Whenever you match 3 or more red gems, this creature gets +1/0 and Menace until end of turn.
When this support is destroyed, your opponent’s last creature gets -5/-5 until the end of the next turn.
Pick 1 of the next 2 Historic cards of your library. Fetch that card and destroy the others.
Destroy an opponent nonland support. The first Land in your hand gains 4 mana.
Whenever you cast a Historic card, deal 2 damage to your opponent.
At the beginning of your turn, gain X mana, where X is the number of black creatures and supports you control.
When this creature enters the battlefield, if there are 8 or more Black gems, your opponent discards 2 cards.
Create 2 Dominaria’s Knight Token.
Your opponent loses X life and you gain X life, where X is half the number of Black gems, rounded up. Create a Chainer’s Horror Token.
Create a Chainer’s Horror Token.
At the beginning of your turn, if there are 5 or more Red gems, convert 2 gems to Red. Otherwise, if there are 5 or more White gems, convert 2 gems to White.
Whenever this creature attacks, an opponent’s nonland support loses 1 shield.
While this support is on the board, all mana bonuses are reduced by 2.
While this creature is on the battlefield, your supports cost 1 less. If you control another Historic card, they cost 2 less instead.
When this creature is destroyed, create a Darigaaz’s Rebirth Token.
When this creatures enters the battlefield, fetch the first Historic card from your graveyard to your hand. Whenever you cast a Historic card, this creature gets +1/+1.
Draw 3 cards and lose 3 life.
While this creature is on the battlefield, your first other creature gains Prevent Damage.
When this creature is destroyed, create a Saproling Token.
Target creature’s power and toughness becomes 0/4. It loses all icon evergreens and gains Defender and the Wall subtype.
While this support is on the board, your first creature gets +1/+1. When a creature you control dies, return it to your hand and destroy this support.
When this creature enters the battlefield, fetch the next 2 cards that cost 10 or more from your library to your hand. They gain 5 mana and you lose X life, where X is the amount of cards in your hand.
Your opponent discards a support or creature card from his hand.
Draw 2 cards.
Activate 2 Black: This creature gets +1/+1 for each Black gem until end of turn.
While this support is on the board, the first creature you control gets +1/+1, First Strike and the Knight subtype.
Activate 2: Gain 3 Mana. Whenever a card you control drains mana from a card in your hand, gain 3 mana.
If you’ve lost 10 life, this creature gets +2/+2. If you’ve lost 20 life, this creature gets +2/+2. If you’ve lost 30 life, this creature gets +2/+2.
Destroy all other gems. All your mana bonuses are reduced by 2 until the beginning of your next turn. Convert 6 gems to White.
Convert 6 gems to White.
Target creature gets +1/+1, First Strike and Haste until end of turn.
Destroy an opponent’s support. If there are no opponent supports, deal 3 damage to target creature.
When this creature enters the battlefield, it deals X damage to target creature, where X is the number of Wizards you control times 2.
Whenever you cast a Red spell, gain 6 life. Whenever you cast a White spell, deal 3 damage to your opponent’s and their first creature.
While this support is on the board, the first creature you control gets +5/+0, Berserker and Trample. Whenever a creature you control is destroyed, this support gains 1 shield.
Activate 2 Green: Create a Saproling Token. Activate 2 Black: Lose a creature reinforcement then gain 4 life and draw a card.
Pick one of the first 2 cards of your graveyard. Fetch that card and exile the others.
When this creature enters the battlefield, return the first 2 creatures from your graveyard to your hand. Other creatures you control have Haste.
When this creature enters the battlefield, if you control another Wizard, it deals 4 damage to your opponent.
While there are 4 or more spells in your graveyard, this creature gets +1/+0 and Haste.
Target creature gets +2/+2 and is Enabled until end of turn. Drain 4 mana from your hand then that creature gets +4/+4 until end of turn.
While this support is on the board, each of your mana bonuses are increased by 1.
Deals 4 damage to target creature. Lose a creature reinforcement then deal 4 damage to your opponent.
When this creature enters the battlefield, it deals 2 damage to your opponent and to each creature they control.
While this creature is on the battlefield, your Goblins cost 2 less and gain Haste. Activate 2: Each Goblin you control get +1/+1 for each time it was reinforced until end of turn.
Whenever a creature you control attacks, gain 3 mana.
Convert 5 gems to green. Drain 2 mana from your hand then fetch the next land from your library.
When this creature enters the battlefield, it drains 5 mana from your hand then is reinforced. Whenever this creature attacks, if you control no other creatures, reinforce it until end of turn.
Whenever a card you control drains mana from a card in your hand, this creature gets +1/+1 and deals 2 damage to your opponent’s Planeswalker.
While this support is on the board, at the beginning of your turn, destroy a 3×3 block of gems around a support. If there are no other supports on the board, this support is destroyed.
At the beginning of your turn, if there are 5 or more Green gems, convert 2 gems to Green. Otherwise, if there are 5 or more Blue gems, convert 2 gems to Blue.
Create 2 Dominaria’s Knight Token. Knights you control get +2/+1 and First Strike.
Knights you control get +2/+1 and First Strike.
Whenever this creature attacks, each player draws a card.
When this support enters the board, gain control of your opponent’s first creature. It gains When this creature dies, if In Bolas’s Clutches is not in play, return it to its owner’s hand.
Destroy an opponent support . You gain 4 life.
At the beginning of your turn, if there are 5 or more White gems, convert 2 gems to White. Otherwise, if there are 5 or more Black gems, convert 2 gems to Black.
Can only be cast if you control a Legendary Creature. Deal X damage to your opponent and their first and second creatures, where X is the sum of their toughness up to 10.
Whenever you cast a Historic card, draw a card. It gains 3 mana.
While this creature is in play, your Historic cards cost 2 less.
At the beginning of your turn, your mana bonuses become 0 and the cost of cards in your hand becomes 6 until end of turn.
When this creature enters the battlefield, if there are 7 or more Black gems, create 6 Josu’s Zombie Tokens. While this creature is on the battlefield, your Zombies and Knights gain Menace.
While this support is on the board, the first creature you control gets +2/+0 and, while it is your turn, First Strike.
Can only be cast if you control a Legendary Creature. Fetch the next 2 Legendary Creatures or Supports from your deck to your hand. Those cards gain X mana, where X equals the number of Green gems.
Can only be cast if you control a Legendary Creature. Gain 1 Extra Swap. Return target creature to its owner’s hand.
Whenever a creature your opponent controls is dealt damage, this creature gets +1/+1. Activate 3 Red: This creature deals 1 damage to your opponent’s last creature.
Whenever this creature attacks, read the next chapter of a saga you control.
While your opponent controls a Black creature, this creature gets +1/+0 and Hexproof .
While your opponent controls a White creature, this creature gets +1/+0 and Hexproof .
When this creature enters the battlefield, it drains 6 mana from your hand then you gain 10 life.
While this creature is on the battlefield, creatures you control with First Strike gain Double Strike.
Can’t be Reinforced. While this support is on the board, your planeswalker gains Prevent Damage. Whenever you would gain life, draw a card instead. At the end of your turn, discard a card. When this support is destroyed, you lose 30 life.
Activate 2: Convert 3 gems to Green. Whenever you reinforce this creature, convert 3 gems to Green.
Activate 1 Green: The first land in your hand gains 3 mana.
While this creature is on the battlefield, other Angels you control get +1/+1, Lifelink and First Strike.
Whenever another Elf enters the battlefield under your control, this creature get +1/+1. At the beginning of your turn, your green mana bonus is increased by X until end of turn, where X is the number of Elves you control.
At the beginning of your turn, convert 2 gems to Black. When this support is destroyed, return the first creature from your graveyard to your hand.
At the beginning of your turn, convert 2 gems to Blue. When this support is destroyed, draw 2 cards.
At the beginning of your turn, convert 2 gems to White. When this support is destroyed, create 2 Soldier Token.
At the beginning of your turn, convert 2 gems to Green. When this support is destroyed, fetch the first creature card from your library and put it on your hand.
At the beginning of your turn, convert 2 gems to Red. When this support is destroyed, deal 3 damage to your opponent.
When this creature enters the battlefield, the first creature your opponent controls is Disabled until end of next turn.
Whenever you cast a Historic card, reinforce this creature.
Activate 3: Gain X mana, where X is the amount of Historic cards and reinforcements you control.
At the beginning of your turn, pick one of the first 4 different cards in your graveyard. Fetch that card and it gains half of its mana.
When this creature enters the battlefield, it gets +2/+2 for each Land you control. Activate 2 Green: Return the first Legendary Creature from your graveyard to your hand. It gains 6 mana.
Whenever another nontoken Wizard enters the battlefield under your control, reinforce it.
When this creature enters the battlefield, create a copy of the first spell in your hand. It gains full mana. Other Wizards you control get +2/+2.
When this support enters the board, gain 2 life. At the beginning of your turn, one of your colored mana bonuses is increased by 1 (chosen randomly) until end of turn.
Whenever a creature is exiled, gain 2 loyalty. At the end of each player’s turn, exile that player’s first creature and return it to the battlefield with its reinforcements.
While this support is on the board, the first creature you control gets +2/+2, Flying, Vigilance and Lifelink.
Target creature gets +1/+1 and it gains the Artifact subtype in addition to its other types. Destroy all nonbuffed and nonartifact creatures. Deal 4 damage to your opponent for each creature in his graveyard, up to 16. Exile the first 4 creatures from their graveyard.
Destroy all nonbuffed and nonartifact creatures.
Deal 4 damage to your opponent for each creature in his graveyard, up to 16. Exile the first 4 creatures from their graveyard.
At the beginning of your turn, gain 2 mana for each time this support was reinforced up to 8.
Can only be cast if you control a Legendary Creature. Return all Legendary creatures from your graveyard to the battlefield.
While this creature is on the battlefield, the cost of Historic cards in your hand are reduced by 3.
This creature gets +1/+0 for each time it was reinforced.
Whenever you cast a Historic card, this creature gains Unblockable until end of turn.
Return target creature you control to your hand. It gains 8 mana.
Create 2 Belzenlok’s Cleric Tokens. Create a Belzenlok’s Demon Token.
Create a Belzenlok’s Demon Token.
When this creature enters the battlefield, return the first Historic card from your graveyard to your hand. Activate 2: Exile the top card of your library. If it was a Historic card, move it to your hand.
Activate 1: Lose a support reinforcement then draw 2 cards.
Create 2 Saproling Tokens. Drain 3 mana from your hand then create 2 Saproling Tokens.
While this support is on the board, the first creature your opponent controls is Disabled. If you control a Historic card, Disable the first 2 creatures your opponent controls instead.
Destroy a block of 5×5 gems. Your opponent’s first creature can’t block this turn.
Activate 1 White: Create 2 Dominaria’s Knight Tokens.
While there are 5 White gems, this creature gains Prevent Damage.
Whenever you cast a Historic card, this creature gets +1/+1 until end of turn.
Destroy target creature. Gain 2 Loyalty.
While this creature is on the battlefield, other creatures you control have Hexproof. Activate 2: Your creatures get +1/+1.
When this creature enters the battlefield, it gets +1/+1 for each creature on the battlefield.
When this creature enters the battlefield, create 3 Goblin Tokens. At the end of your turn, lose 1 creature reinforcements then deal 3 damage to your opponent and their first creature.
At the beginning of your turn, lose a creature reinforcement then gain 3 mana.
When this creature enters the battlefield, fetch the first land support card from your library.
At the end of your turn, if there are 6 or less Red gems, this creature is destroyed.
Leader: Saproling. Whenever a creature you control dies or loses a reinforcement, this creature deals 2 damage to your opponent and you gain 2 life. Activate 2 Green: Create a Saproling Token. Activate 2 Black: Lose a creature reinforcement then your opponent’s first creature gets -2/-2.
When this creature enters the battlefield, it drains 4 mana from your hand then returns all nonmerfolk, nonkraken, nonleviathan, nonoctopus, and nonserpent creatures to their owner’s hands.
Your Green mana bonus is increased by 1 for each creature you control until the end of your next turn. Each creature you control gets +2/+2, Trample, Berserker and First Strike until end of turn.
Each creature you control gets +2/+2, Trample, Berserker and First Strike until end of turn.
At the beginning of your turn, deal 2 damage to your opponent. If your first creature is a Wizard, deal 3 damage to your opponent instead.
Create 3 Saproling Tokens.
While this creature is on the battlefield, other Fungus and Saprolings you control get +1/+1.
Leader: Goblin. Reinforcements don’t change this creature’s power and toughness. When this creature is destroyed, return it to the battlefield with its reinforcements. Then, reinforce it.
While this creature is on the battlefield, creatures with power 3 or less your opponent controls can’t block. When this creature enters the battlefield, it gains +X/+X, where X is your green mana bonus.
At the beginning of your turn, if there are 5 or more Blue gems, convert 2 gems to Blue. Otherwise, if there are 5 or more Red gems, convert 2 gems to Red.
Creatures you control get +2/+2 for each Land you control. If you control 4 or more Lands, they gain Reach, Haste and Prevent Damage until the beginning of your next turn.
Drain X mana from your opponent’s hand, where X is the number of Blue gems.
Whenever you cast a Land, gain 4 life and draw a card.
When this creature enters the battlefield, it gets +X/+0, where X is your Blue mana bonus.
When this creature enters the battlefield, it drains 4 mana from your hand then deals damage equals to its power to the first creature your opponent controls, then that creature deals damage equal to its power to this creature.
Whenever you cast a Historic card, move the first creature that costs 9 or less from your graveyard to the battlefield.
Token creatures you control gain Unblockable.
Activate 2: Lose a reinforcement then this creature gets +1/+1 and you gain 4 life.
Activate 3: Lose a creature reinforcement then draw a card.
Fetch the next support card from your library. It gains 4 mana. Your first creature gets +X/+X, where X is the number of your support’s highest shield count.
Your first creature gets +X/+X, where X is the number of your support’s highest shield count.
The first creature your opponent controls is destroyed. Your opponent discards 2 cards. Pick 1 of the first 3 different creatures from your opponent’s graveyard. Return it to the battlefield under your control.
Your opponent discards 2 cards.
Pick 1 of the first 3 different creatures from your opponent’s graveyard. Return it to the battlefield under your control.
Deal 5 damage to each creature without Flying. Your Red mana bonus is increased by 2 until the end of your next turn. Deals X damage to each creature and player, where X is your Red mana bonus.
Your Red mana bonus is increased by 2 until the end of your next turn.
Deals X damage to each creature and player, where X is your Red mana bonus.
If you have a spell in hand, deal 4 damage to your opponent. Discard your hand. Draw 3 cards. Your creatures get +3/+0 until end of turn. Spells in your hand gain Deals 4 damage to your opponent. until end of turn.
Draw 3 cards.
Your creatures get +3/+0 until end of turn. Spells in your hand gain Deals 4 damage to your opponent. until end of turn.
Pick one of the first 2 different creatures from your graveyard. Move it to your hand. Return all your Land supports from your graveyard to the board under your control.
Return all your Land supports from your graveyard to the board under your control.
Return a spell card from your graveyard to your hand.
Give the first spell in your hand full mana. Then, copy it.
At the beginning of your turn, the first Historic card in your hand gains full mana.
At the beginning of your turn, return the first Aura or Equipment card from your graveyard to your hand.
Disable each creature your opponent controls until the beginning of your next turn.
Disable the first creature your opponent controls until the beginning of your next turn. Disable each creature your opponent controls until the beginning of your next turn. Return each creature your opponent controls to their owner’s hands.
Return each creature your opponent controls to their owner’s hands.
While this card is in your hand, it costs 1 less for each creature reinforcement you control. When this creature enters the battlefield, your opponent loses X life, where X is the amount of creature reinforcements you control times 3 and you lose all your other creatures reinforcements.
This creature Can’t Attack. Whenever you cast a Historic card, this creature loses Can’t Attack until end of turn.
Your creature with the greatest power gets +1/+1. Your creature with the greatest power gains Flying, First Strike and Lifelink until end of turn.
Your creature with the greatest power gains Flying, First Strike and Lifelink until end of turn.
Whenever this creature attacks, if there are more than 7 Red gems, it gains Double Strike, if there are less than 7 Red gems, it gains Menace and, if there are 7 Red gems, it gains Menace and Double Strike.
When this creature enters the battlefield, it drains 3 mana from your hand then gets +3/+3.
Drain 4 mana from the first noncreature card in your opponent’s hand. Convert 3 gems to Blue.
Whenever this creature deals combat damage, your opponent discards a card. Then, if your opponent has no cards in hand, you draw a card.
Can only be cast if you control a Legendary Creature. Exile all creatures and supports that aren’t Historic.
At the beginning of your turn, discard a card unless you control another Historic card. Then, draw a card.
At the beginning of your turn, create a Valduk’s Elemental Token for each support you control.
At the beginning of your turn, create a Saproling Token. Whenever a Saproling enters the battlefield under your control, this creature gets +1/+1.
When this creature enters the battlefield, if there are 8 or more Red gems, create a Karox Bladewing Token. If not, deal 8 damage to your opponent.
Lose a creature reinforcement then target creature gets -8/-8. If you can’t, it gets -2/-2 instead.
When this creature enters the battlefield, the first spell in your hand gains 4 mana.
At the beginning of your turn, a support you control gains a shield.
When this creature is destroyed, if you control 3 or more Historic cards, return it from your graveyard to the battlefield.
Creatures you control gain First Strike, Berserker and +1/+1 until end of turn.
Crew 3. Whenever this creature deals damage, fetch the first Historic card from your library. It gains 3 mana.
Draw 2 cards. The cost of the first 3 cards of your opponent’s library is increased by 2.
Activate 1 Black: Your first other creature is exiled. Then, return the first creature card from your graveyard to the battlefield.
This spell cost 3 less if you control a Wizard. Deals 3 damage to target creature or planeswalker.
This spell costs 2 less to cast if you control a Wizard. The first card in your opponent’s hand is drained of all its mana.
At the beginning of your turn, if there are 5 or more Black gems, convert 2 gems to Black. Otherwise, if there are 5 or more Green gems, convert 2 gems to Green.
When this creature enters the battlefield, create a Saproling Token.
Can only cast if you control a Legendary Creature. Pick one of the first 2 different creatures from your opponent’s graveyard. Move that card to the battlefield under your control. Your opponent can’t active Planeswalker abilities until the end of their next turn.
While this card is in your hand, at the beginning of your turn, lose a support reinforcement then this card’s cost is reduced by 5.
At the beginning of your turn, gain 3 mana. When this support is destroyed, draw a card.