Whenever this creature attacks, it gets +1/+0 until end of turn.Activate 1: This creature gains Prevent Damage until end of turn. Lose 1 life.
At the beginning of your turn, convert 2 gems to white.Activate 2 White: Create 2 1/1 white Vampire creature tokens with Lifelink.
*Not Yet Available in Booster Packs
While this creature is on the battlefield, other Pirates you control get +2/+2.When this creature deals damage, if you control 2 or more Pirates, gain control of the first creature your opponent controls.
At the beginning of your turn, this support gains 1 shield. At the end of your turn, the first creature in your hand gains mana equal to this support shield. Destroy this support when you cast a creature.
When this support enters the battlefield, all creatures you control and all creatures in your hand gain the Merfolk, Vampire, Pirate and Dinosaur subtypes.When this support is destroyed, draw a card.
Activate 2: Lose 5 life and draw 2 cards.At the end of your turn, if you lost 20 or more life this game, transform this support.
At the beginning of each player turn, that player gains 5 life and his or her opponent loses 5 life.
At the beginning of your turn convert 2 gems to blue.Activate 2 Blue: Fetch the first spell or nonland support from your library, it gains 3 mana.
While this creature is on the battlefield, whenever a creature you control attacks, it gains +X/+0 where X is the difference between its toughness and its power until end of turn.
Enrage: All creatures you control gets +1/+1.
VigilanceWhen this creature enters the battlefield, return the first creature from your graveyard with mana cost 8 or less to the battlefield, then reinforce the last other Vampire you control.
When this creature enters the battlefield, your opponent loses 1 life for each Vampire you control. Then that player loses 1 life for each time those Vampires were reinforced.
When this creature dies, if there are 4 or more black gems, your opponent loses 4 life and you gain 4 life.
Whenever you gain life, this creature gets +2/+2. At the beginning of your turn, if this creature has 12 or more power, this creature gains Flying until end of turn.
When this creature enters the battlefield, it Explores 1.
When this creature enters the battlefield, it deals 3 damage to your opponent and 3 damage to target creature.
Create a 1/1 White Vampire creature token with lifelink. If you control two or more Vampires, reinforce all your creatures.
Whenever this creature attacks, find a Treasure.Whenever a Treasure enters the board, Pirates you control get +X/+0 until end of turn where X is the number of Treasures you control.
Activate 5 Red: Gain control of the first creature your opponent controls until end of turn. That creature gains Haste until end of turn.
Can’t have it’s mana drained or raised.
Discard a card unless you Raided. Draw 3 cards.
Fetch the next Dinosaur card from your library and convert 3 gems to green.
At the beginning of your turn, convert 2 gems to your planeswalker colors.Activate 1 Red: Discard a card, then draw a card.
Activate 1 Blue: Draw a card.
Activate 1 Black: Return the last creature card in your graveyard to your hand.
Crew 4. When this support enters the board, create a 4/6 Vehicle token with “When this creature attacks, Conqueror’s Galleon gains 1 shield.”
At the end of your turn, if this support has 5 shield or more, transform this support.
Destroy target creature and find 2 Treasures.
Destroy the last creature you control and draw 2 cards.
Target creature gets +3/+3 and gains Trample until end of turn.
Whenever a creature you control deals combat damage, that creature gets +1/+1 and this support loses 1 shield.
Activate 4: Unblockable until end of turn.Whenever this creature causes combat damage to your opponent, discard a card and draw a card.
When this creature enters the battlefield, it gets +1/+1 for each support you control. Activate 1: Find a Treasure.
When this creature enters the battlefield, fetch the first Vehicle card from your library.
When this creature enters the battlefield, if you Raided, your opponent discards a card.
Activate 3 Black: Exile the last 2 cards from your opponent’s graveyard. Then this creature Explores 1.
When this creature enters the battlefield or attacks, exile the top card from your opponent’s graveyard. If the exiled card is a creature, you gain 2 life. If it’s a spell or support, this creature gets +1/+1.
When this creature dies, if you control a Vampire reinforced 2 or more times, return this creature from your graveyard to your hand. It costs 3 less.
Whenever you cast a spell or support, this creature gets +1/+1.
Whenever this creature attacks, if your opponent controls a creature with Defender, this creature gets +1/+1 until end of turn.
Whenever a nontoken Merfolk creature enters the battlefield under your control, create a 1/1 Merfolk token with hexproof and this support loses 1 shield.
Destroy an opponent’s nonland support.
Return target creature to its owner’s hand and find a Treasure.
This creature can’t attack unless you control a support.
Whenever this creature attacks, it gets +1/+1 until end of turn for each other Pirate you control.
When this creature dies, find a Treasure.
When this creature enters the battlefield, it Explores 1.
When this creature enters the battlefield, you lose X life and your opponent loses X life times 2, where X is the number of black gems.
Target creature you control gains Hexproof and gets +0/+3 until the start of your next turn.
When this support enters the board, create 2 0/2 Plant creature tokens with Defender and Prevent Damage for your opponent.Your first creature gets +2/+1.
Whenever your first creature deals combat damage, transform this support.
While you control a Dinosaur, this creature gets +2/+2.Activate 1: Convert 3 gems to green.
The opponent discards the first noncreature card from hand.
Crew 4.
FlyingActivate 2: Your first other Vampire gets +2/+0 and Flying until end of turn.
At the end of your turn, discard the last card from your hand. When you do, this support deals 2 damage to your opponent’s first creature.
Choose up to 2 targets. Deals 2 damage to target creature then deals 2 damage to that creature for each time it was reinforced. Draw a card.
Target creature gets +5/+5 and gains Berserk until end of turn.
First StrikeWhen this creature enters the battlefield, it Explores 1.
Whenever this creature deals combat damage, it Explores 1.
First StrikeWhen this creature dies, if there are 5 or more white gems, all your creatures gets +1/+1.
Whenever this creature attacks, if you control another nontoken Pirate, you are drained of 3 mana and create a 2/2 Black Pirate token with Menace.
Activate 2: This creature gets +1/+0 until end of turn.
Creatures you control with Flying get +1/+1.
Crew 2.Whenever this creature deals combat damage, your opponent discards a card. While this creature is on the battlefield, other Pirates you control get +2/+0.
At the beginning of your turn, convert 2 gems to your opponent’s planeswalker colors.When this support is destroyed, destroy a Land your opponent controls, convert 3 gems to your planeswalker colors, then convert 3 gems to your opponent planeswalker colors.
Deals 2 damage to each non-Pirate.
Menace.When this creature dies, if there are 5 or more red gems, it deals 3 damage to the first 2 creatures your opponent controls.
Deals 3 damage to target creature. If you Raided, deals 6 damage instead.
When this creature deals damage to your opponent, increase the mana cost of the lower half of your opponent’s hand by 3.
At the end of your opponent’s turn, drain 2 mana from all the cards in your opponent’s hand for each card you played last turn and this support loses 1 shield.
*Not Yet Available in Booster Packs
Whenever this creature deals damage, the first Dinosaur from your hand that is not Gishath, Sun’s Avatar gains full mana.
Activate White 2: This creature gains Vigilance until end of turn. Lose 1 life.Activate Black 2: This creature gains Flying until end of turn. Lose 1 life.
Double StrikeWhenever this creature attacks, other creatures you control gains Double Strike until end of turn.
Return a Pirate, Vampire, Dinosaur and Merfolk from your graveyard to your hand.You lose 2 life for each card returned this way and each card gains 3 mana.
When this support enters the board, pick one of the first 4 creature cards of your library. Fetch that card and destroy the others. That card gains 3 mana. At the end of your turn, if you control three or more creatures, transform this support.
Your opponent discards 2 cards. If you Raided, find a Treasure.
Activate 3: Your buffed creatures gains Unblockable until end of turn.
When this support enters the battlefield, target opponent loses 2 life and you gain 2 life.Activate 1: Convert 3 colored gems to Loyalty gems.
When this creature enters the battlefield, move target creature your opponent controls to your hand.When this creature dies, your opponent draws 2 cards.
FlyingWhen this creature enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
While you control a Dinosaur, this creature gains Double Strike.
When this creature enters the battlefield, gain 6 life.
At the beginning of your turn, convert X gems to green, where X is the number of creatures you control times 2.
When this support enters the board, exile target creature. While this support is on the board, increase the cost of creatures in your opponent’s hand by 2. When this support is destroyed, your opponent draws a card.
When this creature enters the battlefield, it Explores 1.
When this creature dies, if there are 8 or more green gems, your first creature gets +5/+5 and gains trample until end of turn.
When this creature enters the battlefield, target Merfolk you control gets +1/+1.
Activate 1: This creature gets +1/+1.
Defender. While this creature is on the battlefield under your control, Dinosaurs cards in your hand cost 2 less.
FlyingWhile this creature is on the battlefield, creatures your opponent control enters the battlefield Disabled until the beginning of your opponent’s next turn.
When this creature enters the battlefield, exile the last noncreature card from your opponent’s hand.When this creature dies, your opponent draws a card.
“When this creature enters the battlefield, it gets +1/+1 for each Land in your graveyard.
Whenever a support you control is destroyed, fetch the next Land from your library, it gains 5 mana.”
While you have another Merfolk in the battlefield, your opponent’s spells cost 5 more mana.
While you control another Merfolk or a blue support, this creature gets +1/+1.
When this creature enters the battlefield, you may fetch the next card named Legion Conquistador from your library into your hand.
Destroy target creature with power 6 or greater
When this support enters the board, create a 1/1 White Vampire token with lifelink.When you attack with a creature reinforced two or more times, transform this support.
Activate 2: Deal 1 damage to your opponent’s planeswalker for each Pirate you control.
Whenever a Pirate enters the battlefield under your control, reduce this spell’s mana cost by 3.Drain 8 mana from the first card in your opponent’s hand.
At the beginning of your turn, convert 3 gems to your planeswalker colors. Then, repeat this effect.
Whenever a creature you control Explores, the first creature your opponent controls gets -3/-3 until end of turn.
“When this creature enters the battlefield, destroy all Land supports.
Activate 2 Red: All supports loses 1 shield, then convert X gems to red, where X is the number of supports on the board.”
Whenever this support loses 1 shield, deal 1 damage to the first creature an opponent controls.
While this creature is on the battlefield, whenever a non-token Vampire you control attacks, create a 1/1 White Vampire creature token with Lifelink for each time that vampire is reinforced.
When this creature enters the battlefield, it Explores 1.
While this support is on the board, the first creature you control gets +1/+1.At the beginning of your turn, convert 2 gems to your planeswalker colors.
Target creature gains Flying and gets +2/+2.
While this creature is on the battlefield, reduce the cost of the Dinosaurs in your hand by 2. Activate 1: Your Dinosaurs gain Haste until end of turn.
Draw 3 cards.If you have 6 cards in your hand, each card in your hand gains 3 mana.
When this creature enters the battlefield, create a 1/1 Vampire token with lifelink.
Return the first creature your opponent controls to its owner’s hand. If the creature cost was 10 or less, draw a card.
Activate 2: If you have 3 or more creatures that share a type in your deck, convert 3 gems to your planeswalker colors.
Draw 2 cards and find a Treasure.
While this support is on the battlefield, your first creature gets +2/+1.Whenever a nontoken Pirate enters the battlefield under your control, if this support is in your hand, reduce its mana cost by 2.
Your spells cost 1 less to cast.Whenever you cast a spell, this support gains 1 shield.
At the end of your turn, if this support has 4 shield or more, transform this support.
At the beginning of your turn convert 2 gems to your planeswalker colors. Whenever you cast a spell that costs 9 or more mana, return that spell to your hand with 6 mana, and this support loses 1 shield.
When this creature enters the battlefield, find 2 Treasures.
While this support is on the board, your first creature gets +2/+0 and “Whenever this creature deals combat damage, find a Treasure.”
When this creature enters the battlefield, it Explores 2.
Create 2 1/1 White Vampire creature tokens with Lifelink.
When this creature enters the battlefield, it deals 1 damage to each other creature.
Whenever your opponent discards a card, that player loses 3 life.At the end of your turn, if you Raided, your opponent discards a card.
Menace. While this creature is on the battlefield, your opponent can’t gain life.Whenever another creature enters the battlefield, deal 1 damage to that creature’s controller.
Enrage: Convert 2 gems to your planeswalker colors.
Enrage: Create a 3/3 green Dinosaur creature token with Trample.
Enrage: Gain 2 life.
While this creature is on the battlefield, other Dinosaurs you control have Haste.When this creature enters the battlefield, create a 3/3 green Dinosaur token with Trample.
Deals 4 damage to target player. If you Raided and there are 4 or more red gems, return this spell to your hand.
Whenever a creature your opponent controls dies, find a Treasure. At the beginning of your turn, if you control 3 or more treasures, all cards in your hand gains 1 mana.
When this creature enters the battlefield, if you Raided, it gets +2/+2.
Deals 1 damage to target creature you control. That creature gains Trample until end of turn. Draw a card.
Enrage: Draw a card.
You gain 6 life.Draw a card.
Target creature gets +1/+1. The first Merfolk you control, gets +1/+1.
Unblockable. Whenever a Merfolk enters the battlefield under your control, this creature gets +1/+1 until end of turn.
Return all creatures and nonland supports your opponent controls to their owner’s hands and increase their cost by 2. If there is no room in your opponent’s hand, destroy them.
When this creature enters the battlefield, discard 2 cards then draw 2 cards.If the last two cards in your hand share a creature type, this creature gets +2/+2.
Activate 1: The first other creature you control is destroyed and you find 2 Treasures.At the end of your turn, if you control more than 3 Treasures, draw a card.
Whenever this creature attacks, your opponent loses X life and you gain X life, where X is the number of times your Vampires have been reinforced.
Whenever you gain life, your opponent loses life equal to that amount and this support loses 1 shield.
While you control a Dinosaur, this spell costs 2 less.The first creature you control gets +1/+1 and deals damage equals to its power to the first creature your opponent controls, then that creature deals damage equal to its power to your creature.
At the beginning of your turn, pick one from the top two cards of your library. Fetch that card and destroy the other.At the end of your turn, if there are 7 or more cards in your graveyard, transform this support.
When this creature enters the battlefield, it Explores 1.
Activate 2: Draw a card, then this support loses 1 Shield.When Sentinel Totem is destroyed, exile all cards from all graveyards.
While this support is on the board, creatures your opponent controls have “When this creature attacks, convert 4 gems to your planeswalker colors, exile this creature and, at the end of turn, destroy Settle the Wreckage”.
Crew 2.Whenever a creature you control Explores, this creature gets +2/+2.
While you control another Merfolk, this creature gains Flying.
Activate 2: The first creature you control gets +2/+2.At the end of the turn, if you control a buffed creature, draw a card.
While this support is on the board, creatures you control have “Whenever an opponent casts a spell on this creature, draw a card and Shapers’ Sanctuary loses 1 shield.”
Target creature gains Prevent Damage until the beginning of your next turn. Pick one of the next 2 cards of your library. Fetch that card and destroy the other.
When this creature enters the battlefield, if you Raided, discard a card and draw a card.
When this creature dies, if there are 6 or more blue gems, draw 3 cards.
When this creature enters the battlefield, it Explores 1.
Activate 3 Blue: This creature gains “When this creature dies, drain all the mana from the first spell in your opponent’s hand.” until the start of your turn.
Exile target creature you control, then return it to the battlefield under its owner’s control. If you control a Pirate, draw a card.
Destroy a support controlled by your opponent. Draw a card.
While this support is in play, your opponent’s planeswalker can’t activate Loyalty abilities.At the end of your opponent’s turn, this support loses 1 shield.
Drain all mana from the first card in your opponent’s hand and find all 4 Treasures.
At the beginning of your turn, convert 2 gems to Loyalty Gems.While this support is on the battlefield, your opponent’s first creature has its power reduced to 0.
At the end of the opponent’s turn, if he controls a creature with power equal to 0, this support loses 1 shield.
“Whenever this creature deals damage to a creature, it Explores 2.
Activate 1 Black: Regenerate 3.
Activate 1 Green: Gain 6 life.”
At the beginning of your turn, convert 2 gems to red.Activate 2 Red: Deals 3 damage to the last creature your opponent controls.
Deals 10 damage to each creature and destroy all the gems.
VigilanceActivate 2: Deals damage equal to its Toughness to the first creature your opponent controls with Defender, Vigilance or Reach.
When this creature enters the battlefield, if you Raided, it gets +2/+2.
When this creature enters the battlefield, if you Raided, destroy 2 blocks of 3×3 gems.
When this creature enters the battlefield, if you Raided, it deals 3 damage to target creature or planeswalker.
Enrage: Deals 3 damage to your opponent.
Whenever you play a card that costs 15 or more mana, fetch the next card that costs 10 or less from your library. It gains full mana and this support loses 1 shield.
Target creature gains Haste and gets +2/+2.
Trap 3 Blue: Draw a card. This support loses 1 Shield.Trap 3 Red: Your opponent loses 3 life. This support loses 1 Shield.
Exile target creature. It’s controller gains life equal to that creature’s power.
When this creature enters the battlefield, your opponent’s creatures are disabled until end of turn.
At the beginning of your turn convert 2 gems to black.Activate 1 Black: Destroy the last creature you control. Gain life equal to its toughness times 2.
Whenever this creature attacks, disable the first creature your opponent controls until the end of the turn.
Activate 2: Convert 2 gems to your planeswalker colors.At the end of your turn, if there are 8 or more gems of one of your planeswalker colors, transform this support.
While you control another Dinosaur, this creature gets +X/+0 and has Trample.
Other Dinosaurs you control get +1/+1.Activate 1: Creates a 3/3 Dinosaur creature token with Trample.
Whenever this creature attacks, if you control a Dinosaur, this creature receives +1/+1 until end of turn.
Whenever this creature attacks, it gets +X/+Y until end of turn, where X is the power and Y is the toughness of the first other creature you control.
*Not Yet Available in Booster Packs
When this creature enters the battlefield, draw a card for each creature you control, then this creature gets +X/+X, where X is equal to two times the amount of cards in your hand.
At the beginning of your turn, convert 2 gems to Loyalty Gems. Whenever a Treasure you control is destroyed, draw a card and this support loses 1 shield.
Activate 2: Gain 1 shield.At the end of your turn, if Treasure Map has 4 or more shield, transform this support and find 2 Treasures.
While this support is on the board, the first creature your opponent controls has Unblockable. At the end of your turn, find a Treasure.
At the beginning of your turn, convert 2 colored gems to Loyalty gems.Instead, if you have at least 3 creatures that share a type in your deck, convert 3 gems to your planeswalker colors.
Deals 4 damage to target creature or planeswalker.
At the beginning of your turn, convert 2 gems of your opponent’s planeswalker colors to gems of other colors.
The first creature you control gets +2/+2 until end of turn. If it’s a Vampire, it gains First Strike untilend of turn.
At the beginning of your turn, draw a card. At the end of your turn, discard your last card.At the beginning of your opponent’s turn, if you cast 3 or more cards last turn, transform this support.
While this support is on the board, if you have 3 or more creatures that share a type in your deck, all your creatures gets +2/+2. Whenever a creature enters the battlefield under your control, if you have 3 or more creatures that share a type in your deck, draw a card.
Whenever this or another creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever this creature attacks, your opponent loses 2 life. If this creature is reinforced at least 2 times, your opponent loses 4 life instead.
When this creature enters the battlefield, the first and second Merfolks on the battlefield under your control gets +1/+1.
*Not Yet Available in Booster Packs
Activate 1: Destroy your opponent’s last creature. You lose 5 life.
Exile target creature. Your opponent loses 2 life. You gain 2 life.
When this creature enters the battlefield, destroy all non-Dinosaur creatures.
Destroy target non-Merfolk creature.
When this creature dies, your opponent finds 2 Treasures.
When this creature enters the battlefield, target creature is disabled until the beginning of your next turn.
Whenever a creature you control explores, this creature gets +1/+1 and you gain 3 life.
When this creature enters the battlefield, find a Treasure.