Drain all mana from the first card in your opponent’s hand. Gain 3 life.
Adapt 2
At the beginning of your turn, fetch the first creature from your library. Then, this creature gets +X/+Y until end of turn, where X is twice the power of the fetched creature, and Y is twice the toughness of the fetched creature.
When this creature enters the battlefield, your creatures and Planeswalker gain Prevent Damage until the beginning of your next turn. When this creature dies, exile this card and gain 4 life.
Whenever the first creature you control attacks, it gets +1/+1 until end of turn for each other creature and creature reinforcement you control.
Your first creature gets +2/+2 until end of turn. Return the last creature your opponent controls to its owner’s hand. It gains half of its mana.
When this creature enters the battlefield, gain 3 life for each Gate and Gate reinforcement you control.
Return the last creature your opponent controls to its owner’s hand. Addendum: Draw a card.
Each player creates X Zombie Tokens, where X is the amount of cards in their hands. Then, discard their hands.
At the beginning of your turn, convert 1 gem to Blue or White for each Gate and Gate reinforcement you control, up to 5.
Activate 3: Convert 2 gems to Blue or White. When this support is destroyed, convert 2 gems to Blue or White and draw 2 cards.
Your opponent’s creatures get -2/-0 for each of their reinforcements.
When this creature enters the battlefield, your opponent discards a card. Then, you gain 3 life.
Deals 3 damage to target Planeswalker. Then, destroy an opposing Land support.
Target creature gets +3/-3 until end of turn.
Destroy target creature your opponent controls. If you can’t, destroy an opposing Artifact. If you can’t, your opponent loses 3 life.
Adapt 2. Whenever you match an Adapted gem, draw a card.
Leader: Ooze. When this creature enters the battlefield, reinforce it. At the end of your turn, each Ooze you control gets +1/+1. Activate 3 Green: Reinforce this creature.
If you control 1 creature, that creature gets +3/+3. If you control 2 creatures, these creatures get +2/+2 instead. If you control 3 creatures, these creatures get +1/+1 instead. Then, reinforce your buffed creatures.
At the beginning of your turn, destroy and trigger 1 of your Adapted gems. Whenever a creature you control is Adapted, it gets +1/+1.
Adapt 2 Can’t Attack Whenever this creature is Adapted, create a copy of it. This creature gets +10/+10 while its power is 10 or greater; loses Can’t Attack while its power is 22 or greater; and gains Hexproof while its power is 24 or greater.
Spectacle 3 When this creature enters the battlefield, it deals 3 damage to you and you draw a card.
At the beginning of your turn, convert 2 gems to Black or Red. When this support enters the board, if you’ve lost life during this or the last turn, convert 4 gems to Black or Red.
Whenever a creature you control gets buffed, deal 2 damage to your opponent’s Planeswalker.
Whenever this creature deals combat damage to your opponent’s Planeswalker, each other creature you control is Reinforced.
At the beginning of your turn, convert 2 gems to Green or Blue. When this support enters the board, if you’ve lost life during this or the last turn, convert 4 gems to Green or Blue.
Trap 2 Red: Your opponent loses 4 life. Then, create 2 Zombie Tokens. Trap 2 Black: Your opponent discards a card. Then, create 2 Zombie Tokens.
Deal 2 damage to your opponent. Your opponent discards their first and last card.
Deal 2 damage to target creature and 2 damage to your opponent’s Planeswalker.
Whenever a creature you control with power 2 or less attacks, this support deals 2 damage to your opponent’s Planeswalker.
When this creature enters the battlefield, the first creature your opponent controls is Disabled until the beginning of your next turn.
While this support is on the board, whenever your opponent casts a Spell or Support, deal 2 damage to your opponent’s Planeswalker. Whenever this support loses a Shield, your opponent’s Planeswalker takes 2 damage. When this support is destroyed, destroy an opposing Artifact or Enchantment.
Activate 3 Red: Your opponent’s creatures Can’t Block this turn. Activate 2 Green: Your last creature gets +3/+3 and gains Haste until end of turn. If you control a Land support, it gets +4/+4 instead.
Target player shuffles their graveyard into their library. Draw a card.
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, return the first creature from your graveyard to your hand.
Target creature gets -4/-0 until end of turn. Draw a card. Addendum: Disable your opponent’s first creature until the beginning of your next turn.
Target creature with Flying takes 5 damage.
Target creature gets +4/+2 and Trample until the end of your turn.
Activate 2 Green: Creatures in your hand get +1/+1. Activate 3 Blue: Your first other creature with the lowest power gets +1/+1.
Exile the first 5 cards from your opponent’s graveyard. Draw a card.
Destroy target creature. Then, deal 4 damage to that creature’s controller.
Destroy the first creature your opponent controls with the greatest power. Then, gain life equal to that creature’s power.
All creatures get -2/-2 until end of turn and gain if this creature would die this turn, exile it instead.””
Spectacle 5 While this creature is in your hand, whenever this creature gains mana from Spectacle, it gets +5/+5.
Activate 2 Black: Your opponent discards a card. Activate 3 Red: Deal 2 damage to your opponent’s Planeswalker.
When this creature enters the battlefield, it deals 1 damage to your opponent and to each creature they control.
Afterlife 2
Destroy target creature with Defender your opponent controls. If you can’t, destroy an opposing artifact.
Create 2 Thopter tokens. Then you gain 1 life for each creature you control.
Disable target creature until the beginning of your next turn and draw 1 card.
When this creature enters the battlefield, exile target opposing creature. Then, your opponent gains a copy of that card.
When this support enters the board, draw a card and gain 3 life. Whenever you cast a card triggering Addendum, draw a card and gain 3 life.
Deal X damage to any target, where X is this card’s Stored Mana. Then, the first card in your hand gains X mana.
Each player discards their hands, exiles their graveyards then draws 6 cards. Exile this card. Addendum: The first non-copy Creature or Support in your hand gains full mana.
When this creature enters the battlefield, other creatures you control get +1/+1 for each time they were reinforced and gain Haste and Trample until end of turn.
Target creature gets +2/+2. Drain all mana from the first creature in your opponent’s hand.
While this support is on the board, creatures you control get +1/+1. While this support is on the board, creatures your opponent controls get -1/-1. At the beginning of your turn, exile the top card from your opponent’s graveyard. If it was a creature card, create a Orzhov Spirit Token.
Activate 3 Green: The first creature you control gets +1/+1. Activate 1 Blue: The first buffed creature you control is reinforced.
Adapt 6 Whenever this creature is Adapted, each other creature you control gets +1/+1. This creature gains Flying and Trample while is Adapted 4 or more times; Regeneration 2 and Reach, while is Adapted 5 or more times; and Hexproof and Unblockable, while is Adapted 6 or more times.
Destroy an opponent’s nonland support. Draw a card.
Destroy target creature. You lose 4 life
Whenever a creature you control is destroyed or loses a reinforcement, deal 2 damage to your opponent’s Planeswalker.
Deals 4 damage to target creature. Then deal an additional 2 damage to each creature that player controls if you control a creature with power 4 or greater.
Whenever you take damage or lose life during your turn, reinforce this support. Activate 3 Black: This support loses 2 reinforcements. Then, destroy the first creature your opponent controls.
When this creature enters the battlefield, if there are 6 or more White gems, your opponent’s creatures are Disabled until the beginning of your next turn.
Activate 1 Red or Green: This creature gets 1/+3 until end of turn.
When this creature enters the battlefield, the cost of the first 3 cards of your opponent’s hand is increased by 3.
When this creature enters the battlefield, remove your Adapted gems from the board. Then, this creature gets +1/+1 for each gem removed this way.
At the beginning of your turn, reduce this creature’s cost by X until end of turn, where X is the number of Gates and Gate reinforcements you control. Whenever you cast a Gate, return this creature from your graveyard to the top of your library.
When this creature enters the battlefield, it gets +1/+1 for each Gate and Gate reinforcement you control. While you control 2 or more Gates or Gate reinforcements, this creature gains Trample and Vigilance.
Deal X damage to each creature, where X is the number of Gates and Gate reinforcements you control.
Whenever a Gate enters the board under your control, this creature gains Unblockable until end of turn. Whenever this creature deals damage to your opponent’s Planeswalker, draw a card.
When this creature enters the battlefield, your opponent loses 4 life and you gain 4 life. Trap 4 Black or White: Exile this creature, then return it to the battlefield with its reinforcements.
At the beginning of each turn, Colored creatures you control get +2/+2 until end of turn. If there are 5 or more gems of each color, they get +3/+3 instead.
Create a number of Goblin Tokens equal to 2 plus the number of cards named Goblin Gathering in your graveyard.
At the beginning of your turn, convert 2 gems to White or Black. When this support enters the board, if you’ve lost life during this or the last turn, convert 4 gems to White or Black.
While this creature is on the battlefield, your Blue and your White cards cost 2 less. While this creature is on the battlefield, your opponent’s cards cost 2 more.
Adapt 2 Whenever this creature is Adapted, create a copy of it.
Whenever this creature attacks, the first other creature you control gets +X/+0 until end of turn, where X is this creature’s power.
At the beginning of your turn, convert 1 gem to Red or Green for each Gate and Gate reinforcement you control, up to 5.
Activate 3: Convert 2 gems to Red or Green. When this support is destroyed, convert 2 gems to Red or Green and draw 2 cards.
Whenever your cast a creature, your Planeswalker and this creature gains Hexproof until the beginning of your next turn.
While this support is on the board, your creatures get +2/+0 and gain Trample. Activate 2 Red or Green: Your first creature gets +4/+4 and gains Berserker until end of turn.
Whenever a nontoken creature enters the battlefield under your control, if that creature is not reinforced, copy that creature.
Whenever your opponent loses life, if there are 6 or more Black gems, drain 2 mana from your hand then return this creature from your graveyard to your hand with half of its mana.
Spectacle 2 Activate 1 Black: This creature gains Deathtouch until the beginning of your next turn. Activate 1 Red: This creature gets +2/+2 until end of turn.
At the beginning of your turn, convert 2 gems to White or Blue. When this support enters the board, if you’ve lost life during this or the last turn, convert 4 gems to White or Blue.
When this creature enters the battlefield, create a White Human Token. Whenever you cast a Colored card create a White Human Token.
While this support is on the board, creatures you control gain Vigilance and First Strike. Whenever a creature you control attacks, it gets +X/+0 until end of turn, where X is their toughness. Activate 3 White or Blue: Enable each Disabled creature you control until end of turn.
When this creature enters the battlefield, it gets +X/+X, where X is this card’s Stored Mana. When this creature enters the battlefield, you gain X life and draw X cards, where X is this card’s Stored Mana.
At the beginning of each turn, your opponent loses 1 and you gain 1 life. When this support is destroyed, your opponent loses 2 life and you gain 2 life.
Whenever an Active Gem is activated by your opponent, this creature deals 2 damage to your opponent’s Planeswalker. Activate 2: This creature gets +2/+2 and Menace until end of turn.
Whenever a creature enters the battlefield under your control, gain 2 life.
Afterlife 1
Exile target creature. Its controller creates a Frog Lizard Token.
Fetch the first creature from your library.
Adapt 2 Activate 3 Green: Convert 2 gems to your Planeswalker’s colors. Convert 1 additional gem for each time this creature was Adapted.
When this creature deals combat damage to your opponent’s Planeswalker, fetch the first creature with Flying from your library. It gains half of its mana.
While this creature is on the battlefield, your creatures get +1/+1. Whenever a nontoken creature you control dies or loses a reinforcement, this creature deals 2 damage to your opponent’s first creature and Planeswalker.
Gain X life, where X is the number of creatures and creature reinforcements you control. Then, destroy all creatures.
While this support is on the board, your creatures gain Haste. At the beginning of your turn, fetch the first creature from your library and move it to the battlefield under your control. At the end of your turn, lose a creature reinforcement. If it can’t, destroy your first creature.
Afterlife 3
Afterlife 3 Whenever another nontoken creature you control dies or loses a reinforcement, create a Orzhov Spirit Token.
Whenever your opponent matches 4 or more gems, all spells and supports in your opponent’s hand have their costs increased by 2. Whenever a card your opponent controls gains mana from other source that is not from a match, drain all mana from that card.
Disable target creature until the beginning of your next turn.
Spectacle 3 Draw 2 cards. Those cards gain 3 mana. Then exile a random card from your hand.
When this creature enters the battlefield, each nontoken creature and creature reinforcement you control are exiled. Then, this creature gets +1/+1 for each card exiled this way.
Whenever a creature you control dies or loses a reinforcement, deal 1 damage to your opponent’s Planeswalker and their first creature, then draw a card. If that creature was Red or Black, repeat this process.
Return the first creature from your opponent’s graveyard to the battlefield under your control. That creature gets +2/+0 and gains Haste until end of turn. Destroy that creature at the end of your turn.
Gain control of each opposing creatures that cost X or less, where X is this card’s Stored Mana.
When this creature enters the battlefield, create 2 Mesmerizing_Illusion_title Tokens. While you control an Illusion, this creature gains Hexproof.
Afterlife 3
While this support is on the board, your creatures gain Haste. Whenever a nontoken creature enters the battlefield under your control, if there are 9 or more Red gems, reinforce that creature, destroy 5 random gems and repeat this process. At the end of your turn, if a creature you control was reinforced by this support, it loses all its reinforcements.
Whenever you cast a Green creature, that creature gains Trample. Then, fetch the first Blue creature from your library. It gains half of its mana. Whenever you cast a Blue creature, that creature gains Flying. Then, fetch the first Green creature from your library. It gains half of its mana.
Activate 3 Black or White: Exile the first card of your opponent’s graveyard. Gain a copy of that card with half of its mana. When this support is destroyed, exile your opponent’s first creature, then move all cards from your opponent’s graveyard to your exile.
Destroy target creature your opponent controls. If you can’t, destroy an opposing Enchantment.
While this creature is on the battlefield, spells and supports in your hand cost 5 more. While this creature is on the battlefield, each of your Colored mana bonuses are increased by 1.
Afterlife 1
At the beginning of your turn, convert 1 gem to White or Black for each Gate and Gate reinforcement you control, up to 5.
Activate 3: Convert 2 gems to Black or White. When this support is destroyed, convert 2 gems to Black or White and draw 2 cards.
Afterlife 3 When this creature enters the battlefield, loses a reinforcement or dies, each other creature you control gets +1/+1 and your opponent’s creatures get -1/-1.
Afterlife 1 Whenever this creature deals damage to your opponent’s Planeswalker, your opponent discards a card.
Activate 2: Increase the cost of the first card in your opponent’s hand by 1. If this creature has 3 or more reinforcements, increase the cost of all cards in that player’s hand instead.
Whenever you cast a spell, your opponent’s first creature gets 0/-3.
Activate 1: Destroy your first other creature. Then, this creature gains Berserker, Deathtouch and Prevent Damage until end of turn.
When this support enters the board, if you control 3 or more Gates or Gate reinforcements, you gain 6 life. At the beginning of your turn, convert 2 gems to your Planeswalker colors. If you control 3 or more Gates or Gate reinforcements, convert 3 gems instead. Activate 2: Gain 2 mana for each Land support on the board.
Draw 2 cards. Addendum: Those cards gain 4 mana.
While this creature is on the battlefield, it gets +1/+1 for each creature and creature reinforcement with Flying on the battlefield. While this card is in your hand, at the end of your turn, drain 3 mana from this card and create 2 Bird Illusion Tokens.
Activate 3: Lose 2 creature reinforcements, convert 3 gems to Black and draw a card. Then, destroy the first opposing creature and your opponent’s Planeswalker loses 3 life.
Activate 4: Lose a nontoken creature reinforcement. Then, fetch the next creature in your library that costs more than that creature and place it on the battlefield. If you can’t, reinforce this creature.
Adapt 1. Then, Adapt 1 for each spell on your graveyard, up to 3.
Spectacle 1 When this creature enters the battlefield, if this card gained 3 or more mana from Spectacle, your opponent discards a card.
When this creature enters the battlefield, it deals 2 damage to your opponent and 2 damage to target creature.
At the beginning of your turn, convert 1 gem to Red or Black for each Gate and Gate reinforcement you control, up to 5.
Activate 3: Convert 2 gems to Red or Black. When this support is destroyed, convert 2 gems to Red or Black and draw 2 cards.
While this support is on the board, your first creature gets +X/+0, where X is 4 plus the number of this support’s reinforcements. Whenever a creature you control dies or loses a reinforcement, reinforce this support. When this support is destroyed, destroy an opposing creature for each of this support’s reinforcements.
Whenever this creature attacks, destroy all the non-Demon creatures you control. Whenever this creature deals combat damage to your opponent’s Planeswalker, destroy all the non-Demon creatures that player controls.
Activate 3 Red: This creature gets 3/+1 until end of turn.
When this creature enters the battlefield, if there are 6 or more Red gems, destroy the first opposing creature that is not a Demon, Devil or Imp, destroy 6 random gems and repeat this process.
Creatures you control are Enabled and get +1/+3 until the beginning of your next turn.
Destroy all nonland opposing supports on the board. For each support destroyed this way, create a Centaur Token.
When this creature enters the battlefield, it deals damage equal to its power to target creature your opponent controls. Then, destroy an opposing Land support.
Pick 1 of the first 2 creatures or supports from your graveyard and move it to your hand.
Reinforce a creature you control. Copy that creature.
Increase the cost of creatures in your opponent’s hand by 3.
Your opponent loses 4 life and you gain 4 life.
Return the first creature that costs 11 or less from your graveyard to the battlefield.
While this support is on the board, creatures in your hand can’t have their mana raised or drained and gain Riot.
Spectacle 2 When this creature enters the battlefield, discard a card, then draw a card. If this card gained 6 or more mana from Spectacle, instead discard your hand, then draw 6 cards.
When this creature enters the battlefield, all creatures Can’t Block until the end of your turn.
When this creature enters the battlefield, draw a card.
Adapt 1
Activate 3 White: This creature gains Vigilance until the beginning of your next turn.
Activate 3 White: Gain 3 life. Activate 2 Blue: Draw a card. It gains half of its mana.
Target creature you control gets +1/+2 and Vigilance. Addendum: It gains Lifelink.
Afterlife 4 Activate 2 White: This creature gains First Strike and Vigilance until the beginning of your next turn. Activate 2 Black: This creature gains Deathtouch and Menace until the beginning of your next turn.
Adapt 2 Whenever this creature is Adapted, disable the first creature your opponent controls until the beginning of your next turn.
When this creature enters the battlefield, fetch the next non-Artifact creature or support from your library.
Activate 3 Blue or Green: Your first creature gets +1/+1. Whenever you buff a creature you control, reinforce this support. At the end of your turn, if this support is reinforced 15 or more times, your creatures get +10/+10.
At the beginning of your turn, convert 1 gem to Blue or Green for each Gate and Gate reinforcement you control, up to 5.
Activate 3: Convert 2 gems to Green or Blue. When this support is destroyed, convert 2 gems to Green or Blue and draw 2 cards.
Activate 3 Red: If this creature has Haste, it deals 3 damage to your opponent’s Planeswalker. If it don’t have Haste, it deals 2 damage to your opponents last creature instead.
Adapt 2. Buffed creatures you control gain Flying.
Spectacle 1 Deal 3 damage to any target.
Adapt 2.
When this creature is destroyed, gain control of the first creature with power 3 or less your opponent controls, until the end of the next turn. It gains Haste until end of turn.
Whenever your opponent draws a card, drain 1 mana from your opponent’s hand. If you can’t, find a Treasure.
Spectacle 3 At the beginning of your turn, deal 3 damage to each player. Then, if your opponent has more life than you, this creature gets +1/+1.
At the beginning of your turn, draw a card. Addendum: When this creature enters the battlefield, draw 3 cards. Those cards gain half of their mana.
Whenever this creature is targeted by a Spell, increase the cost of the first card in your opponent’s hand by 2.
While your opponent controls a Colored creature, this creature gains Hexproof.
Draw 2 cards. Addendum: Gain 3 life.
Spectacle 2
When this creature enters the battlefield, the first other creature you control with Flying gets +2/+0 until end of turn.
Your other creatures with Flying gain +2/+1.
At the beginning of your turn, convert 2 gems to Red or Green. When this support enters the board, if you’ve lost life during this or the last turn, convert 4 gems to Red or Green.
Target creature gets +3/+3. Then, it is Enabled.
Deal 3 damage to target Disabled creature. Addendum: Deal 5 damage to that creature instead.
Whenever this creature deals combat damage to your opponent’s Planeswalker, destroy 1 block of 3×3 gems.
Activate 2 White: Disable the first creature your opponent controls with power 4 or greater until the beginning of your next turn. Activate 3 Black: Deal 2 damage to your opponent’s Planeswalker.
Afterlife 1
Whenever this creature attacks, Enable the first Disabled creature you control.
Whenever a creature with power 5 or greater enters the battlefield under your control, this creature gets +1/+1 and Trample until end of turn.
Whenever another nontoken non-copy creature you control dies or loses a reinforcement, copy it. It gains half of its mana. Creature tokens you control have Vigilance and Lifelink.
Activate 2 White or Black: Lose a White creature reinforcement, then exile your opponent’s first creature. Whenever a Black nontoken creature you control dies or loses a reinforcement, create a Orzhov Spirit Token.
Activate 3 Red: Deals 2 damage to your opponent’s Planeswalker. At the beginning of your turn, exile the top card of your library. At the end of your turn, if your opponent lost life during this turn, move the last card from your exile to your hand. It gains half of its mana.
Your first creature deals X damage to target opposing creature or Planeswalker, where X is its power.
Create a Gruul Beast Token.
This spell costs 3 less if you control a buffed creature. Target creature you control deals damage equal to its power to the first creature your opponent controls.
Afterlife 4 While this creature is on the battlefield, all of your opponent’s mana bonuses are reduced by 1.
While this support is on the board, whenever you cast a Colored support, draw a card. Activate 2: Your Colored mana bonuses are increased by 1 until the end of your next turn.
Creatures you control get +0/+5 and Reach until the beginning of your next turn.
Adapt 2 Buffed creatures you control gain Trample.
When this creature enters the battlefield, it gets +1/+1 for each Green and Red creature and creature reinforcements on the battlefield. Activate 2: Deal 2 damage to your opponent’s planeswalker and create a Saproling Token.
Your creatures gain Prevent Damage until the beginning of your next turn. Addendum: Creatures you control get +1/+1 and Vigilance until the beginning of your next turn.
When this creature enters the battlefield, lose another creature reinforcement. If you do, draw a card and this creature gets +1/+1.
Destroy the last creature your opponent controls. Then, if you control a creature with power 4 or more, gain 3 life.
Whenever your opponent casts a creature, draw a card. Activate 2 Blue: Disable the first Enabled creature without Flying your opponent controls until the beginning of your next turn.
Whenever a creature you control dies or loses a reinforcement, your opponent loses 1 life and you gain 1 life.
At the beginning of each turn draw a card. Whenever you draw a card, this creature gets +1/+1. Activate 2 Blue and White: Draw a card.
Create an Azorius Sphinx Token.
Return the first creature your opponent controls to the top of its owner’s library.
Your other creatures with Flying gain +1/+2.
Adapt 4 When this creature enters the battlefield, if you control a buffed creature, draw a card. Each buffed creature you control gains Trample.