Target creature gets +2/+2 and Flying.
When this creature enters the battlefield, each Vehicle in your hand gains Flying.
When this creature deals combat damage, Energize 2. Overload 1: Energize 2.
When this creature enters the battlefield, Energize 2.
Overload 1: This creature gains Lifelink until the end of your turn.
Crew 3.
When this creature enters the battlefield, Energize 10.
When this creature enters the battlefield or deals damage, Energize X, where X is the amount of creatures you control.
Overload 1: this creature gets +3/+3 until the end of your turn.
When this creature enters the battlefield, you gain 5 life.
*Not Yet Available in Boosters
When this creature enters the battlefield, each spell in your hand gains 3 mana.
When you draw a spell, that spell gains 3 mana.
When you cast a spell, you draw 1 card.
*Not Yet Available in Boosters
If your opponent controls 5 or less cards in hand, target creature your opponent controls is Returned to it’s owner’s hand and the first card in your hand with a cost of 8 or less gains full mana.
*Not Yet Available in Boosters
Target creature gets -X/-X and you gain X life, where X is the amount of supports you control.
Each support your opponent controls is Destroyed.
Crew 2
When you cast a card, this creature gets +1/+1 until the end of your turn.
*Not Yet Available in Boosters
When this creature dies, you gain 30 life.
Overload 1: This creature gets +2/0 until the beginning of your next turn.
When this creature enters the battlefield or deals combat damage, Energize 1.
At the beginning of your turn, if there are 2 or more Energize gems on the board, remove 2 Energize gems from the board and you draw 1 card.
When a non-token support you control enters the board, Energize 2.
Overload 3: You gain 1 swap.
When you take damage, Energize 1.
When this support is Destroyed, if there are at least 2 Energize gems on the board, your opponent takes 5 damage, you gain 5 life and you remove 2 Energize gems from the board.
When this creature enters the battlefield, if there are 2 or more Energize gems on the board, remove 2 Energize gems from the board.
When this creature enters the battlefield, if there are less than 2 Energize gems on the board, Energize 1 and this creature is Returned to your hand.
At the end of your turn, if your opponent controls at least 1 support, your opponent takes 2 damage.
When a non-token support your opponent controls is Destroyed, you summon 2 2/2 Gremlin tokens and this support is Destroyed.
*Not Yet Available in Boosters
When this creature enters the battlefield, Fabricate 4.
Crew 4.
*Not Yet Available in Boosters
At the end of your turn, your opponent discards 1 card.
When a support you control is Destroyed, the first creature your opponent controls gets -2/-2.
*Not Yet Available in Boosters
Each creature you control gains Prevent Damage and Hexproof until the beginning of your next turn.
When this creature enters the battlefield, 3 gems are converted to green gems.
Target creature your opponent controls takes 3 damage and your opponent takes 3 damage.
When this creature enters the battlefield, if you control at least 1 support, this creature gets +2/+2, your opponent takes 2 damage and a support you control is Destroyed.
This creature can’t block.
When this creature attacks, this creature gets +2/+1.
*Not Yet Available in Boosters
Target Vehicle your opponent controls is controlled by you and gains Haste until the end of your turn and the first card in your hand with a cost of 4 or less gains full mana.
When this creature deals combat damage, Energize 2.
Overload 1: Each creature you control gets +X/+Y, where X is the creature’s base power and Y is the creature’s base toughness until the end of your turn.
When this creature enters the battlefield, you summon 2 1/1 Thopter tokens with Flying.
*Not Yet Available in Boosters
Overload 3: Each creature you control is Reinforced.
When this support enters the board, each creature you control gets +2/+2.
Overload 1: Each creature you control gets +1/+1.
This creature is unblockable unless your opponent controls at least 3 creatures.
Overload 2: Each Vehicle in your hand gains 4 mana.
Crew 3.
When this creature enters the battlefield, Energize X, where X is the amount of cards in your hand.
Overload 2: The first creature you control gains Berserker until the end of your turn.
*Not Yet Available in Boosters
Overload 3: Fetch the first creature in your opponent’s library to the top of your library and then place it on the battlefield under your control.
When this creature enters the battlefield, you draw X cards, where X is the amount of supports you control.
When this creature attacks, you discard 1 card and you draw 1 card.
Up to 3 supports your opponent controls are Destroyed and you summon 3 2/2 Gremlin tokens
When this creature dies, the last colorless creature and support you controlled that were Destroyed are returned to your hand.
*Not Yet Available in Boosters
When this creature enters the battlefield, each creature you control gets +3/+3.
At the beginning of your turn, X gems are converted to green gems, where X is the amount of creatures you control.
*Not Yet Available in Boosters
X gems are converted to green gems, where X is the amount of cards in your hand multiplied by 4.
When this creature enters the battlefield, you draw 1 card and Energize 2.
When this creature blocks, Energize 1.
Overload 1: You draw 1 card.
When a non-token support you control is Destroyed, you summon 1 1/1 Thopter token with Flying.
When a colorless creature or colorless support enters the battlefield, this creature gets +1/+1.
*Not Yet Available in Boosters
You summon 6 1/1 Thopter tokens with Flying and the first card in your hand with a cost of 6 or less gains full mana.
When this creature dies, fetch the first card with a cost of 5 or lower from your Library and give it full mana.
When this creature attacks, this creature gets +1/+1.
Crew 2.
Overload 2: This creature gets +1/+1.
At the beginning of your turn, your opponent takes X damage, where X is equal to this creature’s power, and this creature gets -1/-1
Fetch the first support in your library and place it on the battlefield.
When a creature your opponent controls dies, this creature gets +1/+1.
When a creature you control dies, this creature gains Prevent Damage and Berserker until the end of your turn.
*Not Yet Available in Boosters
Each creature gets -5/-5 until the beginning of your next turn and the first creature in your hand with a cost of 6 or less gains full mana.