When this creature enters the battlefield, Fabricate 1.
When this support enters the board, Energize 1.
Activate 1: You gain 3 mana.
Overload 1: You gain 3 mana.
Target creature gets -2/0 and Energize 2.
When this creature enters the battlefield, Energize 3.
Overload 1: Draw 1 card.
If you and your opponent have 5 or less cards in hand, target creature you control is Returned to your hand and target creature your opponent controls is Returned to its hand.
When this creature enters the battlefield, this creature gets +X/+X, where X is the amount of creatures you control.
When you cast a spell, you gain 2 life and your opponent takes 2 damage.
At the beginning of your turn, Energize 3.
Overload 3: All the other creatures are returned to their owners’ hand. If there is not enough room in their owner’s hand, the creatures are Destroyed.
*Not Yet Available in Boosters
When a creature you control enters the battlefield, Energize 1.
Overload 1: This creature gets +1/+1 then the first non Disabled creature your opponent controls is Disabled until the end of your turn.
When this creature enters the battlefield, Energize 4.
Overload 1: Your opponent takes 3 damage.
*Not Yet Available in Boosters
When a creature you control dies or a support you control is Destroyed or you cast a spell, Energize 1.
Overload 2: Fetch the first card in your library and it gains full mana.
When this creature enters the battlefield, Fabricate 1.
When this creature enters the battlefield, Fabricate 2.
When this creature is on the battlefield, each creature you control gets +3/+3
A support your opponent controls is Destroyed and you gain 2 life.
Crew 1.
When this creature enters the battlefield, you gain 5 life.
Overload 1: You gain 5 life.
When you match 3 or more gems, Energize 1.
Overload 2: Summon 1 6/6 Mechanical Beast token.
When this creature enters the battlefield, you draw X cards, where X is the amount of creatures you control.
3 gems are converted to green gems and Energize 1.
When a creature your opponent controls enters the battlefield, that creature is Disabled until the end of your next turn and you gain 1 life.
When this creature enters the battlefield, if you have 5 or less cards in hand, target other creature you control is Returned to your hand.
When this creature attacks, your opponent takes 1 damage.
Crew 2.
When you match 3 or more white gems, this creature gains Vigilance until the beginning of your next turn.
Target creature you control gets +2/+2 and Reach until the beginning of your next turn.
When this creature enters the battlefield, you draw 1 card.
Crew 2.
When this creature dies, you discard your entire hand then draw 6 cards.
*Not Yet Available in Boosters
When this creature enters the battlefield,Energize 3.
Overload 1: This creature gets +1/+1 and Energize 2.
Target creature gets +2/+2 and Prevent Damage until the end of your turn.
Target creature gets +3/+3 and Trample until the end of your turn.
While this support is on the board, the first creature your opponent controls can’t attack.
When your opponent casts a spell, the first creature your opponent controls takes 3 damage.
When this creature enters the battlefield, each other creature you control is Destroyed, each creature your opponent controls except its first one is Destroyed and each Support is Destroyed.
You discard 2 cards and draw 3 cards.
When this creature enters the battlefield, you gain 2 life and you draw 1 cards.
When you draw a card, your opponent takes 5 damage.
When this creature enters the battlefield, you draw 3 cards.
*Not Yet Available in Boosters
If there are 4 or more Energize gems on the board, target creature your opponent controls is controlled by you, then remove all Energy from the board.
When this creature enters the battlefield, Energize 2.
Overload 1: The first creature you control gains Prevent Damage and Berserker until the end of your turn.
When this Support enters the board, Energize 4.
Overload 2: You gain 3 life.
When you cast a colorless support, you draw 1 card.
Destroy 1 support your opponent controls.
When this creature enters the battlefield, Fabricate 2.
At the beginning of combat on your turn, your other creatures get +X/+X until the end of your turn, where X is equal to this creature’s Power.
Activate 3: You gain 3 mana.
Crew 2.
When this Support enters the board, Energize 2.
Overload 1: The first creature your opponent controls is Disabled until the beginning of your next turn.
When a creature you control enters the battlefield, Energize 1.
This creature is Unblockable unless your opponent controls 3 creatures with Defender or Reach.
Crew 2.
*Not Yet Available in Boosters
When this creature enters the battlefield, each other creature gets -4/-4 until the end of your turn.
When a creature you control dies, Energize 1.
Overload 2: The last creature you controlled that was Destroyed is Returned to the battlefield.
*Not Yet Available in Boosters
When a Dwarf or Vehicle you control enters the battlefield, Energize 2.
Overload 1: Fetch the next Dwarf or Vehicle in your library.
While this creature is on the battlefield, each Dwarf or Vehicle you control gets +3/+3.
Energize 1.
Target creature gets -X/-X until the end of your turn, where X is equal to the amount of Energize gems, then remove all Energy from the board.
*Not Yet Available in Boosters
Fetch the first creature in your library and place it on the battlefield.
Fetch the first creature in your opponent’s library and place it on the battlefield under your opponent’s control.
When you match 3 or more blue gems, this creature gains Flying until the beginning of your next turn.
When this creature enters the battlefield, the last colorless card you controlled that was Destroyed is Returned to your hand.
When a non-token creature you control enters the battlefield, that creature gets +1/+1.
*Not Yet Available in Boosters
When you cast a Spell, Support or Creature, Energize 2.
Overload 1: Your opponent takes 5 damage.
When this creature enters the battlefield, Energize 2.
Overload 1: The first non-Flying creature you control gains Flying until the end of your turn.
When this creature enters the battlefield, Energize 3.
Overload 2: This creature gains +X/+0 until the end of your turn, where X is equal to this creature’s Power.
When this creature attacks, if your opponent controls a creature with Defender or Reach with Power of 4 or less, this creature gains Unblockable until the end of your turn.
When this creature enters the battlefield, Fabricate 2.
The first X creatures your opponent controls are Destroyed, where X is the amount of creatures you control and
you take X damage multiplied by 5, where X is the amount of creatures you control.
When this creature deals damage to a Planeswalker, Energize X, where X is equal to this creature’s Power.
When a support or a creature with artificer you control enters the battlefield, Energize 2.
Overload 3: You draw 3 cards.
Target creature takes 3 damage and you gain 3 life.
When this creature enters the battlefield, you summon 2 1/1 Thopter tokens with Flying.
Activate 1: Energize 1.
Overload 2: The first creature you control gets +3/+3.
At the end of your turn, this creature gets +1/+1.
Target creature takes damage equal to the amount of cards in your hand times 2.
When this creature enters the battlefield, you gain 2 life.
When this creature dies, you draw 1 card.
Crew 2.
This creature gets +1/0 while you control a colorless creature on the battlefield.
A support your opponent controls is Destroyed.
This creature cannot block.
At the beginning of your turn, this creature gets +1/+1 and you take 1 damage.
*Not Yet Available in Boosters
Each creature is Destroyed.
Target creature or planeswalker takes 2 damage. This action is performed twice.
Activate 1: This creature gains Unblockable until the end of your turn.
When this creature enters the battlefield, each Vehicle in your hand gains First Strike.
Activate 1: The first creature you control gains Unblockable until the end of your turn.
Target creature gets +2/+1, Berserker and Trample.
Draw 2 cards and Energize 2.
When this creature enters the battlefield, fetch one of the next 4 cards in your library.
When this creature enters the battlefield, Fabricate 1.
When this creature enters the battlefield, if you have 6 or less cards in your hand, the last card in your opponent’s hand is moved to your hand.
Energize3 and target creature takes X damage, where X is equal to the amount of Energize gems on the board, then remove all Energy from the board.
Each creature on the battlefield gets -2/-2 until the beginning of your next turn.
When this creature enters the battlefield, target creature you control gets +1/+1.
When this creature enters the battlefield, Fabricate 1.
This creature Can’t Attack.
When this creature enters the battlefield, Energize 4.
Overload 1: This creature loses Can’t Attack until the end of your turn.
Destroy a support you control then each creature your opponent controls on the battlefield takes 4 damage.
When your opponent casts a card, Destroy this support and the opponent’s card is Destroyed. It’s effects do not trigger.
While this creature is on the battlefield, if you control a support, this creature gets +1/+1.
When this creature enters the battlefield, Fabricate 1.
When this creature enters the battlefield, Energize 2.
Overload 1: The first creature your opponent controls is Disabled until the end of your turn.
When your opponent casts a spell or support, your opponent takes 5 damage and you gain 5 life.
When this creature enters the battlefield, target creature you control gets +1/+1.
Target creature gets +4/+4 and Trample until the end of your turn.
When this creature enters the battlefield, Energize 2.
At the end of your turn, if there are no Energizegems on the board, this creature is Destroyed. Otherwise, remove Energy from 1 gem on the board.
When this creature dies, the first creature you control gets +1/+1.
You draw 2 cards, you take 4 damage and Energize 2.
When this creature deals damage to a Planeswalker, Energize 1.
Overload 1: This creature gets +1/+1.
Your opponent discards its entire hand, then draws 6 cards.
Fetch the first colorless spell, support or creature in your library and you take 5 damage.
Each creature your opponent controls gets -1/-1.
When this creature enters the battlefield, Fabricate 3.
When a Support you control is Destroyed, your opponent takes damage equal to this creature’s Power.
While this creature is on the battlefield, each construct you control gets +2/+2.
Activate 2: Summon 2 1/1 Thopter tokens with Flying.
When this creature enters the battlefield, Energize 2.
Overload 1: The first non Disabled creature your opponent controls is Disabled until the end of your turn.
Menace.
When this creature enters the battlefield, Fabricate 1.
When you cast a spell, you summon 2 1/1 Thopter tokens with Flying.
When a support you control enters the board, this creature gains 1 mana.
When this creature dies, if you control 2 or more supports, 2 supports you control are Destroyed and this creature is Returned to your hand.
*Not Yet Available in Boosters
At the beginning of your turn, you draw 2 cards then this support loses 1 shield.
When you match 3 or more Black gems, you gain 3 mana.
When this support is Destroyed, you discard your entire hand.
When this creature enters the battlefield, Energize 2.
Overload 2: The first card in your opponent’s hand is moved to the top of your opponent’s library.
You draw X cards, where X is the amount of creatures you control times 2, then each creature you control is Destroyed.
When this creature enters the battlefield, Energize 3.
Overload 1: This creature gains Flying until the beginning of your next turn.
Overload 2: This creature gains Vigilance until the beginning of your next turn.
Overload 3: This creature gets +6/+6 until the beginning of your next turn.
When you match 3 or more Green gems, this creature gains Deathtouch until the end of your turn.
Target creature you control gains Vigilance and Trample until the beginning of your next turn.
When this creature attacks, you gain 1 life and your opponent takes 1 damage.
When this creature enters the battlefield, you draw 1 card.
When another creature you control dies, this creature gets +1/+1.
When this creature enters the battlefield, target creature is Destroyed and you gain 10 life.
Target creature gets +1/+3 until the end of your turn.
When a support you control enters the board, if this creature has been Destroyed this game, this creature is Returned to your hand.
Crew 2.
Activate 4: Fabricate 2 and Summon 1 1/1 Thopter token with Flying.
While this creature is on the battlefield, each colorless creature you control has Hexproof.
At the beginning of your turn, if you control 1 or more supports, Fabricate 1 and draw 1 card.
*Not Yet Available in Boosters
When you cast a card, Fetch the next card of the same type from your library and this support loses 1 shield.
Each non-token creature you control on the battlefield is Returned to your hand and gain 12 mana.
You draw cards until your hand is full.
When this creature enters the battlefield, Fabricate 1.
Activate 3: Each colorless creature you control gains +3/+3 until the beginning of your next turn.
At the beginning of your turn, Fabricate 1 and summon 1 1/1 Thopter token with Flying.
When you match 3 or more Black gems, this creature gains Lifelink until the end of your turn.
Target creature you don’t control is Disableduntil the beginning of your next turn and you draw 1 card.
When this creature enters the battlefield, Fabricate 1.
Draw 1 card and convert 2 gems to your Planeswalker’s color.
When you cast a support, you discard 1 random card and you draw 1 card.
When you cast a spell, support or creature, Fetch the next card in your library.
When a support you control enters the board, your opponent takes 1 damage.
The last support you controlled that was Destroyed is Returned to the board.
When this creature attacks, it gains +1/+1 and Trample until the end of your turn.
Crew 1.
Target creature can’t block until the end of your turn and you draw 1 card.
When this creature enters the battlefield, the last support that was Destroyed that you controlled is Returned to your hand.
The first non-colorless card your opponent controls is fully drained of all mana.
When this creature enters the battlefield, Energize 2.
Overload 1: This creature gets +2/+2 until the end of your turn.
When this creature dies, a support your opponent controls is Destroyed.
Target creature gets +1/0, Lifelink and Prevent Damage until the end of your turn.
When this creature enters the battlefield, Energize 3.
Target creature gets +X/+X, where X is the amount of Energized Gems on the board.
When a support you control enters the board, this creature gets +2/0 and Trample until the end of your turn.
When another creature you control dies, if this creature was Destroyed this game, this creature is Returned to the battlefield.
When you cast this creature, Fetch the next copy of this card from your library.
When this creature enters the battlefield, Energize 2.
Overload 1: You gain 3 mana.
Crew 1.
*Not Yet Available in Boosters
Activate 3: This creature gets +1/0 and First Strike until the end of your turn.
When this creature enters the battlefield, your opponent and each creature your opponent controls takes 5 damage.
Crew 3.
Target creature with power of 3 or greater is Destroyed and you draw 1 card.
When this creature attacks, you discard 1 card and draw 1 card.
Crew 3.
You discard 1 random card and target creature takes 6 damage.
When this creature enters the battlefield, each Vehicle in your hand gains Haste.
When this creature attacks, your opponent takes 1 damage.
When this creature enters the battlefield, 1.
Overload 1: Each creature in your hand gains Haste until the end of your turn.
Each creature you control gets +2/0 until the end of your turn. Each Vehicle you control gets an additional +2/0 until the end of your turn.
When a support is Destroyed from the board, this creature gets +2/+2.
*Not Yet Available in Boosters
Overload 1: This creature gets +X/+X until the end of your turn, where X is the amount of Energized gems on the board.
You draw 3 cards.
When this creature enters the battlefield, Energize 2.
Overload 2: This creature gets +1/+1.
When this creature enters the battlefield, Energize 2.
Overload 2: This creature gets +1/+1.
When this creature enters the battlefield, Energize 2.
Overload 2: This creature gets +1/+1.
When this creature enters the battlefield, Energize 2.
Overload 2: This creature gets +1/+1.
When this creature enters the battlefield, Energize 2.
Overload 2: This creature gets +1/+1.
Target creature is Destroyed and you gain X life, where X is equal to the amount of supports you control.
At the beginning of your turn, if you control 1 or more colorless supports, this creature gets +2/+1.
At the beginning of your turn, if you control 3 or more colorless supports, this creature gains First Strike until the end of your turn.
When you cast this creature, the last 2 spells that were cast or Destroyed are Returned to your hand and gain full mana.
When a support you control enters the board, you gain 1 life and your opponent takes 1 damage.
When this support is Destroyed, the first creature your opponent controls is Destroyed.
Target creature is Destroyed and if you control a support, your opponent takes 3 damage.
When you cast a spell, support or creature, this creature gets +1/+1 until the end of your turn.
When this creature enters the battlefield, your other creatures get +4/+4.
When this creature enters the battlefield, you draw 1 card and each Vehicle in your hand gets +1/+1.
When this creature enters the battlefield, Fabricate 2.
When this creature enters the battlefield, Energize 2.
Overload 1: This creature gets +1/+1, Trample and Berserker until the end of your turn.
When this creature enters the battlefield, Fabricate 2.
When you match 3 or more Red gems, this creature gains Unblockable until the end of your turn.
When a support you control enters the board, this creature gains Flying until the end of your turn.
When this creature enters the battlefield, Energize 3.
Overload 2: Summon 1 1/1 Thopter token with Flying.
When this creature enters the battlefield, 3 gems are converted to green gems.
The last 6 spells, supports or creatures that you controlled and that were Destroyed are returned to your hand.