When you cast a Spell, Transform this creature.
When your opponent casts a Spell on this creature, your opponent gains 3 mana.
When this creature is Destroyed from the battlefield, summon a Support with ‘When you cast a Spell on your opponent, you gain 3 mana. At the beginning of your opponent’s turn, you gain 1 life and you deal 1 damage to your opponent.’
Give +2/+2 and Reach to target creature until the beginning of your next turn.
Give +1/+1 for each creature you control on the battlefield to target creature and Reinforce it.
While this support is in play, non-token creatures you control gain Vigilance and +2/+2.
When this creature deals combat damage, Delirium: the first creature your opponent controls is Destroyed.
If your opponent has a creature on the battlefield, Destroy the first creature your opponent controls. If your opponent controls a Support, Destroy a Support your opponent controls. You lose 6 Life.
When this creature enters the battlefield, if you control 2 Spirits, you gain 3 life.
*Not Available Yet in Boosters
When this creature enters the battlefield, all creatures you control gain Prevent Damage and Reach until the beginning of your next turn.
When a non-Angel you control dies, Transform this creature.
When this creature Transforms, deal 6 damage to your opponent and each creature your opponent controls.
Madness 3.
Deal 2 damage to target creature or Planeswalker. Repeat this 3 times.
When you cast a spell on this creature, Transform this creature.
When this creature Transforms, Return all non-Horror creatures on the battlefield to their owner’s hands.
When you cast a Spell, give +1/+1 to this creature until the end of your turn.
When this creature deals damage to a Planeswalker, Investigate.
Discard your entire hand, then draw 6 cards. Each card in your hand gains 6 mana.
Madness 3.
When this creature deals combat damage to a Planeswalker, it gains +1/+1.
When you match 3 or more gems, each Spell in your hand gains 1 mana.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
At the beginning of each turn, if no Cards were cast last turn, Transform this creature.
When this creature deals combat damage to a creature, Investigate.
At the end of each turn, if your hand is full, convert 3 gems to Green gems.
Madness 2.
The first card in your opponent’s hand loses all of it’s mana.
When this creature dies, Investigate.
Activate 2: Summon 1 1/1 Vampire Knight with Lifelink.
Discard 1 card and Draw 2 cards.
Gain 5 life.
When this card enters the battlefield, Delirium Black or Blue: Convert 3 gems to Black or Blue.
At the beginning of your turn, convert 1 gem to Black and 1 gem to Blue.
At the beginning of each turn, if no Cards were cast last turn, Transform this creature.
At the beginning of your turn, convert 2 gems to your Planewalker’s color.
At the beginning of your turn, You and your opponent Discard 1 card and your opponent takes 3 damage.
When this creature dies, Discard 1 card and convert 3 gems to Black.
When a creature you control attacks, convert 1 gem to Green.
When a Support you control is Destroyed, this creature Transforms.
When this creature dies, summon 1 1/1 White Spirit token with Flying.
At the beginning of each turn, convert 1 gem to Black and 1 gem to Green.
Delirium: This creature gains Deathtouch.
Destroy target creature. That creature’s owner Investigates.
When this creature Transforms, the first creature your opponent controls is Destroyed.
Destroy each creature on the battlefield.
Delirium: Summon 2 4/4 White Angel token with Flying.
Summon 4 1/1 Red Devils with ‘When this creature dies, it deals damage equal to it’s Power to the first creature your opponent controls.’.
When this creature enters the battlefield, it gains +1/+1 per Zombie you control.
When a Zombie you control enters the battlefield, this creature gains +2/+2.
When a Spirit you control enters the battlefield, gain 2 life.
Activate 2: Summon 1 1/1 White Spirit creature with Flying.
When this creature enters the battlefield, Investigate.
At the beginning of your turn, gain 3 mana.
Landfall: If this Support was Destroyed this game, Return it to the battlefield.
When this creature enters the battlefield, summon 1 2/2 Black Zombie.
Activate 1: The first Zombie you control gains Deathtouch and Berserker until the end of your turn.
Deal 1 damage to target creature, then deal 1 damage to target creature.
Activate 2: Fetch the next creature from your Library.
At the beginning of each turn, if no Cards were cast last turn, Transform this creature.
*Not Available Yet in Boosters
When this creature Transforms to this form, the first creature your opponent controls with Defender or Reach is Destroyed.
At the beginning of your turn, if your opponent controls a creature with Defender or Reach, Transform this creature.
When this creature enters the battlefield, if a Spirit you control was Destroyed, summon 1 1/1 White Spirit token with Flying.
Each creature your opponent controls on the battlefield are Returned to their owner’s Library.
While this support is in play, the first creature you control gains +3/+3. If that creature is a Human, it gains Trample.
Each creature you control gains +2/+1 until the end of your turn.
The last 2 Zombie creatures you controlled that were Destroyed are Returned to the battlefield.
When this Support is Destroyed, deal 2 damage to your opponent.
*Not Available Yet in Boosters
While this creature is on the battlefield, give Madness 3 to each Vampire in your hand.
At the end of your turn, you draw 1 card.
At the end of your opponent’s turn, your opponent draws 1 card. If your opponent now has 4 or more cards in hand, your opponent takes 4 damage.
*Not Available Yet in Boosters
When you or a creature you control take damage, deal 1 damage to your opponent.
When this creature blocks or is blocked, deal 2 damage to the other creature.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
When this Support enters the battlefield, Delirium Black or Red: Convert 3 gems to Black or Red.
At the beginning of your turn, convert 1 gem to Black and 1 gem to Red.
*Not Available Yet in Boosters
When this creature enters the battlefield, Discard your entire hand and draw 6 cards.
At the beginning of your turn, convert 2 gems to White or Black.
When this Support enters the battlefield, Delirium Green or White: Convert 3 gems to White or Green.
At the beginning of your turn, convert 1 gem to Green and 1 gem to White.
At the beginning of your turn, convert 2 gems to Black or Green.
Madness 3.
Summon 3 2/2 Black Zombies and you gain 3 life.
When this Support enters the battlefield, Delirium Green or Red: Convert 3 gems to Green or Red.
At the beginning of your turn, convert 1 gem to Green and 1 gem to Red.
At the beginning of each turn, if no Cards were cast last turn, Transform this creature.
Menace.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
*Not Available Yet in Boosters
When you Discard a card, this creature gains +1/+1.
Landfall Blue: If this creature was Destroyed this game, Discard 3 cards and Return this creature to the battlefield.
Give +1/+1 and Flying to target creature.
When this creature dies, summon 1 2/2 Black Zombie.
Landfall Black: If this creature was Destroyed this game, Discard 2 cards and Return this creature to the battlefield.
When this creature enters the battlefield, deal 1 damage to opponent.
At the beginning of your opponent’s turn, Delirium: deal 1 damage to opponent.
While this creature is on the battlefield, you and this creature take double damage.
Return target creature to it’s owner’s library.
Investigate.
Give +3/+1 and Lifelink to target creature until the end of your turn.
At the beginning of your turn, if your hand is full, Transform this creature.
When you cast a Spell, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems.
When this creature dies, the first Human you control gains +1/+1 and Unblockable.
Give Vigilance, Haste and Trample to target creature.
When you Discard a card, Transform this creature.
When your opponents casts any card, Draw 1 card.
At the beginning of any turn, if no Cards were cast last turn, Transform this creature.
At the beginning of your turn, convert 2 gems to Blue or Red.
At the beginning of any turn, if no Cards were cast last turn, Transform this creature.
While this Support is on the board, the first creature you control gains Power and Toughness equal to the amount of creatures you control. If that creature is a Human, it also gains First Strike.
While this Support is on the board, each Wolf and Werewolf you control gain +1/+1 and Trample.
Destroy target creature with power of 6 or more.
Investigate.
Activate 3: Give +1/0 to this creature.
Activate 1: Discard the first creature you control and give each Vampire you control +1/+1.
When this creature attacks, Delirium: Gain +3/+3.
Deal damage to a creature equal to it’s Toughness.
When this creature deals combat damage to a Planeswalker, if your opponent controls a creature with Defender or Reach, Transform this creature.
When this creature enters the battlefield, each creature you control gains +1/+1 until the beginning of your next turn.
When this creature enters the battlefield, give a Human you control +2/+2 until the end of your turn.
Give ‘When you attack, you gain +4/+4 until the end of your turn’ to target creature.
Madness 3.
If your opponent controls 5 or less cards in hand, Return target creature your opponent control to it’s owner’s hand.
When this creature blocks or is blocked, deal 1 damage to the other creature.
At the beginning of any turn, if no Cards were cast last turn, Transform this creature.
At the beginning of any turn: Delirium: Transform this creature.
While this creature is on the battlefield, each creatures in your hand cost 1 less.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
This creature Can’t Attack unless you control another creature with a power of 6 or more.
At the beginning of any turn, if no Cards were cast last turn, Transform this creature.
When this creature enters the battlefield, if you control another Zombie, Discard 1 card and Draw 1 card.
Discard 1 card and deal 6 damage to target creature.
When your opponent casts any card, draw 2 cards.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
When this creature Transforms, Disable the first creature your opponent controls.
Discard 1 card and Return the last 2 creatures you controlled that were Destroyed to your hand.
Activate 1: Discard 1 card and Draw 1 card.
At the beginning of your turn, you gain 1 mana.
Activate 1: Investigate.
Madness 3.
If you control 3 or less creatures, Gain Control of target creature your opponent controls and give it +2/0 until the end of your turn.
Give +2/+2 to target creature.
Delirium: Give +1/+1 to that creature.
*Not Available Yet in Boosters
When this creature enters the battlefield, Discard 4 cards.
At the beginning of your turn, if there are 5 or more Black gems, you take 4 damage.
Delirium: Give this creature +3/0.
Menace.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
Delirium: Give this creature Flying.
Menace.
When this creature attacks or blocks, Discard 1 card.
Give +2/+2 to target creature.
Madness 2.
Pick one of the next 2 cards in your Library, then Fetch it. The other card is moved to the bottom of your Library.
When this creature dies, summon 2 1/1 White Spirits with Flying.
At the beginning of your turn, each creature you control gains Berserker and Trample until the end of your turn.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
When a creature you control Transforms, that creature gains +2/+2.
All your creatures gain Flying.
Landfalls Blue: If this creature has been Destroyed this turn, give all your creatures Flying.
Summon 2 1/1 White Spirits with Flying.
When this creature enters the battlefield, the first creature you control gains +1/+1.
At the beginning of your opponent’s turn, Delirium: the first creature you control gains +1/+1.
At the beginning of your opponent’s combat turn, each creature you control gains Reach, Lifelink until the end of the turn and they gain 2 life.
At the beginning of your combat turn, each creature you control gains Flying, Berserker and Trample until the end of your turn.
*Not Available Yet in Boosters
When a creature you control enters the battlefield, Discard 1 card and that creature gains +3/+3, Flying, Haste and Lifelink.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
When a creature you control deals damage to a Planeswalker, Investigate.
When this creature enters the battlefield, discard 1 card.
Delirium: this creature gains +1/0 and First Strike.
When this creature deals combat damage to a Planeswalker, Return it to your hand.
Fetch the next 2 Spells from your library.
When a creature you control enters the battlefield, gain 1 life. Activate 2: Discard 1 card and Transform this creature.
Discard 1 card, draw 3 cards and gain 6 mana.
When this support enters the battlefield, Delirium Blue or White, convert 3 gems to White or Blue.
At the beginning of your turn, convert 1 gem to White and 1 gem to Blue.
When a Zombie you control enters the battlefield, if this creature was Destroyed, Return it to the battlefield.
When you cast a Spell or Support, this creature gains +1/+1 until the end of your turn.
When this creature enters the battlefield, give 6 mana to each Spirit you control in hand.
When you draw a Spirit, it gains 6 mana.
Give Hexproof to each Spirit you control.
When this creature is Destroyed, Return it and the last other non-token Zombie you controlled that was Destroyed to the battlefield.
Menace.
Summon 4 2/2 Black Zombie tokens.
Destroy 1 Support gem controlled by your opponent. Investigate.
When this creature enters the battlefield, it gains Prevent Damage.
When this creature is blocked, it loses Prevent Damage.
Give +2/+1 and Trample to target creature until the end of your turn.
*Not Available Yet in Boosters
When you draw a card, gain +1/+1.
When this creature enters the battlefield, draw 1 card.
At the beginning of any player’s turn, if no Cards were cast last turn, Transform this creature.
When you cast a Spell or Support, give +1/+1 to this creature until the end of your turn.
At the beginning of your turn, if this creature was Destroyed, it is Returned to your hand.
While this creature is on the battlefield, Delirium: This creature gains Double Strike.
The last creature you controlled that died is Returned to your hand.
The last Spell you cast is Returned to your hand.
The last Support you controlled that was destroyed is Returned to your hand.
Convert 15 gems to Green.
Madness 3.
Give +2/+2 to target creature.
Summon 1 2/2 Black Zombie token and gain 2 life.
Give +1/0 to target creature.
You and each Human you control gain Hexproof.
Activate 5: Summon 1 1/1 White Human Soldier token.
This creature can’t attack unless you cast a Spell.
When a Wolf or Werewolf creature you control becomes the target of a Spell, give +4/+4 to this creature.
When a creature your opponent controls attacks, that creature is Destroyed, you gain 3 life and Destroy this Support.
Give Unblockable and ‘When you deal combat damage, Discard 1 card.’ to target creature.
Skin_Shedder_desc
Give +4/+2 to target creature. If that creature is a Human, it also gains ‘When this creature is Destroyed, summon 1 1/1 White Spirit token with Flying.’
At the beginning of any turn, if no Cards were cast last turn, Transform this creature.
At the beginning of your turn, Delirium: this creature gains +5/+5.
When this creature enters the battlefield, gain 13 mana.
When this creature deals combat damage to a planeswalker, Transform this creature.
Madness 3.
Each creature you control gains First Strike until the end of your turn and each Vampire you control gains +2/+2.
When this creature enters the battlefield, Discard 1 card and Disable target creature until the beginning of your next turn.
When this creature enters the battlefield, Disable target creature until the beginning of your next turn.
Landfall Blue: If this creature was Destroyed this game, Discard 2 and Return this creature to the battlefield.
At the beginning of your turn, convert 2 gems to White or Red.
Give +2/+2 to target creature until the end of your turn.
Summon 1 1/1 Human Soldier token.
Give +1/0 and Prevent Damage to target creature until the end of your turn. Investigate.
At the beginning of your turn, Investigate.
*Not Available Yet in Boosters
When this creature enters the battlefield, give +2/+2 to each Human you control.
When a Human you control enters the battlefield, give +2/+2 to this creature.
This creature can’t attack or block.
When you cast a Spell or Support, this creature takes 1 damage.
When this creature has 6 or less Toughness, Transform this creature.
Activate 1: Transform this creature.
When this creature enters the battlefield, Investigate.
Give -4/-4 to target creature until the end of your turn.
At the beginning of each turn, if 2 or more Cards were cast last turn, Transform this creature.
Target creature is destroyed. Delirium: Deal 10 damage to opponent.
Discard 1 card and draw 2 cards.
Activate 1: Transform this creature.
When you cast a Spell, Investigate.
While this Support is on the board, give +1/+1 and Vigilance to the first creature you control. If it’s a Human, it gains an additional +1/0.
Madness 3.
When this creature enters the battlefield, convert 6 gems to Green.
At the beginning of your turn, convert 3 gems to Green.
When a player matches 3 or more Green gems, this creature gains +2/+2.
When a non-token creature you control dies, Investigate.
When a Support you control enters the battlefield, summon 1 1/1 White Human Soldier token.
Give +1/+1 and Double Strike to target creature until the end of your turn.
When this creature deals combat damage to a Planeswalker, Transform this creature.
When a creature you control dies, give +1/+1 to this creature.
When this support is destroyed, summon 2 1/1 White Spirit tokens with Flying.
When this support is destroyed, Fetch the next Support from your library.
When this support is destroyed, draw 3 cards.
When this support is destroyed, gain 6 mana.
Activate 1: Give Double Strike to each Human you control until the end of your turn.
At the beginning of each turn, if no Cards were cast last turn, Transform this creature.
When a creature you control dies, deal 1 damage to your opponent and gain 1 life.
When this support enters the battlefield, Investigate.
When you match 3 or more Green gems, gain 1 mana.
Madness 3.
If you control 2 creatures or less, Gain Control of target creature with power 6 or less your opponent controls.
When you draw a card, gain +2/+2.
When this creature Transforms, draw 2 cards.
At the beginning of any player’s turn, if 2 or more Cards were cast last turn, Transform this creature.
At the beginning of your turn, if this creature has 10 or less Toughness, Transform this creature.
When a Human you control is Destroyed, give 0/-5 to this creature.
Activate 3: Summon 1 1/1 Black and White Human Cleric creature token.
At the beginning of your turn, summon 1 1/1 Cleric token.
When this creature Transforms, give it Power and Toughness equal to the amount of creatures you control on the battlefield times 2.
When a creature you control enters the battlefield, give +1/+1 to this creature.
When this creature dies, convert 3 gems to your Planeswalker’s color.
When this creature attacks, Discard 1 card and deal 5 damage to your opponent and each creature your opponent controls.
At the beginning of each turn, convert 2 gems to Green or Blue.