The first spell in your opponent’s hand is drained of all its mana. If you Raided gain 9 mana.
At the beginning of your turn convert 2 gems to Loyalty gems. Activate 2: If you have the City’s Blessing draw a card it gains 2 mana.
At the beginning of your turn convert 3 gems to black or green. Activate 2: Move the first creature from your graveyard to the battlefield under your control.
When this creature enters the battlefield it gets +X/+X where X is the sum of the shield count of all Land supports.
When this creature enters the battlefield your opponent can’t cast spells until the beginning of your next turn. Whenever this creature attacks if there are 6 or more White gems on the board gain 8 life and if there are 6 or more Blue gems on the board draw 4 cards.
Activate 2: Draw a card and convert 2 gems to Loyalty gems. At the end of your turn if there are 8 or more Loyalty gems on board gain 10 life and transform this support.
When this support enters the board exile target opponent’s creature that costs 9 or less. When this support is destroyed create a 3/3 green Dinosaur token with Trample under your opponent’s control.
When this support loses 1 shield draw a card. At the beginning of your turn convert 2 gems to Loyalty gems and all Land supports lose 1 shield.
Find a Treasure for every 3 Red gems up to 4 Treasures.
The first creature you control gets +1/+1 and gains First Strike until end of turn. If it’s a Pirate it gains Double Strike instead.
When this creature enters the battlefield you draw X cards and lose X life where X is the number of Vampires you control.
When this creature enters the battlefield create a 3/3 green Dinosaur token with Trample.
While this creature and another Pirate are in your hand this creature’s cost is reduced by 2.
Whenever a creature your opponent controls is destroyed find a Treasure.
When this creature enters the battlefield if you Raided return target creature to its owner’s hand.
Whenever another Merfolk enters the battlefield under your control a random Merfolk you control gets +1/+1.
Whenever this creature deals damage to a Dinosaur destroy that creature.
When this creature enters the battlefield discard a card and move the first spell from your opponent’s graveyard to your hand; it gains 6 mana.
Whenever a Pirate you control attacks it gets +2/0 until end of turn.
When this creature enters the battlefield target Pirate you control gets +1/+1 Deathtouch and Berserker.
This creature gets +3/+3 while you have the City’s Blessing.
Whenever a creature dies reinforce this creature. When this creature dies create X 1/1 white Vampire tokens with Lifelink where X is the amount of times this creature was reinforced plus 1.
Target creature you control Explores 2.
Whenever this creature attacks move the top card of your opponent’s library to your hand and give it full mana.
Return target creature to its owner’s hand. If you have the City’s Blessing that card is moved to the top of its owner’s library instead.
When this creature dies deal 1 damage to your opponent’s first creature.
Pick one of the first 2 spells from your graveyard. That card gains 2 mana.
When this creature enters the battlefield pick one of the next 4 Pirates from your library and fetch that card. Whenever a Pirate enters the battlefield under your control your opponent loses 2 life.
When this creature enters the battlefield pick one of the next 4 Dinosaurs from your library and fetch that card. Whenever a Dinosaur enters the battlefield under your control deal 1 damage to each creature.
When this creature enters the battlefield pick one of the next 4 Merfolk from your library and fetch that card. Whenever another Merfolk enters the battlefield under your control this creature gets +1/+1.
When this creature enters the battlefield pick one of the next 4 Vampires from your library and fetch that card. Whenever a nontoken Vampire enters the battlefield under your control create a 1/1 white Vampire token with Lifelink.
While this creature is in your hand it costs X less where X is the sum of power of your creatures.
At the beginning of your turn convert 3 gems to your Planeswalker colors. Activate 2: Create a 7/7 colorless Golem token.
All creatures get -3/-3 until end of turn. If you have the City’s Blessing instead only creatures your opponent controls get -4/-4 until end of turn.
When this support enters the battlefield create a 6/6 colorless Golden Guardian token with Defender and Activate 2: Destroy this and the first other creature you control. Transform Golden Guardian.
At the end of your turn your first unbuffed creature gets +2/+2. At the end of your turn if you control 3 or more buffed creatures transform this support.
When this support enters the board target Planeswalker discards 3 cards then draws 3 cards. While this support is on the board whenever your opponent draws a card that card’s cost is increased by 1.
When this creature enters the battlefield it Explores 1. Then it Explores 2.
Whenever a creature you control dies return that creature to the battlefield and transform this support.
When this creature enters the battlefield create a 1/1 blue Merfolk token with Hexproof.
Activate 2 Blue: If you control 2 Merfolk or more draw a card and this creature gains Unblockable until end of turn. Activate 2 Green: If you control 2 Merfolk or more draw a card and all your Merfolk get +1/+1.
While this support is on the board at the beginning of your turn each player draws a card. If you have the City’s Blessing instead only you draw a card and that card gains 2 mana.
While this creature is on the battlefield other Vampires you control get +1/+1.
When this creature is destroyed create 1 1/1 white Vampire token with Lifelink.
Pick one of the first 3 cards of your opponent’s library. Fetch that card. If there are 6 or more Black gems on the board it gains 10 mana.
While this creature is on the battlefield other Merfolk you control get +1/+1.
At the beginning of your turn convert 3 gems to white or red. Activate 2 Red: Deal 4 damage to your opponent’s Planeswalker. Activate 2 White: Destroy a random creature your opponent controls.
Can’t have its mana drained or raised. Whenever your opponent casts a spell or a support draw a card. Activate 2: Discard a card Nezahal Primal Tide gains Hexproof until the beginning of your next turn.
Whenever you gain 4 or more life if this creature is in your graveyard return it to the battlefield.
Enrage: Create 2 1/1 green Saproling creature token.
Whenever you lose life if there are 8 or more black or white gems on the board this creature gets +1/+1. When this creature is destroyed gain life equal to its maximum toughness minus 1.
Whenever a creature enters the battlefield under your control it Explores 1.
When this support enters the board it deals 3 damage to each non-Human and non-Dinosaur creature and gives First Strike to all other creatures. At the end of your turn if you control 3 or more creatures with First Strike transform this support.
Enrage: This creature gains At the end of this turn reinforce this creature. until end of turn.
Creatures you control get +1/+1 until end of turn. If you have the City’s Blessing those creatures get +3/+3 until end of turn instead.
Activate 1: Exile the last creature your opponent controls and this support gains 1 shield. At the end of your turn if this support has 5 or more shields transform this support.
While this support is on the board if you have at least 3 creatures that share a type in your deck your creatures get +2/+2 and if you have the City’s Blessing your creatures gain First Strike.
When this creature enters the battlefield destroy target creature your opponent controls.
Deal 4 damage to target creature your opponent controls and 2 to your first creature.
When this creature dies create a 0/1 red Elemental token with At the beginning of your turn destroy this creature and return Rekindling Phoenix from your graveyard to the battlefield with Haste.
While this creature and another Vampire are in your hand this creature’s cost is reduced by 3.
Whenever you would gain life gain half that life rounded up instead. Whenever you gain life gain X mana where X is the life you gained.
Draw 2 cards. If you have the City’s Blessing draw 3 cards instead.
Enrage: This creature gets +2/+2.
Enrage: Destroy a support your opponent controls. If your opponent doesn’t control supports destroy your opponent’s last creature.
While this creature and another Merfolk are in your hand this creature’s cost is reduced by 4. When this creature enters the battlefield draw 2 cards.
While you have the City’s Blessing this creature gets +1/+1 and gains Flying.
Destroy all creatures with power 6 or more.
While you have the City’s Blessing this creature gets +3/+0.
While this support is on the board your opponent can’t cast spells.
This creature gets +2/+2 while you have the City’s Blessing.
When this support enters the board create a 1/1 white Vampire token with Lifelink. While this support is on the board your first creature gets +1/+1 and gains Lifelink.
This creature gets +1/+1 and Double Strike while you have the City’s Blessing.
At the end of your turn if you Raided find 2 Treasures. Then if you control 5 or more non-land supports transform this support.
Activate 2 White: Your Dinosaurs Regenerate 2.
While this creature is on the battlefield create a 1/1 green Saproling token at the beginning of each player’s turn. If you have the City’s Blessing create 2 Saproling tokens instead.
While this card is in your hand at the end of your turn drain 2 mana from this card and your opponent’s first creature gets -1/-1. When this creature enters the battlefield your opponent’s creatures get -6/-6.
While this support is on the board Planeswalkers can’t activate Loyalty abilities your spells cost 2 less to cast and your creatures get +1/+1. At the beginning of your turn draw a card.
When this creature is destroyed destroy an opponent’s non-land support.
While this spell and a Dinosaur are in your hand this spell’s cost is reduced by 2. Convert 10 gems to Green.
Deal 1 damage to target creature. It gets +3/+0 and gains Trample and Berserker.
Whenever this creature attacks if there are 8 or more red gems create 4 1/1 red Elemental tokens with Haste and At the end of your turn exile this creature if you don’t have the City’s Blessing.
Activate 2: If you have the City’s Blessing gain 1 extra swap.
At the beginning of your turn convert 3 gems to black or white. Activate 2: Move your opponent’s last exiled creature to the battlefield under your control.
Enrage: Exile the last creature your opponent controls. When this creature is destroyed your opponent fetches the next creature card from their library. It gains full mana.
At the beginning of your turn if you have the City’s Blessing draw a card. Your opponent loses X life and you gain X life where X is half that card’s mana cost rounded down.
At the beginning of your turn convert X gems to blue where X is the number of supports you control times 2.
Your opponent’s first creature is destroyed. If you have the City’s Blessing your opponent’s 2 last creatures are destroyed instead.
Whenever this creature attacks your opponent’s first creature gets -10/-0 and loses all of its Evergreen abilities until end of turn.
At the beginning of your turn all Land support cards in your hand gain 3 mana. This creature can’t attack or block unless you have the City’s Blessing.
At the beginning of your turn convert 3 gems to green or blue. Activate 2: The first creature you control gains Flying and gets +X/+X until end of turn where X is its power.
When Zacama enters the battlefield convert 9 gems to one of your Planeswalker colors. Activate Green 1: Destroy a non-land support your opponent controls. Activate Red 1: Deals 3 damage to your opponent’s first creature. Activate White 1: Gain 3 life.
Activate 3: Gains Prevent Damage until the beginning of your next turn.