Posted on June 28th, 2016 / liquid
The big 1.5 ‘Oath of the Gatewatch’ update goes live today for Magic: The Gathering – Puzzle Quest and you can find the voluminous patch notes below. We think you’re going to have a lot of fun with this one – so, get to reading and downloading!
The v1.5 update includes –
– Introducing the Oath of the Gatewatch cards with first lot of cards now available!
– First Strike – The first true PVE event is now live with 16 all new encounters!
– PVP event coming soon!
– All cards from Battle for Zendikar can now be looted.
– Many additional improvements and bug fixes.
New Features / Content
Oath of the Gatewatch Event (The First MTGPQ Event)
Join the defense of Zendikar in Magic: The Gathering – Puzzle Quest’s premier Event – Oath of the Gatewatch:
– Fight 16 new encounters created with cards from Oath of the Gatewatch.
– Earn Mana Crystals, Runes, BFZ Booster Packs, Oath of the Gatewatch cards, and more!
– Each week, defeat Chapter 2 of the Event to win a limited-time exclusive Rare or Mythic card.
– The Oath of the Gatewatch Event will run each week for 3 days, after which time the Event will reset and new rewards will be available.
Oath of the Gatewatch Cards
More than 50 new cards from Oath of the Gatewatch have been added to the game (*Note: not all available at launch). Cards are visible in the collection viewer!
Cards from Oath of the Gatewatch are of rarity from Uncommon and up.
There are multiple ways to get cards from this set:
– Loot them in Battle for Zendikar Boosters and Free Boosters.
– Earn them in the Oath of the Gatewatch event as rewards.
– Earn limited-time, exclusive Oath of the Gatewatch cards from Daily Rewards.
– Earn Oath of the Gatewatch Boosters, which contain only cards from Oath of the Gatewatch.
– Buy a Battle for Zendikar Fat Pack and gain a guaranteed extra Oath of the Gatewatch card.
Oath of the Gatewatch Boosters are obtainable as rewards from the Oath of the Gatewatch event. For a limited time, you will also receive one Oath of the Gatewatch Booster per Battle for Zendikar Big Box you purchase.
Each Oath of the Gatewatch Booster contains 5 cards from the set, and has a guaranteed Rare in every Booster.
In addition, all cards from the Battle for Zendikar set can now be looted in Battle for Zendikar Boosters – including previously Exclusive cards.
– Upcoming Nodes of Power competitive PVP event!
– Expect to see new Events as early as August 2016!
Obtain a selection of limited-time Exclusive cards from Special Offers starting with the General Tazri Mythic Card Offer available starting on July 8th. More exclusive card offers to come each week (Exclusive cards will be obtainable by all players in mid-August).
Planeswalker balance changes
Koth of the Hammer:
– Reshape the Land is now Koth’s first ability and costs 6 (down from 15) Loyalty at every rank.
o Koth needs to be able to generate Red matches much more than other Planeswalkers, so this ability is key for him. At 6 Loyalty, he is able to use it much more often.
– Rage of the Mountain is now Koth’s second ability, now costs 12 Loyalty (up from 9) at every rank, and the bonuses are now +2/0, +4/0, +6/0 and +8/0 on each rank.
– Rage of the Mountain also now gives Trample to each of your creatures until the end of your turn.
o Rage of the Mountain has been buffed so it is more in line with its new cost and position as a 2nd ability.
– Strength of the Mountain now costs 20 Loyalty, down from 30.
o Strength of the Mountain cost too much and was severely underused as an ability, and so it has been changed to be more usable.
Koth’s mana bonuses have changed:
o At level 1, he gets -1 to Black and Green, -2 to Blue and White, and +5 to Red.
o At level 60, he gets 0 to Black and Green (up from -1), -1 to Blue and White (unchanged) and +9 to Red (up from +7).
o The design intent behind Koth initially was that we wanted him to have a huge Red focus to the detriment of all the other colors. This didn’t pan out as we expected – he ended up being too weak and was only playable with low-cost decks. With this change, he gains more mana per turn overall, and his Red focus has been enhanced. We love the idea of having a Planeswalker where mana considerations are different, but he wasn’t strong enough initially.
– Sundering Slash now costs 9 Loyalty (up from 6) at ranks 1 to 3 and 6 Loyalty (up from 3) at rank 4.
o Sundering Slash is very strong used in tandem with White’s Disabled removal, and this proved to be too strong. At 6 Loyalty at max rank, it is still very usable but cannot be spammed.
– Lightning Helix now costs 12 Loyalty (up from 9) at all ranks.
o Lightning Helix is incredibly powerful direct creature removal and healing. At 9 Loyalty, it was proving to be too strong, and had to be dialed back a bit.
– Overall, Ajani is still very powerful, but his first 2 abilities will require a bit better timing to use properly.
Card balance changes
Animist’s Awakening is proving to be a problem in the long term, as it limits design space and makes Green Planeswalkers have too much very fast mana gain with very little investment. That said, Green is still the master of gem conversion and will keep getting gem conversion spells and abilities.
o Now costs 5 mana (down from 10).
o Now converts 5 gems to Green (down from 10), on cast when 8 or more Green gems are on the board.
o Now converts 5 gems to Green (down from 10), when the Activated gem is matched or expires.
o Now costs 15 (down from 18).
o Now Destroys 3 gems from your opponent’s color whenever you draw a card (changed from giving the drawn card 3 mana) .
o Gem destruction is much more in-line with Red than straight mana gain, and this feels much better. The cost has also been adjusted to fit with its new stat line.
o Now costs 14 (down from 19).
o Chandra’s Ignition was overcosted, especially considering other damage sources that deal similar damage for a similar cost. It now has the same cost as Serpentine Spike, but trades higher potential damage with automatic targeting.
o Now costs 10 mana (up from 6).
o Day’s Undoing is a very strong Mythic card for Blue, and with its previous cost you would end up with 9 extra mana. At 10 cost, this is reduced to a more reasonable 5.
Disciple of the Ring
o Now has 3 activated gems (down from 5).
o Disciple of the Ring was very undercosted for what it did. It is now more in line with the new distribution.
o Now drains 6 mana per Trapped gem activation and gives its owner 3 mana per Trapped gem activation.
o Dreadwaters did not fit, theme-wise, with Blue’s focus. We redesigned it so it fits better and is a more valuable card, with both mana drain and mana gains.
o Now costs 15 mana (down from 21).
o Now spawns 2 activated gems (up from 1).
o Evolutionary Leap was lacking in power as it was both very difficult to activate and cost too much. At 15 mana, it is much more reasonable, and also with 2 Activated gems will provide you many more opportunities to match.
o Now has 16 Power (up from 9).
o Now has 9 Toughness (up from 6).
o Gaea’s Revenge was overcosted for what it did. We like the idea of Green having large, powerful creatures, so we left the cost at the same value – but its power and toughness have greatly increased. It should now be much more desirable to play.
Hixus, Prison Warden
o Now costs 6 mana (down from 15).
o Hixus, Prison Warden is incredibly powerful. Raising its shield value is a difficult proposition because even at 2 it is too strong – should it spawn in an unreachable location, it becomes impossible to win. At 6 mana, however, it is now cheap enough that it should be usable and worth the mana, as it will be easily reinforced yet still remain destructible.
o Now costs 6 (down from 12).
o Now Discards the first and last cards in your opponent’s hand (changed from Creatures only).
o Infinite Obliteration cost too much and was too situational. With this new cost and text, it should be much more valuable.
o Now costs 10 (down from 21).
o Molten Vortex was severely overcosted – its new cost is much more in line with the new direction.
o Now costs 13 (down from 19).
o Nissa’s Revelation cost way too much, especially compared to Nissa’s Renewal, which was much stronger. Its mana cost should make it more appealing.
oThis creature has been fully redesigned.
o Its Power is now 1.
o Its Toughness is now 3.
o Its card text now reads “When this creature enters the battlefield, destroy each other creature you control. This creature gains +6/+6 for each creature destroyed this way.”
o Skaab Goliath’s initial design was not successful. With this redesign it still has the intended effect (it’s essentially a giant zombie that is built through other creatures) but it is much more workable than it used to be. The +6/+6 also ensures that you will most likely get value out of it, instead of just plainly losing a lot of mana’s worth of creatures.
o Now costs 10 (down from 18).
o Tragic Arrogance was overcosted and this puts it more in line with the power level of Mythic cards.
o Now costs 16 (down from 20).
o The card was overcosted and this puts it more in line with the power level of Mythic cards.
Abbot of Keral Keep
o Now costs 13 (down from 15).
o Removed mana gain on the Fetched card.
o Now destroys a 5×5 block of gems (up from 3×3).
o Straight Mana Gain doesn’t fit with the Red theme, and thus was reworked into extra gem destruction. We adjusted its mana cost to compensate.
o Fixed a bug where Dark Petition could not be cast when the player already has 3 Creatures on the battlefield.
o Now costs 10 (down from 15).
o Flameshadow Conjuring was overcosted and was readjusted to be more efficient.
o Now costs 18 (down from 21).
o We reduced the cost on Gideon’s Phalanx so it is more efficient.
o Now costs 8 (down from 12).
o Hallowed Moonlight is a very potent wipe against tokens but was costing too much.
Priest of the Blood Rite
o Now costs 9 (down from 15).
o Priest of the Blood Rite cost too much for its drawback. It has thus been readjusted.
o Now costs 15 (up from 12).
o Relic Seeker was undercosted for its power. It has been readjusted.
o Now costs 8 (down from 12).
o Rogue’s Passage is very good, but cost too much for its intended effect.
o Now costs 16 (down from 19).
Shadows of the Past
o Now costs 12 (down from 14).
o Now Traps 4 gems (up from 2).
o Shadows of the Past was underwhelming, as you could often go an entire game without its ability activating. With 4 Trap gems, it should activate much more.
o Cost increased to 16 (up from 12).
o Skysnare Spider was undercosted and much too powerful for its cost.
o Now costs 4 (down from 12).
o Complete Disregard was massively overcosted. It has been revised to be in line with other cards.
Grip of Desolation
o Now costs 5 (down from 11).
o Grip of Desolation’s cost has been adjusted to be more in line with Black’s Creature destruction spells.
o Now gives -6/-6 to all creatures (up from -4/-4).
o Languish at -4/-4 was good, but just wasn’t up to par against similar-rarity creatures. At -6/-6, this should work much better.
o When an Eldrazi Scion dies, it now grants mana to its controller (equal to its power times 3).
o This change should make Eldrazi Scions much more interesting as they are a great mana source for each and every color.
Crumble to Dust
o Now costs 6 (down from 12).
o Crumble to Dust’s main utility is to do a massive Ingest against Blue or White enemies, but its cost was too high.
o Now costs 14 (down from 22).
o Oblivion Sower cost too much for its effect, and had to be drastically reduced in casting cost.
o Now costs 16 (down from 23).
o While an excellent card, it was too situational for its cost. At 16 mana, it should make for a much more efficient and annoying Creature for Black.
o Now costs 16 (up from 12).
o Undergrowth Champion is an incredibly potent creature for Green. It cost too little for what it does, and had to be increased.
o Now costs 9 mana (down from 19).
o From Beyond was much too costly for what it did. It is now more in line with other Rares.
Noyan Dar, Roil Shaper
o Now costs 18 (up from 15).
o Noyan Dar is incredibly powerful in most Blue decks, and while we love the card, its mana cost had to be increased a bit to fit the power level of other cards.
Scatter to the Winds
o Now costs 3 (down from 15).
o Scatter to the Winds was massively overcosted. It is now in line with other Rare cards.
o Now costs 15 (up from 11).
o Veteran Warleader is incredibly powerful in Ally decks, and he was coming out too quickly. We increased his cost to make him a bit slower.
o Now costs 10 (down from 14).
o Roil Spout cost too much and was improved.
Cost changes to Ingest, Process and Devoid
We have changed the card budget on Ingest, Process and Devoid keywords. This results in the following common and uncommon cards having a lower casting cost:
• Benthic Infiltrator – Now costs 8 (down from 12).
• Blisterpod – Now costs 11 (down from 13).
• Call the Scions – Now costs 10 (down from 12).
• Culling Drone – Now costs 6 (down from 10).
• Dominator Drone – Now costs 9 (down from 13).
• Eldrazi Skyspawner – Now costs 11 (down from 13).
• Eyeless Watcher – Now costs 13 (down from 15).
• Grave Birthing – Now costs 7 (down from 11).
• Incubator Drone – Now costs 7 (down from 9).
• Kozilek’s Sentinel – Now costs 6 (down from 8).
• Mind Raker – Now costs 7 (down from 10).
• Mist Intruder – Now costs 5 (down from 9).
• Nettle Drone – Now costs 8 (down from 10).
• Ruin Processor – Now costs 17 (down from 19).
• Salvage Drone – Now costs 6 (down from 10).
• Silent Skimmer – Now costs 10 (down from 12).
• Sludge Crawler – Now costs 4 (down from 8).
• Spell Shrivel – Now costs 5 (down from 9).
• Tide Drifter – Now costs 6 (down from 11).
• Touch of the Void – Now costs 6 (down from 10).
• Adverse Conditions – Now costs (6 down from 7).
• Brood Monitor – Now costs 14 (down from 15).
• Catacomb Sifter – Now costs 13 (down from 15).
• Cryptic Cruiser – Now costs 10 (down from 11).
• Forerunner of Slaughter – Now costs 11 (down from 13).
• Grip of Desolation – Now costs 5 (down from 11).
• Herald of Kozilek – Now costs 12 (down from 13).
• Horribly Awry – Now costs 6 (down from 9).
• Molten Nursery – Now costs 7 (down from 8).
• Oracle of Dust – Now costs 6 (down from 8).
• Processor Assault – Now costs 1 (down from 3).
• Ruination Guide – Now costs 10 (down from 13).
• Skitterskin – Now costs 11 (down from 12).
• Slab Hammer – Now costs 8 (down from 9).
• Transgress the Mind – Now costs 3 (down from 5).
• Turn Against – Now costs 2 (down from 3).
• Ulamog’s Despoiler – Now costs 14 (down from 17).
• Ulamog’s Nullifier – Now costs 11 (down from 15).
• Ulamog’s Reclaimer – Now costs 11 (down from 15).
• Vestige of Emrakul – Now costs 10 (down from 11).
• Vile Aggregate – Now costs 10 (down from 14).
• Void Attendant – Now costs 6 (down from 9).
Cost changes to Awaken
The Awaken ability that summons tokens has had its ability budget revised. As such, the following cards’ Awaken cost has been changed:
• Clutch of Currents – Now costs 9 (down from 12).
• Coastal Discovery – Now costs 8 (down from 12).
• Earthen Arms – Now costs 12 (down from 16).
• Encircling Fissure – Now costs 4 (down from 6).
• Mire’s Malice – Now costs 9 (down from 12).
• Ondu Rising – Now costs 8 (down from 12).
• Rising Miasma – Now costs 6 (down from 9).
• Roil Spout – Now costs 8 (down from 12).
• Ruinous Path – Now costs 9 (down from 12).
• Rush of Ice – Now costs 9 (down from 12).
• Scatter to the Winds – Now costs 9 (down from 12).
• Sheer Drop – Now costs 9 (down from 12).
• Fixed display & SFX issues when Smothering Abomination is on the battlefield with Deathless Behemoth and Erebos’s Titan.
• Fixed multiple issues that occurred when Greenwarden of Murasa Returns a creature to the battlefield.
• Player no longer fails to draw cards from Support gems when making a Landfall match without a creature on the opponent’s battlefield.
• The opponent no longer targets its own creature when casting multiple spells.
• Deathless Behemoth no longer returns to the battlefield when destroyed while creatures with prevent damage are on the battlefield.
• The opponent no longer fails to Fetch another card when casting the Anticipate spell card.
• Fixed multiple cases where “Network Error” message erroneously displayed.
• The app should no longer become unresponsive when viewing the Vault.
• The Level Difference should not exceed 5 when searching for a match during a Quick Battle in the Quick Battle Menu.
• Fixed multiple text localization issues.
• Buttons are no longer unresponsive after selecting the Clear Deck button.
• The cards no longer fail to be added when using the Quick Improvement feature.
Additional Bug Fixes are also being addressed but are not listed here in the notes.
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