CHASM REBALANCE BLOG

Posted on September 14th, 2023 / MARVEL Puzzle Quest

General Goals

When we designed Chasm, we wanted to do something new and interesting – and we did! Chasm’s a cool character, and we still love how his kit came together; unfortunately, Chasm performed too well, especially paired with other characters that could repeatedly revive. Our goal with this rebalance is to tone down the parts of his kit that aren’t fun to play against (including his damage) while ensuring he’s still an interesting character to play with – and against!

 

Finally, Chasm’s a complex character, and we know the current ability descriptions can be hard to parse; we’ve taken the opportunity to rewrite his abilities to be more clear about what they’re doing and how. We’ve seen the memes 🙂You can expect these changes to go live on the evening of 9/21!

 

Note: lines highlighted in yellow will only be shown in the roster screen, not in battle.

 

Walking Abyss

Old Ability Text (270) (Rank 5)

(PASSIVE) Whenever Chasm makes a match, he converts 2 random tile(s) into Abyss tiles, and whenever an Abyss tile is matched or destroyed, he creates 2 random Web tile(s). Abyss tiles do not award AP when matched. At the end of each turn, for each Abyss tile on the board up to 3, both teams lose 1 AP from the front character’s strongest color with 1 or more AP, then Chasm and the enemy team’s character in front take damage equal to Chasm’s match damage in that color + 177 damage.

New Ability Text  (270) (Ranks 1-4)

(PASSIVE) Whenever Chasm makes a match, he creates 2 random Abyss tile(s), and whenever an Abyss tile is matched or destroyed, he creates 1 random Web tile. (Abyss tiles do not award AP when matched.) At the end of each turn, if there are 2 or more Abyss tiles on the board, both teams lose 1 AP in a random color with 1 or more AP, then both teams’ front characters take damage equal to 115% of Chasm’s current match damage in that color.

New Ability Text  (270) (Rank 5)

(PASSIVE) Whenever Chasm makes a match, he creates 2 random Abyss tile(s), and whenever an Abyss tile is matched or destroyed, he creates 1 random Web tile. (Abyss tiles do not award AP when matched.) At the end of each turn, if there are 2 or more Abyss tiles on the board, both teams lose 1 AP in a random color with 1 or more AP, then both teams’ front characters take damage equal to 115% of Chasm’s current match damage in that color. If there are 4 or more Abyss tiles on the board, this triggers twice.

Detailed Changes

Stare Into the Void

Old Ability Text (270) (Rank 5)

PASSIVE) If you gaze into the Chasm, the Chasm gazes also into you. At the start of the match, stun the enemy team for 1 turn. If Chasm is downed and there are 3 or more Abyss tiles on the board, Chasm is revived with 30% health, plus 2% health per Web tile on the board (max 10), then he destroys all Abyss tiles on the board and stuns the enemy team for 1 turn. Whenever a Web tile is matched, Chasm heals 1109 health.

New Ability Text (270) (Rank 5)

(PASSIVE) If you gaze into the Chasm, the Chasm gazes also into you. At the start of the match and whenever Chasm revives, stun the enemy team for 1 turn. If Chasm is downed and there are 3 or more Abyss tiles on the board, Chasm is revived with 30% health, then he destroys all Abyss tiles. Each time Chasm revives, the Abyss tile threshold goes up by 2. Whenever a Web tile is matched, Chasm heals 1282 health.

Detailed Changes

 

Empty Inside

Old Ability Text (Rank 5)

(PASSIVE) Ben’s been through a lot – sometimes, it’s easier not to feel. Chasm’s match damage is multiplied by up to 250% as the average AP on both teams approaches 0, and down to 90% as the average AP on both teams approaches 5 plus 1 for every 2 Web tiles on the board (not counting Team-Up AP).

New Ability Text (Rank 5)

(PASSIVE) Ben’s been through a lot – sometimes, it’s easier not to feel. Chasm’s match damage is scaled based on the average AP in the battle; the lower the average AP, the stronger Chasm gets (not counting Team-Up AP). Chasm’s match damage is strongest at 220% of base when the average AP is 0, and weakest at 75% of base when the average AP is 5 or more. For every Web tiles on the board, the average AP at which Chasm is weakest is increased by 1. (Currently X%).

Detailed Changes